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Quizapp.py
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Quizapp.py
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import pygame
import csv
import random
import os
questionFile = "QuestionDocument.txt"
'''--------------------Colors--------------------'''
black = (0, 0, 0)
yellow = (255, 255, 0)
green = (0, 247, 0)
red = (255, 0, 0)
white = (255, 255, 255)
'''-------------------Image Loading--------------------'''
picture_1_1 = pygame.image.load(os.path.join('Images', 'pp1.jpg'))
picture_1_2 = pygame.image.load(os.path.join('Images', 'pp2.jpg.'))
picture_2_1 = pygame.image.load(os.path.join('Images', 'pp3.jpg'))
picture_2_2 = pygame.image.load(os.path.join('Images', 'pp2.jpg'))
picture_background = pygame.image.load(os.path.join('Images', 'background.jpg'))
'''-------------------Class--------------------'''
class button():
def __init__(self, color, x, y, width, height):
self.color = color
self.x = x
self.y = y
self.width = width
self.height = height
self.text = text
def draw(self, win, outline=None):
if outline:
pygame.draw.rect(win, outline, (self.x-2,self.y-2,self.width+4,self.height+4),0)
pygame.draw.rect(win, self.color, (self.x,self.y,self.width,self.height),0)
def is_Over(self, pos):
#Pos is the mouse position or a tuple of (x,y) coordinates
if pos[0] > self.x and pos[0] < self.x + self.width:
if pos[1] > self.y and pos[1] < self.y + self.height:
return True
return False
'''--------------------Functions--------------------'''
def buttons():
global questionButton, answer1Button, answer2Button, scoreButton, skipButton
questionButton =button(white, xQ, yQ, widthQ, heightQ)
answer1Button = button(white, xA_1, yA_1, widthA_1, heightA_1)
answer2Button = button(white, xA_2, yA_1, widthA_1, heightA_1)
scoreButton = button(white, xC, yC, widthC, heightC)
skipButton = button(white, xS, yC, widthC, heightC)
def find_Question():
def alreadyDoneQuestions(qIndex):
if questionArray.__len__() == 0:
return True
else:
for i in questionArray:
if i == index:
return False
return True
global direction
questionArray = []
mikroRun = True
while(mikroRun):
index = random.randint(1,40)
if alreadyDoneQuestions:
mikroRun = False
direction = random.randint(1,2)
with open(questionFile, "r") as file:
fieldname = ["Number", "Question", "TrueAnswer", "WrongAnswer"]
reader = csv.DictReader(file, fieldnames = fieldname)
for line in reader:
if line["Number"] == str(index):
global question, answer1, answer2
question = line["Question"]
if direction == 1:
answer1 = line["TrueAnswer"]
answer2 = line["WrongAnswer"]
elif direction == 2:
answer2 = line["TrueAnswer"]
answer1 = line["WrongAnswer"]
def question_Finished(accuracy):
global count
def method():
global run
if count == "3":
run = False
print("\n\n", "You won!!! Congratulations!!!")
elif count == "-3":
run = False
print("\n\n", "You lost!")
