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Obstacle.py
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Obstacle.py
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###########################################################################################
# 2º Semestre do 1º ano do curso de Engenharia Mecânica - Instituto Superior Técnico #
# Unidade Curricular do Projeto - Fundamentos da Programação #
# Nome do Projeto: Robô da Fruta #
# Autores: Afonso Araújo (102685) e Lucas Feijó (103968) #
# Grupo: G45 #
# Data: 25.06.2022 #
# Módulo: Obstacle #
###########################################################################################
from graphics import *
class Obstacle:
def __init__(self, posX, posY, Type, win):
self.PosX = posX
self.PosY = posY
self.Type = Type
if self.Type == 0: # BUSH
self.radius = 15
self.body = Oval(Point(posX-15, posY-10), Point(posX+15, posY+10))
self.body.setFill('darkgreen')
self.body.draw(win)
elif self.Type == 1: # GRASS
self.radius = 10
self.body = Circle(Point(posX, posY), self.radius)
self.body.setFill('lightgreen')
self.body.draw(win)
elif self.Type == 2: # STONE
self.radius = 15
self.body = Circle(Point(posX, posY), self.radius)
self.body.setFill('darkgray')
self.body.draw(win)
def undraw(self):
self.body.undraw()
def delete(self):
del self
def radius(self):
return self.radius
def getX(self):
return self.PosX
def getY(self):
return self.PosY