diff --git a/source/actors/coldfuzzy.cpp b/source/actors/coldfuzzy.cpp index 01ae285a..dd62ccac 100644 --- a/source/actors/coldfuzzy.cpp +++ b/source/actors/coldfuzzy.cpp @@ -6,7 +6,6 @@ #include "game/direction.h" #include "game/effect/effect.h" #include "sead/random.h" -#include "math/functions.h" const u32 timerThreshold = 315; @@ -31,6 +30,7 @@ class ColdFuzzy : public Enemy { bool collisionGroundPound(HitboxCollider* hcSelf, HitboxCollider* hcOther) override; bool collisionSlide(HitboxCollider* hcSelf, HitboxCollider* hcOther) override; bool collisionPenguinSlide(HitboxCollider* hcSelf, HitboxCollider* hcOther) override; + bool collisionThrowableObject(HitboxCollider* hcSelf, HitboxCollider* hcOther) override; static HitboxCollider::Info collisionInfo; @@ -150,3 +150,9 @@ bool ColdFuzzy::collisionPenguinSlide(HitboxCollider* hcSelf, HitboxCollider* hc return true; } + +bool ColdFuzzy::collisionThrowableObject(HitboxCollider* hcSelf, HitboxCollider* hcOther) { + this->collisionStar(hcSelf, hcOther); + + return true; +}