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hacker-game.cpp
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hacker-game.cpp
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#include "MapGame.h"
// roll a n-face dice
int roll_dice(int n)
{
return (rand() % n) + 1;
}
class Computer
{
public:
Computer()
{
_level = 0;
}
// return the level
int getLevel()
{
return _level;
}
// set the level
void setLevel(int level)
{
_level = level;
}
private:
int _level; // the level of this computer, the higher the more powerful
};
class Player
{
public:
// default constructor
Player()
{
_name = "";
_coins = 0;
}
// parameterized constructor to create a player object
Player(string name, int coins)
{
_name = name;
_coins = coins;
}
// return the name of the player
string getName()
{
return _name;
}
// set the name of the player
void setName(string name)
{
_name = name;
}
// return coins
int getCoins()
{
return _coins;
}
// set the number of coins held by the player
void setCoins(int coins)
{
_coins = coins;
}
// add a computer to this player's possession
void addComputer(Computer c)
{
_computers.push_back(c);
}
// return the number of computers
int getNumComputers()
{
return _computers.size();
}
private:
string _name; // player's name
int _coins; // players' coins
vector<Computer> _computers; // player's computers
};
// The HackerQuest class inherits the functions and data of the
// MapGame class, which in turn inherits the function and data of both
// the Map class and the Engine class.
class HackerQuest : public MapGame
{
// Player object to represent the player
Player _player;
// boolean flag to keep track of whether the menu is open or not
bool _isMenuOpen = false;
// number of unsafe passwords discovered so far
int _numPasswords = 0;
void setup()
{
createCanvas(12, 12);
//
// Add rooms and NPCs to the map
//
// @TODO: andomize their locations
// @TODO: increase the number to five each
// add two server rooms
addRoom(2, 2);
addRoom(7, 9);
// add two NPCs
addNPC(3, 3);
addNPC(2, 8);
// customize icons
// @TODO: replace them with icons that suit your game
ICON_ROOM = "R_";
ICON_GOAL = "🏁";
ICON_PLAYER = "🧍";
ICON_UNEXPLORED = "▒▒";
ICON_EXPLORED = " ";
//
// Start Screen
//
// display the title of the game
// @TODO: customize the title
cout << "===========================" << endl;
cout << " Hacker Quest " << endl;
cout << "===========================" << endl;
// prompt the player to enter their name
cout << "What is your name? ";
string buffer;
cin >> buffer;
// @TODO: add more prompts
// initialize the player with the given name and with 100 coins
// @TODO: extend this as more properties are added to the player class
_player = Player(buffer, 100);
// greet the player by their name
cout << "Welcome " << _player.getName() << endl;
pause();
}
void keyPressed(int keyCode)
{
// get the player's current location on the map
int i = getPlayerRow();
int j = getPlayerCol();
bool isMoved = false;
switch (keyCode)
{
case 'd':
case 'D':
j = j + 1;
isMoved = true;
break;
case 'a':
case 'A':
j = j - 1;
isMoved = true;
break;
case 'w':
case 'W':
i = i - 1;
isMoved = true;
break;
case 's':
case 'S':
i = i + 1;
isMoved = true;
break;
case 'q':
case 'Q':
quit();
break;
case 'M':
case 'm':
// open the menu
_isMenuOpen = true;
break;
}
// if the player is moved
if (isMoved)
{
// set the new player position on the map
setPlayerPosition(i, j);
// roll a dice to get a number between 1 and 10
int dice = roll_dice(10);
// @TODO: add more random events
// @TODO: implement the logic of each random event
// @TODO: adjust the chance values
if (dice == 1) // 1 out of 10 chance
{
cout << "A Random Event Happened!" << endl;
cout << "You were blacklisted by a sys admin." << endl;
// lost 5 coins
_player.setCoins(_player.getCoins() - 5);
pause();
}
else if (dice == 2 || dice == 3) // 2 out of 10
{
cout << "A Random Event Happened!" << endl;
cout << "You discovered an unsafe password!" << endl;
// got one more unsafe passwords
_numPasswords++;
pause();
}
}
}
void console()
{
// print the status
// @TODO: customize the status display
cout << "Name: " << _player.getName() << endl;
cout << "Coins: " << _player.getCoins() << endl;
cout << "Passwords: " << _numPasswords << endl;
cout << "Computers: " << _player.getNumComputers() << endl;
if (!_isMenuOpen)
{
// if the menu's status is not open, display
// the prompt to let the player know how
// to open the menu
cout << "Press [M] to Open Menu" << endl;
}
else
{
// get the location of the player on the map
int i = getPlayerRow();
int j = getPlayerCol();
// depending on where the player is, present
// the appropriate menu
if (isRoomLocation(i ,j))
{
// if the player is in a server room, present
// the menu sepcific to the server room location.
// @TODO: customize the menu
cout << "---------------------" << endl;
cout << "SERVER ROOM" << endl;
cout << "(1) Hack" << endl;
cout << "(2) Repair" << endl;
cout << "---------------------" << endl;
cout << "(q) Quit" << endl;
cout << "Choose one:";
string option;
cin >> option;
// @TODO: customize how each menu option is handled
if (option == "1")
{
cout << "You hacked the server." << endl;
// @TODO: check if the player have at least one password
// one password is used
_numPasswords--;
// remove the room from the map
removeRoom(i, j);
}
else if (option == "2")
{
cout << "You repaired the server." << endl;
// @TODO: update the game data
}
else if (option == "q")
{
cout << "You quitted the game." << endl;
quit();
}
// @TODO: add more menu option
}
// else if (@TODO: handle the NPC location's menu)
// {
// }
else
{
// if the player is in neither a server room or with
// an NPC, present the "NORMAL" menu
cout << "---------------------" << endl;
cout << "NORMAL" << endl;
cout << "(1) Rest" << endl;
cout << "(2) Build a Computer " << endl;
cout << "---------------------" << endl;
cout << "(q) Quit" << endl;
cout << "Choose one:";
string option;
cin >> option;
if (option == "1" )
{
cout << "You rested." << endl;
// @TODO: update the game data
}
else if (option == "2")
{
cout << "You built a computer." << endl;
// @TODO: update the game data
Computer c;
_player.addComputer(c);
}
else if (option == "q")
{
quit();
}
}
pause();
// hide the menu
_isMenuOpen = false;
}
}
};
int main()
{
HackerQuest game;
game.play();
return 0;
}