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apihelper
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apihelper
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var handoutFormatter = handoutFormatter || (function() {
'use strict';
const blue = '#063e62', gold = '#b49e67', red = `#8f1313`;
const divstyle = 'style="color: #eee;width: 90%; border: 1px solid black; background-color: #131415; padding: 5px;"';
const astyle1 = `style="text-align:center; border: 1px solid black; margin: 1px; padding: 2px; background-color: ${blue}; border-radius: 4px; box-shadow: 1px 1px 1px #707070; width: 100px;`;
const astyle2 = `style="text-align:center; border: 1px solid black; margin: 3px; padding: 2px; background-color: ${blue}; border-radius: 4px; box-shadow: 1px 1px 1px #707070; width: 150px;"`;
const arrowstyle = `style="border: none; border-top: 3px solid transparent; border-bottom: 3px solid transparent; border-left: 195px solid ${gold}; margin: 5px 0px;"`;
const headstyle = `style="color: #fff; font-size: 18px; text-align: left; font-constiant: small-caps; font-family: Times, serif; margin-bottom: 2px;"`;
const substyle = 'style="font-size: 0.8em; line-height: 13px; margin-top: -2px; font-style: italic;"';
const breaks = `style="border-color:${gold}; margin: 5px 2px;"`;
const label = `style="color: #c9c9c9; display:inline-block; width: 50%"`;
const label2 = `style="color: #c9c9c9; display:inline-block; width: 32%"`;
const centered = `style="text-align:center;"`;
const version = '2';
const handleInput = (msg) => {
const args = msg.content.split(" --");
if (msg.type !== "api") { return; }
log(args);
if (args[0] === "!handout") {
switch(args[1]) {
case 'links':
linksHandout();
break;
default :
apiMenu();
break;
};
} else if (args[0] === "!token") {
if (args[1] === 'link' && msg.selected != undefined) {
const supportedSystems =["dd", "myz", "sodl"];
const system = args[2];
(supportedSystems.includes(system)) ? linkTokens(msg.selected, system) : chatMessage(`<div ${centered}>Game system was not provided. Use !helper for menu.</div>`);
} else {
sendChat('API', `/w gm <div ${divstyle}>` +
`<div ${headstyle}>API Helper <span ${substyle}>(v.${version})</span></div>` +
`<div ${arrowstyle}></div>` +
`<div ${centered}>No tokens selected.</div>` +
'</div>'
);
};
} else if (args[0] === "!helper") {
apiMenu();
};
},
apiMenu = () => {
sendChat('API', `/w gm <div ${divstyle}>` +
`<div ${headstyle}>API Helper <span ${substyle}>(v.${version})</span></div>` +
`<div ${arrowstyle}></div>` +
`<div style="text-align:center;"><a ${astyle2} href="!handout --links">Handout of Links</a></div>` +
`<hr ${breaks} />` +
`<div ${centered}><a ${astyle2} href="!token --link --dd">Link Tokens (D&D)</a></div>` +
`<div ${centered}><a ${astyle2} href="!token --link --myz">Link Tokens (MYZ)</a></div>` +
`<div ${centered}><a ${astyle2} href="!token --link --sodl">Link Tokens (SoDL)</a></div>` +
`<div ${centered}>Tokens must be linked to a character sheet.</div>` +
'</div>'
);
},
//== Create a handout full of links
linksHandout = () => {
const handoutObjects = findObjs({_type: 'handout'});
let handoutText = "<h1>Handout Links</h1><hr>";
handoutText += journalItemsTitles("handout");
handoutText += "<hr>";
handoutText += journalItemsTitles("character");
const name = "Handout Links", notes = 'notes', text = handoutText;
let feedback = "";
if (JSON.stringify(handoutObjects).includes("Handout Links")) {
existingHandout(name, notes, text);
feedback += "Updating Handout Links handout"
} else {
newHandout(name, notes, text);
feedback += "Creating Handout Links"
};
chatMessage(`<div ${centered}>${feedback}</div>`);
},
//== Create lists for the Linking handout
journalItemsTitles = (type) => {
const journalObjects = findObjs({_type: type});
let sortArray = [];
let text = "";
text += `<h2>${type.charAt(0).toUpperCase()}${type.slice(1)}s</h2>`;
journalObjects.forEach((data) => {
if (data.attributes.name && data.attributes.name != "Handout Links") {
sortArray.push(`[${data.attributes.name}] <br>`);
} else {
log("Journal item lacked a name");
};
});
const sorted = sortArray.sort();
sorted.forEach((title) => { text += title; });
return text
},
//== Update a Handout
existingHandout = (name, notes, text) => {
const existingHandout = findObjs({
name: name
});
const id = JSON.stringify(existingHandout).split(`_id":"`)[1].split(`","`)[0];
const handout = getObj("handout", id);
handout.set(notes, text);
},
//== Createe a new Handout
