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SteamVR Freaks out if using 2 Phones at once #17

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Fancy2209 opened this issue Sep 24, 2022 · 10 comments
Open

SteamVR Freaks out if using 2 Phones at once #17

Fancy2209 opened this issue Sep 24, 2022 · 10 comments

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@Fancy2209
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Fancy2209 commented Sep 24, 2022

First I tried using only one Phone and it worked fine
but as soon as I pressed "On" on the second one both started flickering
This is using the Packages from the Releases page from TrueOpenVR SteamVR Driver and of the Releases page from TrueOpenVR Core since I am not very good at compiling things

Video showing the issue below:

2022-09-24.17-01-28.mp4
@Fancy2209
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Is this problem on the version of the driver that I downloaded or a configuration issue on my end?

@r57zone
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r57zone commented Sep 26, 2022

The first phone is set as the first controller, and the second as the second, in Android applications, right?

@Fancy2209
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The first phone is set as the first controller, and the second as the second, in Android applications, right?

One is set as left and other is set as right
One is on port 5555 and other is on port 5556, i copy pasted the port there as you advised, tough I'm not sure if it worked

@Fancy2209
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Is there a log i can send?

@Fancy2209
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Oh weird
I tried Get Data 2
1 phone is being detected as 2 controllers, how do I make it so that doesn't happen?

@Fancy2209
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Never mind
It just seems TrueOpenVR isn't liking the 2 phones?
This is confusing

@Fancy2209
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Is there any information I can provide to make this easier to debug?

@Fancy2209
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Fancy2209 commented Sep 26, 2022

The first phone is set as the first controller, and the second as the second, in Android applications, right?

At least I think it is, I am not sure how to be sure of that

@r57zone
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r57zone commented Sep 26, 2022

Check the movement angles in the GetData program

@Fancy2209
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I tried to get what it outputted on a text file
TOVR_Reading.txt

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