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Releases: WiIIiam278/HuskHomes

HuskHomes 2.7-dev4

14 Jul 21:23
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HuskHomes 2.7-dev4 Pre-release
Pre-release

This is a preview development build and is not for deployment on production servers.

Changelog Work-in-Progress:

  • Added /tpoffline that lets you teleport to where a player last logged out on your HuskHomes network of servers. Permission: huskhomes.tpoffline; restricted to OPs by default, aliases: /tpaignore, /ignoretprequests
  • Added /tpignore that lets you toggle between ignoring and listening for incoming teleport requests. It works cross-server and remembers your status between sessions, too. Permission: huskhomes.tpignore (not restricted by default)
  • The database format has been upgraded to accommodate for the new tpoffline and ignore features.
  • Fixed the wrong message being used for /back
  • API events can now be cancelled again
  • Updated the edit_home_options and edit_warp_options locales to fix them sending commands rather than suggesting for editing and renaming
  • Updated and improved the EssentialsX migrator to respect newer Essentials configuration structures and world UUID handling
  • Added the ability to specify target servers based on source worlds for homes to the Essentials migrator (huskhomes migrate essentialsx [world] [target server])
  • You can now use unicode and non-alphanumeric characters in home descriptions (can be turned off with a new option in config.yml; allow_unicode_descriptions: true/false under general
  • Added two new permission nodes; huskhomes.delhome.all and huskhomes.delwarp.all (both true by default) that allow you to fine-tune whether players can use the /delwarp and /delhome commands.
  • Updated the link to the configuration guide in config.yml
  • Fixed a typo in error messages
  • Adjusted the inheritance of some permission nodes by default to fix inconsistencies
  • Added the following new locales to accommodate the new features: teleporting_offline_player, error_no_offline_position, tpignore_toggle_on, tpignore_toggle_off, tpignore_on_reminder, & error_ignoring_teleport_requests

HuskHomes 2.6.3 - /back permissions hotfix

07 Jul 16:30
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This update fixes an issue with /back permissions. To let players use the command, use the huskhomes.back permission - and to let them also use /back to return by death to where they died, use huskhomes.back.death. By the way, HuskHomes also supports Minecraft 1.17.1!

  • Fixed /back permissions not working correctly (#60)
  • Fixed the wrong number appearing in the maximum homes reached message.
  • Updated Italian locale; it-it (#59)

HuskHomes 2.6.2 - BlueMap support

28 Jun 14:51
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This version of HuskHomes adds BlueMap support and fixes a few small issues.
If you were experiencing issues running HuskHomesGUI previously, please update to the latest version of that which fixes various issues.

  • Added support for BlueMap to HuskHomes.
    • To use BlueMap, change map_type in config.yml from "dynmap" to "BlueMap" and make sure it is enabled.
    • Homes and warps will then be displayed as markers on your BlueMap.
    • In the future, additional support will be added to replace the default "i" icon with some better ones.
  • Fixed Dynmap failing to initialize properly.
  • Updated the it-it (Italian) locale
  • A few more plugin metrics are now recorded via bStats.

HuskHomes 2.6.1 - Fixes & Java 16 required

16 Jun 23:17
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This release of HuskHomes makes a number of fixes. It is the first version of HuskHomes to completely require Java 16.

  • HuskHomes now requires Java 16
  • Updated messages file to rearrange the edit home and edit warp menu; now all locales are formatted with MineDown (Fix #43)
    • It is recommended that you regenerate your messages-xx-xx.yml file (delete it and allow the plugin to recreate it)
  • Fixed two IllegalArgumentExceptions, one with tab completing /edithome & /editwarp; another with using /back without having a last position when you join the server.
  • Various Java-16 related optimizations.
  • API: Fixed API & javadoc access via jitpack not functioning correctly.
  • API: There is a new method of accessing the API; HuskHomesAPI#getInstance() - the old method, accessed through the main HuskHomes class has been deprecated.

HuskHomes 2.6 - Minecraft 1.17, Tab Completion & Better Menus

11 Jun 10:29
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HuskHomes 2.6 updates the plugin to Java 16, ensures support for Minecraft 1.17, re-adds player tab completion cross-server, improves the way menu lists are displayed, adds a command list and fixes bugs. This version introduces some config and message file changes, so I strongly recommend regenerating your config and especially your messages file.

  • The plugin now requires Java 16.
  • Re-added tab completion for players cross-server (#47)
  • Fixed the Decline button on the teleportation request notification not working (#41)
  • Fixed warps not being correctly hidden from the warp list (#44)
  • Added an option to always teleport players to spawn on login (#28)
  • Updated the messages file to format more things properly using MineDown
  • /rtp will now limit itself to teleporting you within the world border even if you set the rtp range greater than it (#46)
  • Updated config.yml with regard to the dynmap integration; you may need to change some settings if you were using this. This is to make way for BlueMap support in the next version.
  • Added a command list (/huskhomes help). This now displays by default too if you just type /huskhomes, you can still view the plugin information with /huskhomes about.
  • Fixed /tp erroneously checking if a world that wasn't on the server is null (because it probably is) (#49)
  • If the SQL JDBC library is not present it will now be downloaded at runtime. This should fix some occurrences of the library going missing when upgrading to Java 16.

