Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Invalid sprite placement for wrap-around textures #1872

Closed
BinaryConstruct opened this issue Jul 25, 2023 · 0 comments
Closed

Invalid sprite placement for wrap-around textures #1872

BinaryConstruct opened this issue Jul 25, 2023 · 0 comments

Comments

@BinaryConstruct
Copy link
Collaborator

Tile types 87,88,89,93,101,185,187 are all impacted by this wrap-around rendering. The UV coords for the sprite placer need to be adjusted to invert GetRenderUV.

https://github.com/TEdit/Terraria-Map-Editor/blob/feature/v5/src/TEdit.Configuration/Objects/TileProperty.cs#L108

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants