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bhtree.c
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bhtree.c
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#include <string.h>
#include <stdlib.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <assert.h>
#include <x86intrin.h>
#include "bhtree.h"
bhtree_node_t* bhtree_push_recursive(bhtree_t* tree, bhtree_node_t* restrict root, bhtree_node_t* restrict node, vec3d_t corner, double dim);
static void bhtree_update_com_recursive(bhtree_node_t* node);
static vec3d_t bhtree_calc_gravity_vector_recursive(bhtree_node_t* current_node, double dim);
static void bhtree_populate_list_recursive(bhtree_node_t* node, bhtree_node_t** list, size_t* size);
static __thread struct
{
double threshold_tangent;
bhtree_object_t* object_node;
} calc_grav_params;
static __thread char duplicate_insert_flag;
bhtree_node_t* bhtree_push_recursive(bhtree_t* tree, bhtree_node_t* restrict root, bhtree_node_t* restrict node, vec3d_t corner, double dim)
{
if(root == 0)
return node;
double dim_2 = dim * 0.5;
vec3d_t center = vec3d_add(corner, vec3d(dim_2, dim_2, dim_2));
if(root->is_object)
{
assert(root->center_of_mass.x >= corner.x);
assert(root->center_of_mass.y >= corner.y);
assert(root->center_of_mass.z >= corner.z);
assert(root->center_of_mass.x <= corner.x + dim);
assert(root->center_of_mass.y <= corner.y + dim);
assert(root->center_of_mass.z <= corner.z + dim);
//probably won't happen but would crash program if not handled
if(root->center_of_mass.x == node->center_of_mass.x &&
root->center_of_mass.y == node->center_of_mass.y &&
root->center_of_mass.z == node->center_of_mass.z)
{
duplicate_insert_flag = 1;
root->total_mass += node->total_mass;
return root;
}
bhtree_node_t* container = tree->container_pool + tree->cpool_used++;
memset(container, 0, sizeof(bhtree_node_t));
container = bhtree_push_recursive(tree, container, root, corner, dim);
container = bhtree_push_recursive(tree, container, node, corner, dim);
return container;
}
bhtree_node_t** quad;
vec3d_t coff;
vec3d_t diff = vec3d_sub(node->center_of_mass, center);
if(diff.x < 0)
{
if(diff.y < 0)
{
if(diff.z < 0)
{
quad = &(root->bsw);
coff = vec3d(0, 0, 0);
}
else
{
quad = &(root->fsw);
coff = vec3d(0, 0, dim_2);
}
}
else
{
if(diff.z < 0)
{
quad = &(root->bnw);
coff = vec3d(0, dim_2, 0);
}
else
{
quad = &(root->fnw);
coff = vec3d(0, dim_2, dim_2);
}
}
}
else
{
if(diff.y < 0)
{
if(diff.z < 0)
{
quad = &(root->bse);
coff = vec3d(dim_2, 0, 0);
}
else
{
quad = &(root->fse);
coff = vec3d(dim_2, 0, dim_2);
}
}
else
{
if(diff.z < 0)
{
quad = &(root->bne);
coff = vec3d(dim_2, dim_2, 0);
}
else
{
quad = &(root->fne);
coff = vec3d(dim_2, dim_2, dim_2);
}
}
}
vec3d_t next_corner = vec3d_add(corner, coff);
*quad = bhtree_push_recursive(tree, *quad, node, next_corner, dim_2);
return root;
}
bhtree_t bhtree(size_t max_n, double initial_size)
{
bhtree_t tr;
tr.root = 0;
tr.count = 0;
tr.root_size = initial_size;