else:
find_Question()
buttons()
text(count, answer1, answer2, question)
redraw_Window(0)
if accuracy == 0:
count = int(count) + 1
count = str(count)
method()
elif accuracy == 1:
count = int(count) - 1
count = str(count)
method()
def redraw_StartWindow(number):
TextSButton.draw(screen, white)
answer1SButton.draw(screen, white)
answer2SButton.draw(screen, white)
answer3SButton.draw(screen, white)
answer4SButton.draw(screen, white)
screen.fill(black)
screen.blit(textB, (0,0))
if number == 1:
screen.blit(selectedImage, (0,100))
screen.blit(image1_2, (0,200))
screen.blit(image2_1, (0,300))
screen.blit(image2_2, (0,400))
elif number == 2:
screen.blit(image1_1, (0,100))
screen.blit(selectedImage, (0,200))
screen.blit(image2_1, (0,300))
screen.blit(image2_2, (0,400))
elif number == 3:
screen.blit(image1_1, (0,100))
screen.blit(image1_2, (0,200))
screen.blit(selectedImage, (0,300))
screen.blit(image2_2, (0,400))
elif number == 4:
screen.blit(image1_1, (0,100))
screen.blit(image1_2, (0,200))
screen.blit(image2_1, (0,300))
screen.blit(selectedImage, (0,400))
else:
screen.blit(image1_1, (0,100))
screen.blit(image1_2, (0,200))
screen.blit(image2_1, (0,300))
screen.blit(image2_2, (0,400))
screen.blit(outputSB, (TextSButton.x + (TextSButton.width/2 - outputSB.get_width()/2), TextSButton.y + (TextSButton.height/2 - outputSB.get_height()/2)))
screen.blit(outputA1, (answer1SButton.x + (answer1SButton.width/2 - outputA1.get_width()/2), answer1SButton.y + (answer1SButton.height/2 - outputA1.get_height()/2)))
screen.blit(outputA2, (answer2SButton.x + (answer2SButton.width/2 - outputA2.get_width()/2), answer2SButton.y + (answer2SButton.height/2 - outputA2.get_height()/2)))
screen.blit(outputA3, (answer3SButton.x + (answer3SButton.width/2 - outputA3.get_width()/2), answer3SButton.y + (answer3SButton.height/2 - outputA3.get_height()/2)))
screen.blit(outputA4, (answer4SButton.x + (answer4SButton.width/2 - outputA4.get_width()/2), answer4SButton.y + (answer4SButton.height/2 - outputA4.get_height()/2)))
def redraw_Window(turn):
questionButton.draw(win, white)
answer1Button.draw(win, white)
answer2Button.draw(win, white)
scoreButton.draw(win, white)
skipButton.draw(win, white)
win.blit(bg, (0,0))
win.blit(pic_Score, (xC,yC))
win.blit(pic_Question, (xQ,yQ))
if turn == 1:
win.blit(selected1, (xA_1,yA_1))
win.blit(pic_Answer2, (xA_2,yA_1))
win.blit(pic_Skip, (xS,yC))
elif turn == 2:
win.blit(selected1, (xA_2,yA_1))
win.blit(pic_Answer1, (xA_1,yA_1))
win.blit(pic_Skip, (xS,yC))
elif turn == 3:
win.blit(selected2, (xS,yC))
win.blit(pic_Answer1, (xA_1,yA_1))
win.blit(pic_Answer2, (xA_2,yA_1))
else:
win.blit(pic_Answer1, (xA_1,yA_1))
win.blit(pic_Answer2, (xA_2,yA_1))
win.blit(pic_Skip, (xS,yC))
text(count, answer1, answer2, question)
win.blit(outputScore, (scoreButton.x + (scoreButton.width/2 - outputScore.get_width()/2), scoreButton.y + (scoreButton.height/2 - outputScore.get_height()/2)))
win.blit(outputSkip, (skipButton.x + (skipButton.width/2 - outputSkip.get_width()/2), skipButton.y + (skipButton.height/2 - outputSkip.get_height()/2)))
win.blit(outputAnswer1, (answer1Button.x + (answer1Button.width/2 - outputAnswer1.get_width()/2), answer1Button.y + (answer1Button.height/2 - outputAnswer1.get_height()/2)))
win.blit(outputAnswer2, (answer2Button.x + (answer2Button.width/2 - outputAnswer2.get_width()/2), answer2Button.y + (answer2Button.height/2 - outputAnswer2.get_height()/2)))
win.blit(outputQuestion, (questionButton.x + (questionButton.width/2 - outputQuestion.get_width()/2), questionButton.y + (questionButton.height/2 - outputQuestion.get_height()/2)))
def rightQuestion(n):
global outprint
if n == 0:
outprint = "Richtige Antwort!"
outPrintColor = green
elif n == 1:
outprint = "Falsche Antwort"
outPrintColor = red
def redraw_It():
win.blit(bg, (0,0))
win.blit(outputting, (screenWidth/2 - outputting.get_width()/2, screenHeight/2 - outputting.get_height()/2))
if screenSizeStore == 1:
font = pygame.font.SysFont('times new roman', 50)
elif screenSizeStore == 2:
font = pygame.font.SysFont('times new roman', 70)
elif screenSizeStore == 3:
font = pygame.font.SysFont('times new roman', 90)
else: #screenSizeStore = 4
font = pygame.font.SysFont('times new roman', 110)
outputting = font.render(outprint, True, outPrintColor)
wait = True
while wait:
pygame.time.delay(100)
redraw_It()
for event in pygame.event.get():
pos = pygame.mouse.get_pos()
if event.type == pygame.QUIT or event.type == pygame.MOUSEBUTTONDOWN:
wait = False
pygame.display.update()
def text(count, answer1, answer2, question):
global outputScore, outputSkip, outputAnswer1, outputAnswer2, outputQuestion
textScore = count
textSkip = "Skip"
textAnswer1 = answer1
textAnswer2 = answer2
textQuestion = question
if screenSizeStore == 1:
font2 = pygame.font.SysFont('times new roman', 20)
elif screenSizeStore == 2:
font2 = pygame.font.SysFont('times new roman', 22)
elif screenSizeStore == 3:
font2 = pygame.font.SysFont('times new roman', 28)
else: #screenSizeStore = 4
font2 = pygame.font.SysFont('times new roman', 40)
outputScore = font2.render(textScore, True, white)
outputSkip = font2.render(textSkip, True, white)
outputAnswer1 = font2.render(textAnswer1, True, white)
outputAnswer2 = font2.render(textAnswer2, True, white)
outputQuestion = font2.render(textQuestion, True, white)
def variables(screenWidth, screenHeight):
global xQ, yQ, widthQ, heightQ, xA_1, yA_1, widthA_1, heightA_1, xA_2, xC, yC, widthC, heightC, xS, size, sizeToBorder
# Dimensions for tiles (Q= Question; A= Answer; _X= Indicates the number)
xQ, yQ = 10, (screenHeight/10) #(screenWidth/20)
widthQ = int(screenWidth - (2*xQ))
heightQ = int(1/2 * screenHeight)
# Count Rect
xC, yC = (4*screenWidth/10), 5
widthC = int(screenWidth - (2*xC))
heightC = int(screenHeight/10 - 15)
# 2- Answer Design
xA_1, yA_1 = 10, (heightQ+ (1.25*yQ)) #(screenWidth/20)
widthA_1 = int((screenWidth/2) - 15)
heightA_1 = int(screenHeight - heightQ - heightC - 3.5*xQ)
xA_2 = xQ + widthQ - widthA_1
# skip- button
xS = screenWidth - widthC - (2*yC)
'''--------------------StartConsoleLoop--------------------'''
pygame.init()
screen = pygame.display.set_mode((300, 500))
pygame.display.set_caption("Scale mesurement")
running = True
screen.fill((255, 0, 0))
TextSButton = button(white, 0, 0, 300, 90)
answer1SButton = button(white, 0, 100, 300, 90)
answer2SButton = button(white, 0, 200, 300, 90)
answer3SButton = button(white, 0, 300, 300, 90)
answer4SButton = button(white, 0, 400, 300, 90)
textSB = 'Pick a screen resolution:'
textA1 = '480p'
textA2 = 'PyGame Custom Size (800*500)'
textA3 = '720p'
textA4 = '1080p'
textB = pygame.transform.scale(picture_2_1, (300,90))
image1_1 = pygame.transform.scale(picture_1_1, (300,90))
image1_2 = pygame.transform.scale(picture_1_1, (300,90))
image2_1 = pygame.transform.scale(picture_1_1, (300,90))
image2_2 = pygame.transform.scale(picture_1_1, (300,90))
selectedImage = pygame.transform.scale(picture_1_2, (300,90))
font = pygame.font.SysFont('times new roman', 20)
outputSB = font.render(textSB, True, white)
outputA1 = font.render(textA1, True, white)
outputA2 = font.render(textA2, True, white)
outputA3 = font.render(textA3, True, white)
outputA4 = font.render(textA4, True, white)
screenSizeStore = 0
redraw_StartWindow(0)
while running:
pygame.time.delay(100)
for event in pygame.event.get():
pos = pygame.mouse.get_pos()
if event.type == pygame.QUIT:
running = False
pygame.quit()
if event.type == pygame.MOUSEBUTTONDOWN:
if TextSButton.is_Over(pos):
pass
if answer1SButton.is_Over(pos):
screenWidth = 640
screenHeight = 480
screenSizeStore = 1
running = False
if answer2SButton.is_Over(pos):
screenWidth = 800
screenHeight = 500
screenSizeStore = 2
running = False
if answer3SButton.is_Over(pos):
screenWidth = 1280
screenHeight = 720
screenSizeStore = 3
running = False
if answer4SButton.is_Over(pos):
screenWidth = 1920
screenHeight = 1080
screenSizeStore = 4
running = False
if event.type == pygame.MOUSEMOTION:
if answer1SButton.is_Over(pos):
redraw_StartWindow(1)
elif answer2SButton.is_Over(pos):
redraw_StartWindow(2)
elif answer3SButton.is_Over(pos):
redraw_StartWindow(3)
elif answer4SButton.is_Over(pos):
redraw_StartWindow(4)
else:
redraw_StartWindow(0)
pygame.display.update()
pygame.quit()
'''--------------------Creating the Window--------------------'''
pygame.init()
win = pygame.display.set_mode((screenWidth,screenHeight))
pygame.display.set_caption("Quiz Application")
bg = pygame.transform.scale(picture_background, (screenWidth, screenHeight))
run = True
count = "0"
question, answer1, answer2 = '', '', ''
variables(screenWidth,screenHeight)
find_Question()
buttons()
text(count, answer1, answer2, question)
pic_Score = pygame.transform.scale(picture_2_1, (widthC,heightC))
pic_Skip = pygame.transform.scale(picture_1_1, (widthC,heightC))
pic_Answer1 = pygame.transform.scale(picture_1_1, (widthA_1,heightA_1))
pic_Answer2 = pygame.transform.scale(picture_1_1, (widthA_1,heightA_1))
pic_Question = pygame.transform.scale(picture_2_1, (widthQ,heightQ))
selected1 = pygame.transform.scale(picture_1_2, (widthA_1,heightA_1))
selected2 = pygame.transform.scale(picture_2_2, (widthC,heightC))
'''--------------------Main-Loop--------------------'''
redraw_Window(0)
while run:
pygame.time.delay(100)
for event in pygame.event.get():
pos = pygame.mouse.get_pos()
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
if answer1Button.is_Over(pos):
if direction == 1:
rightQuestion(0)
question_Finished(0)
elif direction == 2:
rightQuestion(1)
question_Finished(1)
if answer2Button.is_Over(pos):
if direction == 1:
rightQuestion(1)
question_Finished(1)
elif direction == 2:
rightQuestion(0)
question_Finished(0)
if skipButton.is_Over(pos):
find_Question()
buttons()
redraw_Window(0)
if event.type == pygame.MOUSEMOTION:
if answer1Button.is_Over(pos):
redraw_Window(1)
elif answer2Button.is_Over(pos):
redraw_Window(2)
elif skipButton.is_Over(pos):
redraw_Window(3)
else:
redraw_Window(0)
pygame.display.update()
pygame.quit()
Sicherung = input()