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GraphGenerator001.h
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GraphGenerator001.h
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/*
Author : Ejup Hoxha
Semester: Fall 2018 -
Class : Advanced Algorithms - Dr. Peter Brass
University: City University of New York - Groove School of Engineering
*/
#define CCW -1
#define CW 1
#define COLINEAR 0
#define INTERSECT 1
#define NO_INTERSECT -1
#define MAX_SEGMENTS 200
//#define DRAWEDGES
int CheckConnections(struct Seg _refSeg1);
void AddEdge(int __x1, int __y1, int __x2, int __y2);
#pragma region CREATE GRAPH
int k, j = 0;
struct Seg* seg2 = NULL;
struct Seg* seg3 = NULL;
struct Pxy
{
int x, y;
};
struct vertice
{
int v_id;
int v_px;
int v_py;
int neighbours[2*MAX_SEGMENTS+3];
double weight[2*MAX_SEGMENTS+3];
};
struct vertice nodelist[200];
struct vertice graphlist[200];
struct vertice _node1;
struct vertice _node2;
float calcostnodes(struct vertice nd1, struct vertice nd2)
{
double ax = pow(nd1.v_px-nd2.v_px, 2);
double ay = pow(nd1.v_py-nd2.v_py, 2);
return sqrt(ax+ay);
}
int nodeid =0;
int movingnodes_id[3];
struct vertice problematiknode;
int ftn =1;
void CreateNodes()
{
struct Seg* sg = NULL;
nodeid = 0;
for(int _n=0; _n<count_seg;_n++)
{
sg = GetSegById(_n);
struct vertice newnode;
newnode.v_id =nodeid;
newnode.v_px = sg->_x1;
newnode.v_py = sg->_y1;
for(int p0=0; p0<=2*count_seg+3;p0++)
newnode.neighbours[p0] = 0;
nodelist[newnode.v_id] = newnode;
if(ftn ==1 && _n==0) problematiknode = newnode;
ftn =0;
nodeid++;
newnode.v_id =nodeid;
newnode.v_px = sg->_x2;
newnode.v_py = sg->_y2;
nodelist[newnode.v_id] = newnode;
nodeid++;
}
movingnodes_id[0] = nodeid; /* Robot1 node id. */
nodeid++;
movingnodes_id[1] = nodeid; /* Robot2 node id. */
nodeid++;
movingnodes_id[2] = nodeid; /* Request point node id. */
}
void CreateConnetions()
{
struct Seg _refSeg;
struct vertice tmp_graph[200];
struct vertice _node, _nodex;
for(int ad=0; ad<=nodeid; ad++)
{
if(ad ==0){ nodelist[ad] = problematiknode;}// I couldn't find the reason why this nodelist[0] keeps changing!!! A fast solution.
