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Enable Proton? #379
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I'm also looking for a way to enable compatibility layer on a parser. I use Steam Rom Manager to detect and add the games installed through Epic Games, Origins and so on. The games are correctly added in the Steam Library but I have to manually enable the compatibility layer for each one, which is sad. I wish there was a way to enable the compatibility layer on parser based option. That would be awesome ! |
If anyone knows where this needs to be set, e.g. in what vdf file, I could implement this. |
If you have EmuDeck installed you can do a parser using this as an example: https://github.com/dragoonDorise/EmuDeck/blob/main/tools/launchers/cemu.sh |
It would be great to have this functionality in SRM for some old Windows games. The mapping between games and compatibility tools is stored in the For example if I turn on Compatibility Tool for Ignition game (appid: 577990) the following entry is added to
For me all of the entries have the same For the full list of possible "name" values I guess However that seems to be not a regular binary vdf, because: ValvePython/vdf#13 (comment) |
We already parse appinfo.vdf so no worries there. Thanks for finding the file. I will add this capability soon. |
The ability to set a custom proton would be essential for anyone using Debian. I use MX Linux 23 - Debian Bookworm and your rom manager works flawless except that one area. If you have 6,000 roms selecting the proton to use manually for each would be a tedious task. I tested this with 3 nes roms and everything works except when you click play it doesn't do anything. I add compat (proton experimental) and it works. |
Can i create a parser which auto-enables the compatibility layer (proton) for all items in the collection? Can't find an option.
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