tr.object_pool = malloc(sizeof(bhtree_object_t) * max_n);
tr.container_pool = malloc(sizeof(bhtree_node_t) * max_n);
tr.opool_used = 0;
tr.cpool_used = 0;
return tr;
}
bhtree_node_t* bhtree_push(bhtree_t* tree, object_t obj)
{
double dim_2 = tree->root_size * 0.5;
if(fabs(obj.x) >= dim_2 || fabs(obj.y) >= dim_2 || fabs(obj.z) >= dim_2)
{
return 0;
}
bhtree_object_t* node = tree->object_pool + tree->opool_used++;
memset(node, 0, sizeof(bhtree_object_t));
node->center_of_mass = obj.position;
node->total_mass = obj.mass;
node->velocity = obj.velocity;
node->is_object = 1;
duplicate_insert_flag = 0;
tree->root = bhtree_push_recursive(tree, tree->root, (bhtree_node_t*)node, vec3d(-dim_2, -dim_2, -dim_2), tree->root_size);
if(!duplicate_insert_flag)
tree->count++;
return (bhtree_node_t*)node;
}
void bhtree_update_com_recursive(bhtree_node_t* node)
{
if(node == 0 || node->is_object)
return;
vec3d_t com = {0};
double m = 0;
#define _update_quad(q)\
if(q)\
{\
bhtree_update_com_recursive(q);\
com = vec3d_add(com, vec3d_scaler_mul(q->center_of_mass, q->total_mass));\
m += q->total_mass;\
}
_update_quad(node->bne);
_update_quad(node->bnw);
_update_quad(node->bse);
_update_quad(node->bsw);
_update_quad(node->fne);
_update_quad(node->fnw);
_update_quad(node->fse);
_update_quad(node->fsw);
#undef _update_quad
node->total_mass = m;
node->center_of_mass = m ? vec3d_scaler_mul(com, 1.0 / m) : vec3d(0, 0, 0);
}
void bhtree_update_com(bhtree_t* tree)
{
bhtree_update_com_recursive(tree->root);
}
void bhtree_free(bhtree_t* tree)
{
free(tree->object_pool);
free(tree->container_pool);
memset(tree, 0, sizeof(bhtree_t));
}
vec3d_t bhtree_calc_gravity_vector_avx_recursive(bhtree_node_t* node, double dim)
{
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
const __m256d ox = _mm256_set1_pd(calc_grav_params.object_node->center_of_mass.x);
const __m256d oy = _mm256_set1_pd(calc_grav_params.object_node->center_of_mass.y);
const __m256d oz = _mm256_set1_pd(calc_grav_params.object_node->center_of_mass.z);
const __m256d g = _mm256_set1_pd(physics_get_gravitational_constant());
const __m256d threshold = _mm256_set1_pd(calc_grav_params.threshold_tangent);
const __m256d epislon = _mm256_set1_pd(physics_get_softening());
__m256d bx, by, bz, bm, bdim;
__m256d fx, fy, fz, fm, fdim;
double dim_2 = dim * 0.5;
#define _load(q, i, _x, _y, _z, _d, _m)\
if(q)\
{\
_x[i] = q->center_of_mass.x;\
_y[i] = q->center_of_mass.y;\
_z[i] = q->center_of_mass.z;\
_m[i] = q->total_mass;\
_d[i] = q->is_object ? 0 : dim_2;\
}\
else\
{\
_x[i] = 0;\
_y[i] = 0;\
_z[i] = 0;\
_m[i] = 0;\
_d[i] = 0;\
}
_load(node->bne, 0, bx, by, bz, bdim, bm);
_load(node->bnw, 1, bx, by, bz, bdim, bm);
_load(node->bse, 2, bx, by, bz, bdim, bm);
_load(node->bsw, 3, bx, by, bz, bdim, bm);
_load(node->fne, 0, fx, fy, fz, fdim, fm);
_load(node->fnw, 1, fx, fy, fz, fdim, fm);
_load(node->fse, 2, fx, fy, fz, fdim, fm);
_load(node->fsw, 3, fx, fy, fz, fdim, fm);
#undef _load
