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Middle-major crafting update #520
Middle-major crafting update #520
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…ials. Little changes in armor recipes cost.
…atherCoat - remove one cloth
… Resprite wallet. Add new recipes to armor & weapon workbenchs. Delete gun recipes, and more minor changes.
Throw comments here what's wrong and I'll fix it |
RSI Diff Bot; head commit efb9f44 merging into 9d5c4ba Resources/Textures/_Nuclear14/Objects/Misc/mob_drops.rsi
Resources/Textures/_Nuclear14/Objects/Misc/storage.rsi
Resources/Textures/_Nuclear14/Objects/Misc/materials.rsi
Resources/Textures/_Nuclear14/Structures/Misc/workbenches.rsi
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Tomorrow/today add normal media |
Sprites for workbench's construction stages create |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
merge conflict but let me know when its ready for review :) thanks |
Description
I looked at the workbenches and thought they didn't have enough recipes, so I decided to add them. I added 3 new materials for my recipes, namely: Leather, which can be obtained from raw skins in armorbench (temporary solution), raw skins fall from most animals; Chitin - falls from ants (it was before me) and is used in crafting chitin armor; Parts of the radscorpion exoskeleton - now this is also a material which can be used to make insectoid armor and shield. I also added recipes to the weaponbench, although there are much fewer of them, 4 pieces - a bow, 2 types of spears and a machete.
Additionally, I reorganized the codebase a bit. Not too much. Changed the wallet sprite and added some new sprites for the future.
Almost forgot to mention that I added recipes to the crafting menu on "G", namely: mantles & cloak. Also added the "Butcherable" component to some types of leather clothing so that they can be unraveled into leather.
And many more minor changes.
TODO
Media