From d547363c785919563f2bdcbf3c494af6762d5a2d Mon Sep 17 00:00:00 2001 From: Marc Gilleron Date: Sun, 31 Dec 2023 20:24:44 +0000 Subject: [PATCH] Update changelog --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 9b40fd3..adefa7a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -13,6 +13,7 @@ For a more detailed list of past and incoming changes, see the commit history. - Added `HTerrainData.reload` function to allow reloading a terrain while the game is running (after saving in the editor) - Update properties in the inspector when a custom shader is modified - Added support for importing and exporting 32-bit raw files +- Allow to set brush size and opacity size with spinboxes (thanks to Vercix) - Exposed specular parameter in ground shaders - Fixed brush cursor looked off-center at close range when using tiny brush sizes - Fixed error when trying to change `TextureSet` mode while it has textures in it