Weapon stats: Armor Piercing and Weapon Damage Modifier #410
Labels
Changes: C#
Feature Request
Something we need and not an issue
Hard?
help wanted
Extra attention is needed
Description
Armor Piercing
Bullets are missing armor piercing stats. This is something that needs to be done at some point.
Weapon % modifier to bullet damage
Weapons do not change how strong a bullet is at any point; this would be a great aid in balancing to make some weapons of the same caliber strong and some weaker. Mainly a difference between pipe rifles and same caliber advanced/upgraded ones.
This request holds good amount of significance for balancing and gameplay.
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