newHandout = (name, notes, text) => {
const avatar = "https://s3.amazonaws.com/files.d20.io/images/35666065/0hOTGz_lbcziK4anAuVROw/max.png?1499526251";
const handout = createObj('handout', {
name: name,
avatar: avatar
});
handout.set(notes, text);
},
//== This looks at a Token's Linked character Sheet and set a number of defaults
linkTokens = (selected, system) => {
selected.forEach((token) => {
const represents = getTokenRepresents(token);
const characterID = getIDsFromTokens(token);
const characterName = getAttrByName([characterID], 'character_name');
const tokenID = JSON.stringify(token).split(`_id":"`)[1].split(`","`)[0];
if (represents[0] != "") {
const update =
(system === "dd") ? linkDDToken(characterID) :
(system === "myz") ? linkMYZToken(characterID) :
(system === "sodl") ? linkSODLToken(characterID) :
false;
//Set the default token for the represented character sheet
const tokenGet = getObj("graphic", tokenID);
const representsCharacter = getObj('character', characterID);
if (update) {
tokenGet.set(update);
setDefaultTokenForCharacter(representsCharacter, tokenGet);
userFeedback(update, characterName);
} else {
log("Update not found");
};
} else {
chatMessage(`<div>Token does not represents a character. Set a character in the Token settings.</div>`);
}
});
},
//D&D NPC TOKEN Linker
linkDDToken = (characterID) => {
const hp = getAttrByName([characterID], 'hp', "max");
const ac = getAttrByName([characterID], 'npc_ac', "current");
const link = getCharacterAttr(characterID, `npc_ac`);
let update = {};
if (hp) { update.bar1_value = parseInt(hp) };
if (hp) { update.bar1_max = parseInt(hp) };
if (ac) { update.bar2_value = parseInt(ac) };
if (link[0]) { update.bar2_link = link[0].id };
update.showname = true;
return update
},
//MUTANT YEAR ZERO TOKEN Linker
linkMYZToken = (characterID) => {
const attributes = ["strength", "agility", "mutation"];
let update = {};
attributes.forEach((attr) => {
//Linking bars requires the attribute ID
const link = getCharacterAttr(characterID, `${attr}`);
const ID = (link.length === 0) ? false : link[0].id;
//Set value and max of the attribute
const value = getAttrByName([characterID], `${attr}`);
const max = getAttrByName([characterID], `${attr}`, `${attr}_max`);
//Determien the bar based on the position in array
const num = parseInt(attributes.indexOf(`${attr}`)) + 1;
update[`bar${num}_value`] = value || 0;
update[`bar${num}_max`] = (attr === "mutation") ? 10 : max || 0;
(ID) ? update[`bar${num}_link`] = ID : log(`Linked attribute not found for bar${num}`);
});
update.showname = true;
update.showplayers_bar1 = true;
update.showplayers_bar2 = true;
return update
},
//SHADOWS OF DEMON LORD TOKEN LINKER
linkSODLToken = (characterID) => {
const hp = getAttrByName([characterID], 'damage', "max");
const ac = getAttrByName([characterID], 'defense', "current");
let update = {};
if (hp) { update.bar3_value = 0 };
if (hp) { update.bar3_max = parseInt(hp) };
if (ac) { update.bar2_value = parseInt(ac) };
update.showname = true;
return update
},
//TOKEN LINKER USER FEEDBACK IN CHAT
userFeedback = (update, characterName) => {
let string = `<div ${centered}><strong>${characterName}</strong></div><hr ${breaks} />`;
const entries = Object.entries(update);
for (const [key, value] of entries) {
string += `<div><span style="color:${gold};font-weight:bold;"> ${key} :</span> ${value}</div>`
};
chatMessage(`${string}`);
},
//Used to verify a token represents a character before trying to Link Tokens.
getTokenRepresents = (selectedToken) => {
return [selectedToken].map(obj => getObj("graphic", obj._id))
.map(token => token.get("represents"));
},
//Used to get character attributes for Linking Tokens
getIDsFromTokens = (selectedToken) => {
return [selectedToken].map(obj => getObj("graphic", obj._id))
.filter(x => !!x)
.map(token => token.get("represents"))
.filter(id => getObj("character", id || ""));
},
//Get the Character's Attribute
getCharacterAttr = (characterID, name) => {
return findObjs({
characterid : characterID,
"name": name
});
},
chatMessage = (feedback) => {
sendChat('API', `/w gm <div ${divstyle}>` +
`<div ${headstyle}>API Helper <span ${substyle}>(v.${version})</span></div>` +
`<div ${arrowstyle}></div>` +
feedback +
'</div>'
);
},
registerEventHandlers = () => {
on('chat:message', handleInput);
};
return {
RegisterEventHandlers: registerEventHandlers
};
}());
on("ready",() => {
'use strict';
handoutFormatter.RegisterEventHandlers();
});