_node = nodelist[ad];
_refSeg._id= 99;
_refSeg._x1 = _node.v_px;
_refSeg._y1 = _node.v_py;
for(int _av=0; _av<=nodeid;_av++)
{
_nodex = nodelist[_av];
_refSeg._x2 = _nodex.v_px;
_refSeg._y2 = _nodex.v_py;
if(CheckConnections(_refSeg)==1)
{
_node.neighbours[_av] =1;
_node.weight[_av] = calcostnodes(_node, _nodex);
tmp_graph[ad] = _node;
}
}
}
for(j=0; j<=200; j++)
graphlist[j] = tmp_graph[j];
}
void AddReqEdges(struct Pxy _reqp)
{
for(int _k=0; _k<count_seg;_k++)
{
seg2 = GetSegById(_k);
struct Seg _refSeg;
_refSeg._id=-99;
_refSeg._x1 = _reqp.x;
_refSeg._y1 = _reqp.y;
_refSeg._x2 = seg2->_x1;
_refSeg._y2 = seg2->_y1;
CheckConnections(_refSeg);
_refSeg._x1 = _reqp.x;
_refSeg._y1 = _reqp.y;
_refSeg._x2 = seg2->_x2;
_refSeg._y2 = seg2->_y2;
CheckConnections(_refSeg);
}
}
void PrintGraph()
{
int count_alledges =0;
for(int o=0; o<2*count_seg+3;o++)
{
printf("Node[%d] = [%d,%d]\n",graphlist[o].v_id, graphlist[o].v_px, graphlist[o].v_py);
for(int d=0; d<=2*count_seg+3;d++)
{
if(graphlist[o].neighbours[d]==1)
{
count_alledges++;
}
}
}
}
#pragma endregion
#pragma region CHECK INTERSECTION
int orientation(struct Pxy p_1, struct Pxy p_2, struct Pxy p_3)
{
int D_abc = p_1.x*p_2.y + p_2.x*p_3.y + p_3.x*p_1.y - p_2.x*p_1.y - p_3.x*p_2.y - p_1.x*p_3.y;
if(D_abc == 0)
return COLINEAR;
if(D_abc >0)
return CCW;
if(D_abc < 0)
return CW;
}
int CheckIntersection(struct Seg _seg1, struct Seg _seg2) /* Check intersection of _seg1 and _seg2. */
{
struct Pxy p = {_seg1._x1, _seg1._y1}; //segm[0] = [p,q];
struct Pxy q = {_seg1._x2, _seg1._y2};
struct Pxy r = {_seg2._x1, _seg2._y1}; //segm[1] = [r,s];
struct Pxy s = {_seg2._x2, _seg2._y2};
int c1 = orientation(p,q,r);
int c2 = orientation(p,q,s);
int c12 = c1*c2;
int c3 = orientation(r,s,p);
int c4 = orientation(r,s,q);
int c34 = c3*c4;
if(c12<0 && c34 <0)
{ return INTERSECT; }
else if(c12*c34 != 0)
{ return NO_INTERSECT; }
else
{ return COLINEAR; }
}
int CheckConnections(struct Seg _refSeg1)
{
j=0;
for(j = 0; j<count_seg; j++)
{
seg3 = GetSegById(j);
struct Seg _cmpSeg;
_cmpSeg._x1 = seg3->_x1;
_cmpSeg._y1 = seg3->_y1;
_cmpSeg._x2 = seg3->_x2;
_cmpSeg._y2 = seg3->_y2;
int rsl = CheckIntersection(_refSeg1, _cmpSeg);
if(rsl == INTERSECT )
return 0;
}
#ifdef DRAWEDGES
AddEdge(_refSeg1._x1, _refSeg1._y1, _refSeg1._x2, _refSeg1._y2); /* For drawing porpuses. */
#endif
return 1;
}
#pragma endregion
#pragma region EDGES
struct Edge
{
int id;
int _x1, _x2, _y1, _y2;
struct Edge *next;
};
int count_edges =0;
struct Edge *currentedge = NULL;
void AddEdge(int __x1, int __y1, int __x2, int __y2)
{
struct Edge* temp = (struct Edge*)malloc(sizeof(struct Edge)); //Allocate memory;
temp->id = count_edges;
temp->_x1 = __x1;
temp->_y1 = __y1;
temp->_x2 = __x2;
temp->_y2 = __y2;
temp->next = currentedge;
currentedge = temp;
count_edges++;
}
struct Edge* GetEdgeById(int __id)
{
struct Edge* temp = currentedge;
if(temp == NULL)
{ printf("List is empty\n"); }
else
{ while(temp != NULL)
{ if(__id == temp->id){ return temp; }
temp = temp->next;
}}
return temp;
}
void DeleteEdges()
{
int iter = count_edges;
for(int i=0; i<iter;i++)
{
struct Edge* temp = currentedge;
if(currentedge!=NULL)
{
currentedge = currentedge->next;
free(currentedge); count_edges--;
}}
}
#pragma endregion