Skip to content
This repository has been archived by the owner on Oct 20, 2020. It is now read-only.

Light State Bleeding #735

Open
Kuranes opened this issue Feb 23, 2017 · 1 comment
Open

Light State Bleeding #735

Kuranes opened this issue Feb 23, 2017 · 1 comment

Comments

@Kuranes
Copy link
Collaborator

Kuranes commented Feb 23, 2017

Light should be applied to sibling node Afters and no others.
repro case #734

@Kuranes
Copy link
Collaborator Author

Kuranes commented Feb 27, 2017

Behaviour is normal:
light is a positional state attribute it means that its position in the scene graph will define its position position in space, but the attribute will affect globally. until there is a light that disable a part of the scenegraph.

Long explaination here http://www.stackedboxes.org/~lmb/en/computer-stuff/asittbpo-open-scene-graph/chapter-3-more-state

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant