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Refactor to handle mobs dying at different times #2

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seanpeters86 opened this issue Dec 11, 2020 · 0 comments
Open

Refactor to handle mobs dying at different times #2

seanpeters86 opened this issue Dec 11, 2020 · 0 comments

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@seanpeters86
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The way the pulls data is structured in WCL we only get basic info like, how long the total pack lived and how many mobs were in that pack. The problem with this is if adds die at different times or spawn throughout the pack it will inflate the pull dramatically.

We need to handle this and potentially add a raid event per mob type or something along those lines.

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