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Program.cs
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Program.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Xml.Linq;
using System.Media;
namespace Deposit_Investing_Game
{
public class Program
{
#region Everything else
#region Converting month and year to actual datatime
public static DateTime AnyDataUpdate(double month, double year)
{
string countYearZeros = "000";
string countMonthZeros = "0";
for(int i = 1; i <= year; i = i * 10)
{
countYearZeros.Remove((countYearZeros.Count() - 1));
if (i <= month)
{
countMonthZeros.Remove((countMonthZeros.Count() - 1));
}
}
countYearZeros = NumOfZerosForDateTime(countYearZeros);
countMonthZeros = NumOfZerosForDateTime(countMonthZeros);
return DateTime.Parse($"01/{countMonthZeros}{month}/{countYearZeros}{year}");
}
public static string NumOfZerosForDateTime(string zeros)
{
if(zeros == "0")
{
return "";
}
return zeros;
}
#endregion
#region Player entering name and then calling the actual game object
public static void PlayerNameEnterAndGameStart(AGame game, string mode)
{
Console.Clear();
Console.WriteLine();
int maxPlayersNum = 0;
List<Player> players = new List<Player>();
if(mode == "time trial")
{
maxPlayersNum = 1;
}
else if(mode == "multiplayer")
{
maxPlayersNum = 2;
}
for (int playerNum = 1; playerNum <= maxPlayersNum; playerNum++)
{
Console.WriteLine($"Enter player {playerNum} name.");
Console.WriteLine("You can also enter 'm' to return to the main meun.");
Console.WriteLine();
string name = Console.ReadLine();
if (ShouldIReturnToMeunByEndingFunction(name))
{
return;
}
bool isPlayerNameLegal = true;
foreach (Deposit bankDeposit in game.bank.deposits)
{
if (bankDeposit.name.ToLower() == name.ToLower())
{
isPlayerNameLegal = false;
}
}
if (name.ToLower() == game.bank.name.ToLower())
{
isPlayerNameLegal = false;
}
if(playerNum == 2)
{
if(name.ToLower() == players.ElementAt(0).name.ToLower())
{
isPlayerNameLegal = false;
}
}
while (!isPlayerNameLegal)
{
Console.WriteLine();
Console.WriteLine("This name is illegal because something in the game (or another player) is called the same. Try typing another one:");
Console.WriteLine();
name = Console.ReadLine();
if (ShouldIReturnToMeunByEndingFunction(name))
{
return;
}
isPlayerNameLegal = true;
foreach (Deposit bankDeposit in game.bank.deposits)
{
if (bankDeposit.name.ToLower() == name.ToLower())
{
isPlayerNameLegal = false;
}
}
if (name.ToLower() == game.bank.name.ToLower())
{
isPlayerNameLegal = false;
}
if (playerNum == 2)
{
if (name.ToLower() == players.ElementAt(0).name.ToLower())
{
isPlayerNameLegal = false;
}
}
}
Player player = new Player(game, name);
players.Add(player);
Console.Clear();
}
Console.Clear();
if (mode.ToLower() == "time trial")
{
Console.WriteLine($"Welcome, '{players.ElementAt(0).name}'!");
}
else if (mode.ToLower() == "multiplayer")
{
Console.WriteLine($"Welcome, '{players.ElementAt(0).name}' and '{players.ElementAt(1).name}'!");
}
Console.WriteLine();
Console.WriteLine($"You will now be transfered to your 1st turn in this turn-based game.");
Console.WriteLine();
Console.WriteLine("Enter anything to start getting owned by the bank!");
Console.WriteLine();
Console.ReadLine();
Console.Clear();
if (mode.ToLower() == "time trial")
{
#region Introducing to the player to the levels
string pathForIntro = null;
if(game.name == "Level 1")
{
pathForIntro = @"DepositInvestingGame\Games\Intros\Level 1.txt";
}
else if(game.name == "Level 2")
{
pathForIntro = @"DepositInvestingGame\Games\Intros\Level 2.txt";
}
else if(game.name == "Level 3")
{
pathForIntro = @"DepositInvestingGame\Games\Intros\Level 3.txt";
}
else if(game.name == "More realistic level 3")
{
pathForIntro = @"DepositInvestingGame\Games\Intros\More realistic level 3.txt";
}
if(pathForIntro != null)
{
WritingText(pathForIntro);
Console.WriteLine();
Console.WriteLine("(Yeah, sorry for lieing about taking you to your 1st turn, but you may need this.)");
Console.WriteLine();
Console.WriteLine("Enter anything to actually start playing..");
Console.WriteLine();
Console.ReadLine();
Console.Clear();
}
#endregion
TimeTrial timeTrialGame = new TimeTrial();
TimeTrial.NextTurn(game, players.ElementAt(0), timeTrialGame);
}
else if(mode.ToLower() == "multiplayer")
{
P1VsP2 multiplayerGame = new P1VsP2();
P1VsP2.NextPlayerTurn(game, players.ElementAt(0),
players.ElementAt(1), multiplayerGame);
}
return;
}
#endregion
#region Return to main meun
public static void MainMeunMessage()
{
Console.WriteLine("Enter 'm' to return to the main meun.");
Console.WriteLine();
}
public static bool ShouldIReturnToMeunByEndingFunction(string input)
{
if (input.ToLower() == "m")
{
return true;
}
return false;
}
#endregion
#region writing any text
public static void WritingText(string path)
{
string[] entireFile = File.ReadAllLines(path);
foreach (string line in entireFile)
{
Console.WriteLine(line);
}
}
#endregion
#region writing into high score
public static void EnteringScoreIntoHighScore(AGame game, Player player, TimeTrial timeTrial = null,
P1VsP2 multiplayer = null)
{
bool gameFound = false;
XDocument DataBase = new XDocument(XDocument.Load(@"DepositInvestingGame\HighScore.xml"));
XElement root = DataBase.Root;
List<XElement> games = new List<XElement>(root.Elements("Game"));
XElement relevantGame = null;
foreach (XElement Agame in games)
{
if (Agame.Element("GameName").Value.ToLower() == game.name.ToLower())
{
gameFound = true;
relevantGame = Agame;
}
}
if (gameFound)
{
#region The actual update
XElement GameName = new XElement(relevantGame.Element("GameName"));
XElement NumOfRecords = new XElement(relevantGame.Element("NumOfRecords"));
XElement Records = new XElement(relevantGame.Element("RecordsInGameTime"));
int newNumOfRecords = (int.Parse(NumOfRecords.Value)) + 1;
NumOfRecords.SetValue($"{(newNumOfRecords).ToString()}");
XElement record = new XElement(XName.Get("Record"));
XElement month = new XElement(XName.Get("Month"));
if (timeTrial != null)
{
month.SetValue(timeTrial.month);
}
else if (multiplayer != null)
{
month.SetValue(multiplayer.month);
}
XElement year = new XElement(XName.Get("Year"));
if (timeTrial != null)
{
year.SetValue(timeTrial.year);
}
else if (multiplayer != null)
{
year.SetValue(multiplayer.year);
}
XElement playerName = new XElement(XName.Get("Player"));
playerName.SetValue(player.name);
XElement mode = new XElement(XName.Get("Mode"));
if (timeTrial != null)
{
mode.SetValue("Time trial");
}
else if(multiplayer != null)
{
mode.SetValue("Multiplayer");
}
XElement additionalMoneyLeft = new XElement(XName.Get("Money"));
additionalMoneyLeft.SetValue($"{Math.Round((player.savingsAviliabe - game.moneyToEndGame)).ToString()}");
record.Add(playerName);
record.Add(month);
record.Add(year);
record.Add(mode);
record.Add(additionalMoneyLeft);
Records.Add(record);
relevantGame.RemoveNodes();
relevantGame.Add(GameName);
relevantGame.Add(NumOfRecords);
relevantGame.Add(Records);
games.RemoveAt(games.IndexOf(relevantGame));
games.Add(relevantGame);
root.RemoveNodes();
root.Add(games);
DataBase.ReplaceNodes(root);
File.Delete(@"DepositInvestingGame\HighScore.xml");
DataBase.Save(@"DepositInvestingGame\HighScore.xml");
#endregion
Console.Clear();
Console.WriteLine();
Console.WriteLine("Your score has been sumbmitted.");
Console.WriteLine();
Console.WriteLine("You can view it by going into the 'high score' chart of this game via the main meun.");
Console.WriteLine();
return;
}
throw new Exception("Game not found");
}
#endregion
#region Writing a game's details
public static void ViewGameDetailsInAllModesSoFar(AGame Agame)
{
Console.Clear();
Console.WriteLine();
Console.WriteLine($"The details of the game: {Agame.name}");
Console.WriteLine();
Console.WriteLine($"Amount of money that all players of this game start it with: {Agame.moneyToStartWith} dollars");
Console.WriteLine();
Console.WriteLine($"Amount of money needed to finish this game: {Agame.moneyToEndGame} dollars");
Console.WriteLine();
Console.WriteLine($"Risk profile of all players in this game: {Agame.riskProfile * 100}%");
Console.WriteLine();
Console.WriteLine($"This game's default bank has the name: '{Agame.bank.name}'");
Console.WriteLine();
Console.WriteLine($"The amount of money that the bank starts the game with: {Agame.bank.startGameMoney} dollars.");
Console.WriteLine();
Console.WriteLine($"The income of all players in every turn in this game is: {Agame.playersIncome} dollars.");
Console.WriteLine();
Console.WriteLine();
}
#endregion
#region Viewing a game's details before selecting a game to play
public static void ViewGameDetailsForSelectingOne(AGame Agame, List<AGame> games, string mode)
{
ViewGameDetailsInAllModesSoFar(Agame);
Console.WriteLine();
Console.WriteLine("Enter 'd' to view all the deposits this game's bank has at the start of this game,");
Console.WriteLine("Or enter anything else to return to selecting a game to play or view its details");
Console.WriteLine();
string input2 = Console.ReadLine();
if (input2.ToLower() == "d")
{
ViewDeposits(Agame.bank, "choosing a game to play", Agame, null, null, games
, null, null, null, mode);
}
else
{
ChooseGameToPlay(games, mode);
}
return;
}
#endregion
#region Choosing a game to play (time trial mode)
static void ChooseGameToPlay(List<AGame> games, string mode)
{
Console.Clear();
Console.WriteLine();
Console.WriteLine("The following are a list of all the games, each of the mentioned with his name and numbered.");
Console.WriteLine("Enter the number of the game you want to play,");
Console.WriteLine("Or enter 'm' to return to the main meun:");
Console.WriteLine();
Console.WriteLine();
for (int gameNum = 0; gameNum < games.Count; gameNum++)
{
Console.WriteLine();
AGame currentGame = games.ElementAt(gameNum);
Console.WriteLine($"{gameNum + 1}. '{currentGame.name}'");
Console.WriteLine();
Console.WriteLine($"(Enter '{gameNum + 1} info' [without the quote marks] to view information about this game)");
Console.WriteLine();
}
string input = Console.ReadLine();
if(ShouldIReturnToMeunByEndingFunction(input))
{
return;
}
AGame choosenGame = null;
bool doesThePlayerWantToPlay = true;
for(int gameNumInput = 0; gameNumInput < games.Count; gameNumInput++)
{
if (input == (gameNumInput + 1).ToString())
{
choosenGame = games.ElementAt(gameNumInput);
}
else if(input.ToLower() == $"{(gameNumInput + 1).ToString()} info")
{
choosenGame = games.ElementAt(gameNumInput);
doesThePlayerWantToPlay = false;
}
}
while (choosenGame == null)
{
Console.WriteLine();
Console.WriteLine("Invalid input. Enter again:");
Console.WriteLine();
input = Console.ReadLine();
if (ShouldIReturnToMeunByEndingFunction(input))
{
return;
}
for (int gameNumInput = 0; gameNumInput < games.Count; gameNumInput++)
{
if (input == (gameNumInput + 1).ToString())
{
choosenGame = games.ElementAt(gameNumInput);
}
else if (input.ToLower() == $"{(gameNumInput + 1).ToString()} info")
{
choosenGame = games.ElementAt(gameNumInput);
doesThePlayerWantToPlay = false;
}
}
}
if (doesThePlayerWantToPlay)
{
PlayerNameEnterAndGameStart(choosenGame, mode);
}
else if (!doesThePlayerWantToPlay)
{
ViewGameDetailsForSelectingOne(choosenGame, games, mode);
}
return;
}
#endregion
#region all about the info viewing
#region Choosing which info to view
public static void ViewingAllInfo(Player player1, AGame game)
{
Console.Clear();
Console.WriteLine();
Console.WriteLine("Choose the number of what to view its information: ");
Console.WriteLine();
Console.WriteLine();
Console.WriteLine("1. View the 'bank board' - deposits's details & states, and the bank status.");
Console.WriteLine();
Console.WriteLine("2. View your player status: your savings and deposits.");
Console.WriteLine();
Console.WriteLine("3. to view the current game's general details.");
Console.WriteLine();
Console.WriteLine("Or enter 'm' to go back to choosing to act/save/return to main meun.");
Console.WriteLine();
string input = Console.ReadLine();
while (input != "1" && input != "2" && input != "3" && input.ToLower() != "m")
{
Console.WriteLine();
Console.WriteLine("Invalid input. Enter again:");
Console.WriteLine();
input = Console.ReadLine();
}
if (input == "1")
{
ViewDeposits(game.bank, "bank board", game, player1);
}
else if (input == "2")
{
ViewPlayerStatus(player1, game);
}
else if (input == "3")
{
ViewingTheGameDetails(game);
}
else if (input.ToLower() == "m")
{
return;
}
return;
}
#endregion
#region Writing a bank's deposits
public static void ViewDeposits(Bank bank, string mode, AGame game, Player player1 = null,
TimeTrial timeTrial = null, List<AGame> games = null,
Player player2 = null, P1VsP2 multiplayer = null, Player currentPlayer = null,
string gameModeForSelection = null)
{
#region for high score mode and choosing game mode
if (mode.ToLower() == "high score" || mode.ToLower() == "choosing a game to play")
{
Console.Clear();
Console.WriteLine();
Console.WriteLine($"The list of the deposits offered by the bank named '{bank.name}',");
Console.WriteLine($"While this bank starts the game with {bank.startGameMoney} dollars,");
Console.WriteLine($"In the game called '{game.name}':");
Console.WriteLine();
for (int depositNum = 0; depositNum < bank.deposits.Count; depositNum++)
{
Deposit currentDeposit = bank.deposits.ElementAt(depositNum);
Console.WriteLine();
Console.WriteLine($"{depositNum + 1}. '{currentDeposit.name}':");
Console.WriteLine();
Console.WriteLine($"Time span of the deposit: {currentDeposit.timeSpan} years");
Console.WriteLine();
Console.WriteLine($"The default (lowest offered) interest of this deposit per year: {(currentDeposit.DefaultinterestPerYear - 1) * 100}%");
Console.WriteLine();
Console.WriteLine($"The minimum money necessary to put in this deposit to buy it is: {currentDeposit.minimumMoneyForDeposit} dollars");
Console.WriteLine();
Console.WriteLine($"The gap of months between each exit point from this deposit is: {currentDeposit.exitPointsGap}");
Console.WriteLine();
}
Console.WriteLine();
Console.WriteLine();
if (mode.ToLower() == "high score")
{
Console.WriteLine($"Enter anything to return to view the records for the game called '{game.name}'.");
