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changelog updated
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desht committed Aug 22, 2024
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Expand Up @@ -8,11 +8,20 @@ Changes are in reverse chronological order; newest changes at the top.

## [8.0.4]

### Changed
* Sentry Turrets now note the deploying player ID, and won't attack that player if their filter is empty (no more tragic accidents)
* Existing Turrets in your world need to be picked up and deployed again for this to function
* Miniguns (hand-held/turret/drone) now have a reduced i-frame count; 10 ticks instead of 20
* This increases their damage output (and effectively reduces ammo usage)
* Can be configured in config; `invulnerability_ticks` in the Minigun section

### Added
* Added `pneumaticcraft:upgrades` item tag containing all PNC upgrade items
* Added vanilla Lightning Rods to the `pneumaticcraft:electrostatic_grid` block tag, meaning they can be used as well as Iron Bars with the Electrostatic Compressor

### Fixed
* Fixed Armor Upgrades not having any effect in Pneumatic Armor items
* Fixed Sentry Turrets not doing the "sweep" animation when ammo is loaded (cosmetic only)
* Fixed a couple of client-side memory leaks where world & player objects were not released on client logout

## [8.0.3]
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