-
Notifications
You must be signed in to change notification settings - Fork 7
/
11-15-13.py
223 lines (123 loc) · 6.54 KB
/
11-15-13.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
import numpy
class ThreeDimLattice(object):
IsLooped = True
payoffMatrix = [ [(3,3), (0,5)] , [(5,0), (1,1)] ]
def __init__(self, playertype, playerarg, lengths):
self.lengths = lengths
self.PlayerList = numpy.empty(lengths, dtype=object)
for i in range(lengths[0]):
for j in range(lengths[1]):
for k in range(lengths[2]):
self.PlayerList[i,j,k] = playertype(playerarg)
self.PlayerList[i,j,k].lattice = self
def payoff(self, moves):
return self.payoffMatrix[moves[0]][moves[1]]
def selectRandomPlayer(self):
I = numpy.random.random_integers(0,self.lengths[0]-1)
J = numpy.random.random_integers(0,self.lengths[1]-1)
K = numpy.random.random_integers(0,self.lengths[2]-1)
return [I,J,K]
def getNeighbors(self,focal_agent_id):
neighbors = []
if focal_agent_id[0] == 1:
neighbors.append([2,focal_agent_id[1],focal_agent_id[2]])
neighbors.append([self.lengths[0] - 1,focal_agent_id[1],focal_agent_id[2]])
elif focal_agent_id[0] == self.lengths[0] - 1:
neighbors.append([1,focal_agent_id[1],focal_agent_id[2]])
neighbors.append([self.lengths[0] - 2,focal_agent_id[1],focal_agent_id[2]])
else:
neighbors.append([focal_agent_id[0] - 1,focal_agent_id[1],focal_agent_id[2]])
neighbors.append([focal_agent_id[0] + 1,focal_agent_id[1],focal_agent_id[2]])
if focal_agent_id[1] == 1:
neighbors.append([focal_agent_id[0], 2, focal_agent_id[2]])
neighbors.append([focal_agent_id[0], self.lengths[1] - 1, focal_agent_id[2]])
elif focal_agent_id[1] == self.lengths[1] - 1:
neighbors.append([focal_agent_id[0], 1, focal_agent_id[2]])
neighbors.append([focal_agent_id[0], self.lengths[1] - 2, focal_agent_id[2]])
else:
neighbors.append([focal_agent_id[0], focal_agent_id[1] - 1, focal_agent_id[2]])
neighbors.append([focal_agent_id[0], focal_agent_id[1] + 1, focal_agent_id[2]])
if focal_agent_id[2] == 1:
neighbors.append([focal_agent_id[0],focal_agent_id[1], 2])
neighbors.append([focal_agent_id[0],focal_agent_id[1], self.lengths[2] - 1])
elif focal_agent_id[2] == self.lengths[2] - 1:
neighbors.append([focal_agent_id[0], focal_agent_id[1], 1])
neighbors.append([focal_agent_id[0],focal_agent_id[1], self.lengths[2] - 2])
else:
neighbors.append([focal_agent_id[0],focal_agent_id[1],focal_agent_id[2] - 1])
neighbors.append([focal_agent_id[0],focal_agent_id[1],focal_agent_id[2] + 1])
return neighbors
def playOneRound(self,player,opponent):
outcome = [player.move(),opponent.move()]
scores = self.payoff(outcome)
player.record(scores[0])
opponent.record(scores[1])
def playNeighbors(self,agent,neighbors):
opplist = numpy.random.permutation(neighbors)
for index in opplist:
self.playOneRound(self.PlayerList[agent[0],agent[1],agent[2]], self.PlayerList[index[0],index[1],index[2]])
self.PlayerList[agent[0],agent[1],agent[2]].update(opplist)
def playManyGames(self,numgames):
for n in range(numgames):
currentagent = self.selectRandomPlayer()
neighbors = self.getNeighbors(currentagent)
self.playNeighbors(currentagent,neighbors)
scores = {}
for i in range(self.lengths[0]):
for j in range(self.lengths[1]):
for k in range(self.lengths[2]):
scores[str(i) + ',' + str(j) + ',' + str(k)] = self.PlayerList[i,j,k].score
totalscore = 0
for i in range(self.lengths[0]):
for j in range(self.lengths[1]):
for k in range(self.lengths[2]):
totalscore += self.PlayerList[i,j,k].score
finalstrats = {}
for i in range(self.lengths[0]):
for j in range(self.lengths[1]):
for k in range(self.lengths[2]):
finalstrats[str(i) + ',' + str(j) + ',' + str(k)] = self.PlayerList[i,j,k].strategy
print 'The total score was ' + str(totalscore) + '.'
print 'The individual scores were: ' + str(scores)
print 'The final strategy distribution was: ' + str(finalstrats)
class NaiveAdaptivePlayer(object):
score = 0
strategy = 'C'
lattice = []
def __init__(self,pcrazy):
r = numpy.random.random()
if r < pcrazy:
self.IsCrazy = True
self.strategy = 'D'
else:
self.IsCrazy = False
def move(self):
if self.strategy == 'C':
return 0
elif self.strategy == 'D':
return 1
else:
print 'Help! I\'m making the wrong move!'
def record(self, myscore):
self.score += myscore
def update(self, neighbors):
if self.IsCrazy == True:
pass
else:
nscores = []
for n in neighbors:
nscores.append(self.lattice.PlayerList[n[0],n[1],n[2]].score)
ii = numpy.argmax(nscores)
bestn = neighbors[ii]
if self.score >= self.lattice.PlayerList[bestn[0],bestn[1],bestn[2]].score:
pass
else:
self.strategy = self.lattice.PlayerList[bestn[0],bestn[1],bestn[2]].strategy
'''
class FullRandomPlayer(object):
score = 0
lattice = []
def __init__(self):
'''
mylat = ThreeDimLattice(NaiveAdaptivePlayer,.01,[10,10,10])
mylat.playManyGames(10000)