This version of HuskHomes is compatible with Minecraft 1.16.5 and 1.17

HuskHomes 2.5 - Performance overhaul

30 May 23:44
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This release massively refactors the plugin for significantly improved performance. Please regenerate your language file for this release.

• Massively refactored database options such that they are handled asynchronously (Fixes #1)
• PaperLib is now used for teleport operations for asynchronous smooth performance when teleporting on papermc servers (particularly good for /rtp performance)
• Overhauled in-game text appearance and formatting.
• Removed zh-tw, pl, de-de & ru languages as a result of the above change.
• Optimized teleportation countdown handling such the plugin will no longer run a schedule every second but only when it needs to.
• If a teleport requests expires and you try to accept it, a message will now display to let you know.
• Improved the HuskHomes information menu
• Removed the legacy migrator (from HuskHomes versions 1.X); if you want to update from 1.X then update to HuskHomes 2.4.2 using the migrator and then update to this version.
• API events are no longer cancellable.
• TAB completion cross-server has been removed (this will be re-added soon in an improved form).

Running HuskHomesGUI? You'll need to download the updated version of that as well.

HuskHomes 2.4.1

16 Apr 17:44
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HuskHomes 2.4.1 adds a huskhomes.warp.* option for permission-restricted warps and the option to hide restricted warps in the /warplist, as well as expanding the developer API to allow for other plugins to teleport players.

  • Add a warp permission override (huskhome.warp.*) for servers using permission-restricted warps. (#30)
    • Lets you access all warps, even if you don't have specific nodes on servers with permission restricted warps enabled.
  • Added an option (true by default) to hide permission restricted warps in the /warplist page. (#27)
  • Added two new API options to allow plugins to queue teleports
    • HuskHomesAPI#teleportPlayer(Player, TeleportationPoint, doTeleportationWarmup)
    • HuskHomesAPI#teleportPlayer(Player, targetPlayerName, doTeleportationWarmup)

This should be a drag+drop replacement for the previous version. Thank you as always!

HuskHomes 2.4

14 Apr 13:01
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HuskHomes 2.4 adds cross-server /spawn (finally!), permission-restricted warps and functionality to teleport players to warps and public homes via console.

  • Added a configuration option to set a /spawn position cross-server (#20)
    • This works by setting a warp at the spawn position. The /spawn command automatically direct you there. The name of the "spawn" warp can be changed in the configuration too.
    • To use, change enabled under spawn_command, bungee_network_spawn to true on all servers you want this enabled (make sure the warp_name matches too between them). Then, type /setspawn to set your cross-server spawn where you want on your network.
    • Players will not respawn at a cross-server spawn position if they die on other servers (as player spawn points are per-server and can be updated by things like beds and respawn anchors)
  • Added a configuration option to restrict warps behind permissions. (#25)
    • Players will not be able to teleport to /warp locations unless they have the correct permission if this is enabled.
    • To enable it in the config.yml, set enabled to true under warp_command, permission_restrictions.
    • Then, by default you will need to grant the permission huskhomes.warp.<warp_name> to allow users to use warps. You can also customize the format of the permission using the format config option.
  • You can now teleport players to warps and public homes through console. (#26)
    • Usage: /warp <warp> <player> or /phome <owner_name.home_name> <player> in console.
    • This bypasses permission requirements and teleportation warmup; players will teleport instantly.
  • (API) Fixed an issue for developers where updating home and warp object's descriptions tried to update their name (to admittedly hilarious results).
  • Added three new translatable strings.

This update is designed to be a drag+drop replacement for the previous version of HuskHomes. If you're having issues with finding the new options in the configuration file, I recommend regenerating it (make a copy of config.yml, delete the original then restart the server). Then you can go through and fill in the config again. As a reminder if you need support there's now a support discord (link on the resource page).

By the way, a few people have asked me in the past about tipping me for development, so I setup a "buy me a coffee" page. Thank you for your generosity, it's really appreciated, though don't feel obliged to donate. The link is now on the resource page.

HuskHomes 2.3.2 - Hotfix

09 Apr 20:17
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This release fixes a critical issue preventing cross-server teleportation from working.

  • Fixed player teleportation state not being set in SQL

It is important that you update; to do so, simply drag+drop the plugin and replace the old jar.

HuskHomes 2.3.1 - PlaceholderAPI support

09 Apr 11:53
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This minor release of HuskHomes expands the HuskHomes API slightly to support a new extension of PlaceholderAPI for HuskHomes.

  • Added getMaxSethomes(player) and getFreeSethomes(player) to the HuskHomes API
  • Made some optimizations to SQL executions

Also, I made a fork of HomeGUI for Essentials that supports HuskHomes. If you like chest GUIs for viewing homes, you could take a look.

This release should be a simple drag+drop replacement.