Console.WriteLine();
Console.ReadLine();
}
else if (mode.ToLower() == "choosing a game to play")
{
Console.WriteLine("Enter anything to return to viewing this game's general details.");
Console.WriteLine();
Console.ReadLine();
ViewGameDetailsForSelectingOne(game, games, gameModeForSelection);
}
}
#endregion
#region viewing bank board in any game mode (either to buy or view)
if (mode.ToLower() == "bank board" || mode.ToLower() == "time trial buy deposit"
|| mode.ToLower() == "time trial release deposit"
|| mode.ToLower() == "multiplayer buy deposit"
|| mode.ToLower() == "multiplayer release deposit")
{
Console.Clear();
Console.WriteLine();
Console.WriteLine($"This is the list of all {bank.numOfDeposits} deposits offered by the bank '{bank.name}',");
Console.WriteLine();
Console.WriteLine($"Who stated the game with {bank.startGameMoney} dollars,");
Console.WriteLine();
Console.WriteLine($"currently has {bank.money} dollars left,");
Console.WriteLine();
Console.WriteLine($"and owns {bank.numOfDepositsAviliabe} deposits right now:");
Console.WriteLine();
Console.WriteLine();
for (int depositNum = 0; depositNum < bank.deposits.Count; depositNum++)
{
Deposit currentDeposit = bank.deposits.ElementAt(depositNum);
Console.WriteLine();
Console.WriteLine($"{depositNum + 1}. '{currentDeposit.name}'");
Console.WriteLine();
if(currentPlayer == null &&
player1.depositsOwned.Contains(currentDeposit))
{
Console.WriteLine("(You currently own this deposit)");
Console.WriteLine();
}
else if(mode.ToLower() == "multiplayer buy deposit"
|| mode.ToLower() == "multiplayer release deposit")
{
if(currentPlayer.depositsOwned.Contains(currentDeposit))
{
Console.WriteLine("(You currently own this deposit)");
Console.WriteLine();
}
else if(currentPlayer.name == player1.name
&& player2.depositsOwned.Contains(currentDeposit))
{
Console.WriteLine($"(The other player, '{player2.name}', currently owns this deposit)");
Console.WriteLine();
}
else if(currentPlayer.name == player2.name
&& player1.depositsOwned.Contains(currentDeposit))
{
Console.WriteLine($"(The other player, '{player1.name}', currently owns this deposit)");
Console.WriteLine();
}
}
}
Console.WriteLine();
Console.WriteLine();
if (mode.ToLower() == "bank board")
{
Console.WriteLine("Enter the number of a deposit to view all its current details,");
Console.WriteLine("Or enter 'm' to return to choosing if to act/save/view other info/return to the main meun");
Console.WriteLine();
string input = Console.ReadLine();
bool DidTheInputIncludeADeposit = false;
for (int choosenDepositNum = 0; choosenDepositNum < bank.deposits.Count; choosenDepositNum++)
{
if (input == (choosenDepositNum + 1).ToString())
{
DidTheInputIncludeADeposit = true;
}
}
while(input.ToLower() != "m" && !DidTheInputIncludeADeposit)
{
Console.WriteLine();
Console.WriteLine("Invalid input. Enter again:");
Console.WriteLine();
input = Console.ReadLine();
for (int choosenDepositNum = 0; choosenDepositNum < bank.deposits.Count; choosenDepositNum++)
{
if (input == (choosenDepositNum + 1).ToString())
{
DidTheInputIncludeADeposit = true;
}
}
}
if (ShouldIReturnToMeunByEndingFunction(input))
{
return;
}
for (int choosenDepositNum = 0; choosenDepositNum < bank.deposits.Count; choosenDepositNum++)
{
if (input == (choosenDepositNum + 1).ToString())
{
ViewASingleDeposit(bank, bank.deposits.ElementAt(choosenDepositNum));
if(multiplayer != null)
{
ViewDeposits(game.bank, "bank board", game, player1,
null, null, player2, multiplayer, currentPlayer);
}
else if(timeTrial != null)
{
ViewDeposits(game.bank, "bank board", game, player1, timeTrial);
}
}
}
return;
}
}
#endregion
}
#region Viewing a deposit
public static void ViewASingleDeposit(Bank bank, Deposit choosenDeposit)
{
Console.Clear();
Console.WriteLine();
Console.WriteLine($" == Deposit page ===");
Console.WriteLine();
Console.WriteLine($"Deposit name: '{choosenDeposit.name}'");
Console.WriteLine();
if (choosenDeposit.whoItBelongsTo == bank.name)
{
Console.WriteLine($"This deposit is currently owned by: '{choosenDeposit.whoItBelongsTo}' (the bank)");
}
else
{
Console.WriteLine($"This deposit is currently owned by: '{choosenDeposit.whoItBelongsTo}' (a player)");
}
Console.WriteLine($"(If the bank owns it, it means no player has it right now)");
Console.WriteLine();
Console.WriteLine();
Console.WriteLine($"Time span of the deposit: {choosenDeposit.timeSpan} years");
Console.WriteLine();
Console.WriteLine($"The default (lowest offered) interest of this deposit is: {((choosenDeposit.DefaultinterestPerYear - 1) * 100)}% per year");
Console.WriteLine();
Console.WriteLine($"The minimum money necessary to put in this deposit to buy it is: {choosenDeposit.minimumMoneyForDeposit} dollars");
Console.WriteLine();
Console.WriteLine($"The gap of months between each exit point from this deposit is: {choosenDeposit.exitPointsGap}");
Console.WriteLine();
if (choosenDeposit.exitPointsGap == 0)
{
Console.WriteLine("(Which means, there are no dates in which the deposit can be released by any player owning it).");
Console.WriteLine();
}
if (choosenDeposit.whoItBelongsTo != bank.name)
{
Console.WriteLine($"The actual interest the deposit is supposed to produce to its owner is: {(choosenDeposit.actualInterestPerYear - 1) * 100}% per year");
Console.WriteLine();
Console.WriteLine($"The amount of money the owner put in the deposit is: {choosenDeposit.amountOfMoneyPutInDeposit} dollars");
Console.WriteLine();
Console.WriteLine($"The deposit was bought in: year {choosenDeposit.whenWasItBought.Year}, month {choosenDeposit.whenWasItBought.Month}");
Console.WriteLine();
Console.WriteLine($"The deposit is supposed to be released in: year {choosenDeposit.whenItShouldBeReleased.Year}, month {choosenDeposit.whenItShouldBeReleased.Month}");
Console.WriteLine();
}
Console.WriteLine();
Console.WriteLine();
Console.WriteLine($"Enter anything in order to return to the bank board.");
Console.WriteLine();
Console.ReadLine();
return;
}
#endregion
#endregion
#region Viewing the player's status
public static void ViewPlayerStatus(Player player1, AGame game)
{
bool doesThePlayerEvenHaveDeposits = player1.depositsOwned.Count > 0;
Console.Clear();
Console.WriteLine();
Console.WriteLine($"The status of the player: {player1.name}");
Console.WriteLine();
Console.WriteLine();
Console.WriteLine($"The amount of money the player has (disincluding money invested in deposits): {player1.savingsAviliabe}");
Console.WriteLine();
Console.WriteLine();
if (!doesThePlayerEvenHaveDeposits)
{
Console.WriteLine($"The player has no deposits right now.");
Console.WriteLine();
}
else
{
Console.WriteLine($"The player has deposit/s.");
Console.WriteLine();
}
Console.WriteLine();
if (doesThePlayerEvenHaveDeposits)
{
Console.WriteLine("Enter 'd' to view the relevant details of the player's deposits.");
Console.WriteLine("(Doing that will not open the bank board, but simply the list of the deposit's with their names)");
Console.WriteLine();
}
Console.WriteLine("Enter 'm' to go back into choosing if to act/save/view other info/return to the main meun.");
Console.WriteLine();
string input = Console.ReadLine();
if (doesThePlayerEvenHaveDeposits)
{
while (input.ToLower() != "d" && input.ToLower() != "m")
{
Console.WriteLine();
Console.WriteLine("Invalid input. Enter again: ");
Console.WriteLine();
input = Console.ReadLine();
}
}
else
{
while (input.ToLower() != "m")
{
Console.WriteLine();
Console.WriteLine("Invalid input. Enter again: ");
Console.WriteLine();
input = Console.ReadLine();
}
}
if (input.ToLower() == "m")
{
return;
}
else if (input.ToLower() == "d")
{
ViewPlayerDeposits(game, player1);
ViewPlayerStatus(player1, game);
return;
}
}
#region Viewing the player's deposits in player view
public static void ViewPlayerDeposits(AGame game, Player player1)
{
List<Deposit> playerDeposits = new List<Deposit>();
playerDeposits = player1.depositsOwned;
Console.Clear();
Console.WriteLine();
Console.WriteLine($"The player '{player1.name}' has the following {playerDeposits.Count} deposits:");
Console.WriteLine();
for (int i = 0; i < playerDeposits.Count; i++)
{
Deposit currentDeposit = playerDeposits.ElementAt(i);
Console.WriteLine();
Console.WriteLine($"{i + 1}. {currentDeposit.name}:");
Console.WriteLine();
Console.WriteLine($"The amount of money the player put in this deposit: {currentDeposit.amountOfMoneyPutInDeposit} dollars");
Console.WriteLine();
Console.WriteLine($"The actual interest this player is supposed to receive for this deposit per year (when it'll be released) is:");
Console.WriteLine($"{(currentDeposit.actualInterestPerYear - 1) * 100}% per year");
Console.WriteLine();
Console.WriteLine();
}
Console.WriteLine();
Console.WriteLine("(All the other information about those deposits is avliabe in the bank board)");
Console.WriteLine();
Console.WriteLine("Enter anything to return viewing the player's general status.");
Console.WriteLine();
Console.ReadLine();
return;
}
#endregion
#endregion
#region Viewing the game's general details
public static void ViewingTheGameDetails(AGame game)
{
ViewGameDetailsInAllModesSoFar(game);
Console.WriteLine("Enter anything in order to return to choose if to act/save/view other info/return to main meun");
Console.WriteLine();
Console.ReadLine();
return;
}
#endregion
#endregion
#region Text that appears when choosing an action at a turn
public static void WritingActionChoices()
{
Console.WriteLine("Enter the number of the action to take in this turn:");
Console.WriteLine();
Console.WriteLine();
Console.WriteLine("1. Buy a deposit");
Console.WriteLine();
Console.WriteLine("2. Ask to release a deposit you own");
Console.WriteLine();
Console.WriteLine("3. Do nothing");
Console.WriteLine();
Console.WriteLine("You also may enter 'm' to return to choose if to act/view/save/return to main meun.");
Console.WriteLine();
}
#endregion
#region Text that appears when choosing a deposit to buy or release
public static void WritingTextForChoosingADeposit(string mode = null)
{
Console.WriteLine("To view the full details of every deposit, go back to view the bank board");
Console.WriteLine();
if(mode == null)
{
mode = "buy";
}
Console.WriteLine($"Enter the number of the deposit you wish to {mode}.");
Console.WriteLine();
Console.WriteLine("Or enter 'v' to go stright into viewing the bank board,");
Console.WriteLine();
Console.WriteLine("Or enter 'm' to return to choosing if to act/view/save/return to the main meun.");
Console.WriteLine();
}
#endregion
#region Text that blocks the player from buying a deposit