__m256d bdx = _mm256_sub_pd(bx, ox);
__m256d bdy = _mm256_sub_pd(by, oy);
__m256d bdz = _mm256_sub_pd(bz, oz);
__m256d bdx2 = _mm256_mul_pd(bdx, bdx);
__m256d bdy2 = _mm256_mul_pd(bdy, bdy);
__m256d bdz2 = _mm256_mul_pd(bdz, bdz);
__m256d bd2 = _mm256_add_pd(bdx2, _mm256_add_pd(bdy2, bdz2));
__m256d bd = _mm256_sqrt_pd(bd2);
__m256d fdx = _mm256_sub_pd(fx, ox);
__m256d fdy = _mm256_sub_pd(fy, oy);
__m256d fdz = _mm256_sub_pd(fz, oz);
__m256d fdx2 = _mm256_mul_pd(fdx, fdx);
__m256d fdy2 = _mm256_mul_pd(fdy, fdy);
__m256d fdz2 = _mm256_mul_pd(fdz, fdz);
__m256d fd2 = _mm256_add_pd(fdx2, _mm256_add_pd(fdy2, fdz2));
__m256d fd = _mm256_sqrt_pd(fd2);
__m256d ftan = _mm256_div_pd(fdim, fd);
__m256d btan = _mm256_div_pd(bdim, bd);
__m256d bcmp = _mm256_cmp_pd(btan, threshold, _CMP_LE_OQ);
__m256d fcmp = _mm256_cmp_pd(ftan, threshold, _CMP_LE_OQ);
if(!_mm256_testz_pd(fcmp, _mm256_set1_pd(0.0)))
goto fskip;
__m256d fgm = _mm256_mul_pd(g, fm);
__m256d fr2sqrtr2e = _mm256_mul_pd(fd2, _mm256_sqrt_pd(_mm256_add_pd(fd2, epislon)));
__m256d fa = _mm256_div_pd(fgm, fr2sqrtr2e);
__m256d fax = _mm256_mul_pd(fa, fdx);
__m256d fay = _mm256_mul_pd(fa, fdy);
__m256d faz = _mm256_mul_pd(fa, fdz);
fskip:
if(!_mm256_testz_pd(bcmp, _mm256_set1_pd(0.0)))
goto bskip;
__m256d bgm = _mm256_mul_pd(g, bm);
__m256d br2sqrtr2e = _mm256_mul_pd(bd2, _mm256_sqrt_pd(_mm256_add_pd(bd2, epislon)));
__m256d ba = _mm256_div_pd(bgm, br2sqrtr2e);
__m256d bax = _mm256_mul_pd(ba, bdx);
__m256d bay = _mm256_mul_pd(ba, bdy);
__m256d baz = _mm256_mul_pd(ba, bdz);
vec3d_t a = {0};
#define _check_quad(q, i, _ax, _ay, _az, _tan, _cmp)\
if(q && (void*)q != (void*)calc_grav_params.object_node)\
{\
if(_cmp[i])\
a = vec3d_add(a, vec3d(_ax[i], _ay[i], _az[i]));\
else\
a = vec3d_add(a, bhtree_calc_gravity_vector_avx_recursive(q, dim_2));\
}
bskip:
_check_quad(node->bne, 0, bax, bay, baz, btan, bcmp);
_check_quad(node->bnw, 1, bax, bay, baz, btan, bcmp);
_check_quad(node->bse, 2, bax, bay, baz, btan, bcmp);
_check_quad(node->bsw, 3, bax, bay, baz, btan, bcmp);
_check_quad(node->fne, 0, fax, fay, faz, ftan, fcmp);
_check_quad(node->fnw, 1, fax, fay, faz, ftan, fcmp);
_check_quad(node->fse, 2, fax, fay, faz, ftan, fcmp);
_check_quad(node->fsw, 3, fax, fay, faz, ftan, fcmp);
#undef _check_quad
return a;
#pragma GCC diagnostic pop
}
vec3d_t bhtree_calc_gravity_vector_recursive(bhtree_node_t* current_node, double dim)
{
const vec3d_t ZERO = {0};
double dist = vec3d_dist(calc_grav_params.object_node->center_of_mass, current_node->center_of_mass);
double tangent = dim / dist;
if(tangent < calc_grav_params.threshold_tangent)
{
return physics_gravity_acceleration_vector(calc_grav_params.object_node->obj,
object(current_node->center_of_mass, ZERO, current_node->total_mass));
}
double dim_2 = dim * 0.5;
#define _check_quad(q, n)\
vec3d_t n = {0};\
if(q && (void*)q != (void*)calc_grav_params.object_node)\
{\
if(q->is_object)\
n = physics_gravity_acceleration_vector(calc_grav_params.object_node->obj,\
