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Currently when forging, the modifiers you get from your base stats : int, cha, att, dex and luck only start to take effect at 2000 and increase in increments of 2000.
That's seen in in class_abilities.py line 1115 :
If for example we have a character with 200 att, 250 cha, 600 int and 250 int. we'd first take our stats and multiply them by 0.01 which would result in 6 then floor divide by 20 which would result in 0. This would happen until we reach 2000 int where at the end of the floor division we would result in 1.
This would cause an item made from 2 items which both have 35 int to receive an extra approximate 70 points in int. when already at 2000 int that difference is minimal.
I would suggest changing the modifier to 0.1 of the base stat so that you would be getting a buff to your forges in increments of 200 and changing the str modifier to -0.1 to balance it out
The text was updated successfully, but these errors were encountered:
Feature request
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Select the type of feature you are requesting:
Describe your requested feature
Currently when forging, the modifiers you get from your base stats : int, cha, att, dex and luck only start to take effect at 2000 and increase in increments of 2000.
That's seen in in class_abilities.py line 1115 :
If for example we have a character with 200 att, 250 cha, 600 int and 250 int. we'd first take our stats and multiply them by 0.01 which would result in 6 then floor divide by 20 which would result in 0. This would happen until we reach 2000 int where at the end of the floor division we would result in 1.
This would cause an item made from 2 items which both have 35 int to receive an extra approximate 70 points in int. when already at 2000 int that difference is minimal.
I would suggest changing the modifier to 0.1 of the base stat so that you would be getting a buff to your forges in increments of 200 and changing the str modifier to -0.1 to balance it out
The text was updated successfully, but these errors were encountered: