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Welp dis is kinda odd. X3
A1:
It's suppose to look like dis,
B2:
I'm trying 2 keep the mmd material morphs intact, so when I do (B2), the morph breaks, and etc. >w>
And U might ask why I'm doing dis, its because I'm adding Height map and Normal map to the textures 2 give em a mar popped out feeling, is why I'm doing dis. :3
The text was updated successfully, but these errors were encountered:
Welp dis is kinda odd. X3
A1:
It's suppose to look like dis,
B2:
I'm trying 2 keep the mmd material morphs intact, so when I do (B2), the morph breaks, and etc. >w>
And U might ask why I'm doing dis, its because I'm adding Height map and Normal map to the textures 2 give em a mar popped out feeling, is why I'm doing dis. :3
The text was updated successfully, but these errors were encountered: