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emove redundant check for connected players (#34) #119

emove redundant check for connected players (#34)

emove redundant check for connected players (#34) #119

Triggered via push September 25, 2024 19:42
Status Success
Total duration 32s
Artifacts 1

ci.yml

on: push
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build
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-node@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-node@v2, menduz/oddish-action@master. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build: src/queue/index.ts#L192
'isPlayerConnected' is defined but never used. Allowed unused vars must match /^_/u
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "dcl-sdk-mini-games-1.0.0-20240925194246.commit-729deb3.tgz". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

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dcl-sdk-mini-games-1.0.0-20240925194246.commit-729deb3.tgz
354 KB