Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

4.2 branch won't compile #711

Open
lesinski opened this issue Nov 30, 2014 · 10 comments
Open

4.2 branch won't compile #711

lesinski opened this issue Nov 30, 2014 · 10 comments

Comments

@lesinski
Copy link

While trying to compile any of the examples for 4.2 branch I'm presented with ton off compilation errors. Can I find a working copy of code somewhere?

Errors can be find everywhere from GBufferRenderers to OutlinePass.

@gonchar
Copy link
Member

gonchar commented Dec 2, 2014

This branch is in progress. Hope to finish it this month.

@lesinski
Copy link
Author

lesinski commented Dec 3, 2014

OK, can't wait for it :)

@lesinski
Copy link
Author

lesinski commented Jan 5, 2015

Any updates on the subject?

@gonchar
Copy link
Member

gonchar commented Jan 6, 2015

still in progress. finishing soon

@lesinski
Copy link
Author

any news? maybe I can be of assistance? :)

@SharpEdgeMarshall
Copy link

Me to!
Il 27/apr/2015 14:47, "Mat Lesinski" [email protected] ha scritto:

any news? maybe I can be of assistance? :)


Reply to this email directly or view it on GitHub
#711 (comment)
.

@gonchar
Copy link
Member

gonchar commented May 1, 2015

sorry for the delay, working on it right now

@Incubatio
Copy link

Hey @gonchar, if you need help don't hesitate to push on a dev branch and list several issue, i'm sure people would be happy to help you with it, including me :).

@Incubatio
Copy link

hey ... again, I don't want to complain cause you guys did a great job with away3d, but i'm starting to be worried for the framework and for my game.
there in a no update for 7 month (on the branch refactor), when it was annouced for end december (5 month ago).

The branch refactor and the "finishing soon" statement kinda incitate us to wait and to not contribute ...

In the end we have game to release, and in my situation, i begin to seriously consider porting my game to another framework.
Sure it's not a big deal if I stop using away3D and don't contribute.
But i'm really afraid other people gonna do the same, and it's gonna be a slow death for away3d.
Open source highly rely on community and on perpetuall update.

Isn't there anything we could do to help here ?
And if we should wait, how long please ?
(sorry for pushing the issue)

@lesinski
Copy link
Author

After last commits and some poking around in the code I managed to compile Basic_Shading, but trying to set .deferred flag on lights cause the whole thing to blow up. Is there a specific way that I should compile it?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants