diff --git a/source/DiffCalc.hx b/source/DiffCalc.hx index 3188352f..5d9d66ac 100644 --- a/source/DiffCalc.hx +++ b/source/DiffCalc.hx @@ -56,8 +56,6 @@ class DiffCalc if (cleanedNotes.length == 0) return 0.0; - trace('calcuilafjwaf ' + cleanedNotes.length); - var handOne:Array = []; var handTwo:Array = []; @@ -242,12 +240,6 @@ class DiffCalc smoothBrainTwo(hand_diffTwo); } - // trace(hand_diffOne); - // trace(hand_diffTwo); - - // trace(hand_npsOne); - // trace(hand_npsTwo); - var point_npsOne:Array = new Array(); var point_npsTwo:Array = new Array(); diff --git a/source/MainMenuState.hx b/source/MainMenuState.hx index 037cfa21..4ef54c36 100644 --- a/source/MainMenuState.hx +++ b/source/MainMenuState.hx @@ -28,10 +28,10 @@ using StringTools; class MainMenuState extends MusicBeatState { public static var nightly:String = ""; - public static var kecVer:String = 'Kade Engine Community 1.8'; + public static var kecVer:String = 'Kade Engine Community 1.8.1'; public static var keVer:String = "Kade Engine 1.8.1"; public static var curSelected:Int = 0; - public static var freakyPlaying:Bool; + public static var freakyPlaying:Bool = true; var menuItems:FlxTypedGroup; var colorArray:Array = [ @@ -95,7 +95,6 @@ class MainMenuState extends MusicBeatState // Updating Discord Rich Presence DiscordClient.changePresence("In the Menus", null); #end - Conductor.changeBPM(102, false); #if FEATURE_MODCORE if (FlxG.save.data.loadMods) @@ -107,12 +106,12 @@ class MainMenuState extends MusicBeatState Application.current.window.title = '${MainMenuState.kecVer} : In the Menus'; #end - if (!FlxG.sound.music.playing) + if (!freakyPlaying) { FlxG.sound.playMusic(Paths.music(FlxG.save.data.watermark ? "freakyMenu" : "ke_freakyMenu")); freakyPlaying = true; + Conductor.changeBPM(102, false); } - Conductor.changeBPM(102); if (!FlxG.save.data.watermark) optionShit.remove('discord'); diff --git a/version.downloadMe b/version.downloadMe index fc8298c7..15756a19 100644 --- a/version.downloadMe +++ b/version.downloadMe @@ -1,17 +1,6 @@ -1.8; +1.8.1; -- Main Menu Design Rework. -- HTML5 Builds Are Currently No Longer Officially Supported. -- New Gettin' Freaky Track By Red Radiant. -- New Track For Options Menu "Tweakin'" By Red Radiant. -- Freeplay Culls Text That Is Not Visible. -- BPM / Sections Overhaul. -- Camera Now Uses The Character's camPos Array. -- Fix Sustain Note Clipping. -- Fixes To The Lua System Not Being Able To Do Stuff. -- New Text Rendering On Some Fonts(FlxText to FlxBitmapText). -- Changed How A Few Systems Function. -- Song Starting Slightly Changed. -- Redo Story Menu To Use JSON. -- Tweaks and other changes. -- Bug Fixes. +- Fixed Pico Train Not Moving. +- Fixed Spirit Not Having A Trail. +- Fixed Gameplay Customizing State Being Broken. +- Fixed Hitting A MARV! Not Contributing To The Score.