From d80cf555b469ebc800e6bf924be42ec57d3a50ee Mon Sep 17 00:00:00 2001 From: Joshua Ashton Date: Thu, 22 Aug 2024 22:48:58 +0000 Subject: [PATCH] TODO Figure out why dirty focuses doesn't work there --- src/backend.h | 2 +- src/steamcompmgr.cpp | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/src/backend.h b/src/backend.h index c38506f93..61ec2e5ab 100644 --- a/src/backend.h +++ b/src/backend.h @@ -64,7 +64,7 @@ namespace gamescope return VirtualConnectorInSteamPerAppState() && ulKey == 769; } - static std::string_view VirtualConnectorStrategyToString( VirtualConnectorStrategy eStrategy ) + static inline std::string_view VirtualConnectorStrategyToString( VirtualConnectorStrategy eStrategy ) { switch ( eStrategy ) { diff --git a/src/steamcompmgr.cpp b/src/steamcompmgr.cpp index ae2c7b015..5c37d6ab8 100644 --- a/src/steamcompmgr.cpp +++ b/src/steamcompmgr.cpp @@ -7682,7 +7682,8 @@ steamcompmgr_main(int argc, char **argv) } } - if ( bDirtyFocuses ) + // XXX: Need to look into why this doesn't work. + // if ( bDirtyFocuses ) { // TODO(misyl): Improve this situation, it's kind of a mess. // We could/should make this event driven rather than solving