((bhtree_object_t*)q)->obj);\
else\
n = bhtree_calc_gravity_vector_recursive(q, dim_2);\
}
_check_quad(current_node->bne, a1);
_check_quad(current_node->bnw, a2);
_check_quad(current_node->bse, a3);
_check_quad(current_node->bsw, a4);
_check_quad(current_node->fne, a5);
_check_quad(current_node->fnw, a6);
_check_quad(current_node->fse, a7);
_check_quad(current_node->fsw, a8);
#undef _check_quad
a1 = vec3d_add(a1, a2);
a3 = vec3d_add(a3, a4);
a5 = vec3d_add(a5, a6);
a7 = vec3d_add(a7, a8);
a1 = vec3d_add(a1, a3);
a5 = vec3d_add(a5, a7);
return vec3d_add(a1, a5);
}
vec3d_t bhtree_calc_gravity_vector(bhtree_t* tree, bhtree_object_t* node, double threshold_angle)
{
calc_grav_params.threshold_tangent = tan(threshold_angle);
calc_grav_params.object_node = node;
return bhtree_calc_gravity_vector_recursive(tree->root, tree->root_size);
}
void bhtree_populate_list_recursive(bhtree_node_t* node, bhtree_node_t** list, size_t* size)
{
if(node == 0)
return;
else if(node->is_object)
list[(*size)++] = node;
else
{
bhtree_populate_list_recursive(node->bne, list, size);
bhtree_populate_list_recursive(node->bnw, list, size);
bhtree_populate_list_recursive(node->bse, list, size);
bhtree_populate_list_recursive(node->bsw, list, size);
bhtree_populate_list_recursive(node->fne, list, size);
bhtree_populate_list_recursive(node->fnw, list, size);
bhtree_populate_list_recursive(node->fse, list, size);
bhtree_populate_list_recursive(node->fsw, list, size);
}
}
void bhtree_time_step(bhtree_t* tree, double dt, double threshold_angle)
{
bhtree_update_com(tree);
object_t* objs = malloc(sizeof(object_t) * tree->count);
bhtree_node_t** nodes = malloc(sizeof(bhtree_node_t*) * tree->count);
size_t size = 0;
bhtree_populate_list_recursive(tree->root, nodes, &size);
size = 0;
#pragma omp parallel for schedule(dynamic)
for(size_t i = 0; i < tree->count; i++)
{
vec3d_t a = bhtree_calc_gravity_vector(tree, (bhtree_object_t*)nodes[i], threshold_angle);
object_t obj = object_step(((bhtree_object_t*)nodes[i])->obj, a, dt);
#pragma omp critical
objs[size++] = obj;
}
double total_mass = 0.0;
double x = 0.0, y = 0.0, z = 0.0;
#pragma omp parallel for reduction(+ : total_mass, x, y, z)
for(size_t i = 0; i < tree->count; i++)
{
total_mass += objs[i].mass;
x += objs[i].mass * objs[i].position.x;
y += objs[i].mass * objs[i].position.y;
z += objs[i].mass * objs[i].position.z;
}
x /= total_mass;
y /= total_mass;
z /= total_mass;
double max_side = 0;
#pragma omp parallel for reduction(max : max_side)
for(size_t i = 0; i < tree->count; i++)
{
objs[i].x -= x;
objs[i].y -= y;
objs[i].z -= z;
// max_side = fmax(max_side, fabs(objs[i].x));
// max_side = fmax(max_side, fabs(objs[i].y));
// max_side = fmax(max_side, fabs(objs[i].z));
}
size_t old_count = tree->count;
tree->cpool_used = 0;
tree->opool_used = 0;
//tree->root_size = max_side * 2.01;
tree->count = 0;
tree->root = 0;
for(size_t i = 0; i < old_count; i++)
bhtree_push(tree, objs[i]);
free(nodes);
free(objs);
}