From 316a728a6beb65df465208d06a98693771854e74 Mon Sep 17 00:00:00 2001 From: rob-bateman Date: Fri, 24 Jan 2014 01:42:14 +0000 Subject: [PATCH] useSmoothingGroups option disabled in 3DS parser --- src/Basic_Load3DS.as | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/Basic_Load3DS.as b/src/Basic_Load3DS.as index d6e44d9..1dc28bc 100644 --- a/src/Basic_Load3DS.as +++ b/src/Basic_Load3DS.as @@ -131,9 +131,6 @@ package _lightPicker = new StaticLightPicker([_light]); _view.scene.addChild(_light); - //setup parser to be used on Loader3D - Parsers.enableAllBundled(); - //setup the url map for textures in the 3ds file var assetLoaderContext:AssetLoaderContext = new AssetLoaderContext(); assetLoaderContext.mapUrlToData("texture.jpg", new AntTexture()); @@ -141,6 +138,7 @@ package //setup materials _groundMaterial = new TextureMaterial(Cast.bitmapTexture(SandTexture)); _groundMaterial.shadowMethod = new FilteredShadowMapMethod(_light); + _groundMaterial.shadowMethod.epsilon = 0.2; _groundMaterial.lightPicker = _lightPicker; _groundMaterial.specular = 0; _ground = new Mesh(new PlaneGeometry(1000, 1000), _groundMaterial); @@ -151,7 +149,7 @@ package _loader.scale(300); _loader.z = -200; _loader.addEventListener(AssetEvent.ASSET_COMPLETE, onAssetComplete); - _loader.loadData(new AntModel(), assetLoaderContext); + _loader.loadData(new AntModel(), assetLoaderContext, null, new Max3DSParser(false)); _view.scene.addChild(_loader);