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changelog.md

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Changelog

Version 2.5.1

Changes

  • Added ancient city pin

Bug fixes

  • Fixed mangrove roots did not show up in foliage

Version 2.5.0

Changes

  • Added support for 1.19 worlds

Version 2.4.1

Bug fixes

  • Fixed broken "open world" dialog #75
  • Fixed an exception while rendering old chunks introduced by the negative y coordinates in 1.18

Version 2.4.0

Changes

  • Added support for 1.18 worlds
  • Added a force-reload action that bypasses the cache. Shortcut Ctrl+Shift+R
  • Newer fancier heightmap and biome view
  • Changed the default settings for some of the pins (maps and treasures are now hidden by default)
  • Added name and color information to banner pins (not pretty yet, but better than nothing)

Bug fixes

  • Fixed banner pin positions (#40, #70, thanks @Reispfannenfresser)
  • Fixed that changing the world would not cancel the old render tasks (a114616e9de4c54bc6a0f1167088868f16b1d788)

Version 2.3.0

Changes

  • Minecraft 1.17 support
  • GUI rendering engine improvements
    • The way downscaled images are handled got changed. The resulting code is a lot simpler, which results in less bugs and memory consumption.
    • The difference is especially noticable in worlds with empty region files/chunks. This occurs when using the /locate command, or when interacting with cartographers in game.
  • Added pin for Lodestones

Bug fixes

  • Some random NullPointerExceptions
  • Java >=16 support

Version 2.2.1

Changes

  • Minor changes to the resource generation—CI is now slightly faster and should fail less often
  • Updated screenshots in README

Bug fixes

  • Minor improvements in the open dialog
  • Fixed pins for multiple maps on the exact same place

Version 2.2.0

Changes

  • New "open" dialog
  • Dragging the map is now done with the left mouse button, like in any other reasonable map viewer.
  • Show a timestamp of when the world was last rendered
  • The GUI now has command line options
    • Optionally specify a path as command line argument, which will be loaded on startup
      • This allows associating files and folders with BlockMap: Right click a Minecraft save folder -> Open with -> BlockMap \o/
    • -v or --verbose to enable debug messages
  • Custom URI scheme handler
    • If you have an URL pointing at a BlockMap server location (usually some index.json, prefix it with blockmap:
    • The browser (or any other application with URL scheme handling support) will now prompt and ask to open said world in BlockMap
    • More features, like linking a specific location may be added in the future
  • Switching into the Nether and back adapts the view to the fact that the Nether is smaller than other dimensions (#51)
  • Better caching of several things
    • Recently opened worlds are now saved and displayed first when loading
    • Player skins and UUID won't be fetched every time from Mojang servers
  • Server command line changes (render-many)
    • Removed most command line options and moved them into the configuration file itself
    • Added fine-grained control about which pins to include when rendering, and which not (for both file size and privacy/cheating reasons)

Bug fixes

  • BlockMap accidentially opened the region files with RW permission, even if it does not modify them.
  • Player pins are no longer blurry (#48, #49)
  • Maps from 1.16 worlds load properly now
  • URLs with missing trailing slash (as https://blockmap.exmaple.com) don't throw an exception anymore (#54)

Version 2.1.0

Changes

  • Minecraft 1.16 support
    • Renderer supports the new save format
    • Added all new nether blocks to the color maps
    • Added biome colors for the new Nether biomes
    • Added new village pins: bee_nest, nether_portal
    • Added new Nether pins: bastion_remnant, nether_fossil
  • Reordered a few of the pins (among other tweaks)

Bug fixes

  • Fixed village pins showing up in the wrong dimension (#47)
  • Fixed a few minor errors in the color maps

Version 2.0.0

breaking news for breaking changes! Long overdue, a rewrite/overhaul of quite a few components. No Minecraft 1.16 support yet.

Changes

  • GUI redesign:
    • Autocomplete!
    • Better support for viewing worlds on servers.
    • Rewrite of the map rendering engine
      • Much cleaner code, probably removed a lot of bugs
      • Removed caching (may increase memory usage in large worlds)
    • Removed saving support. Use the CLI instead.
  • breaking World representation has been changed. Previously, every folder containing region files would count as world. Now, a world always is a folder containing a level.dat together with a dimension (defaulting to the overworld).
    • For the CLI, a few paths will have to be changed. --dimension is now always used, but defaults to OVERWORLD.
    • For the GUI, nothing much will change except you cannot open a single region folder anymore (which probably nobody did anyways)
  • New server mode using render-many:
    • It is not declared stable yet, to allow breaking changes even on minor version bumps.
    • Declare a configuration file with all your worlds and how you want to render them. An example configuration can be found here.
    • Call blockmap render-many and pass the configuration file as argument. You can add dynamic server information like online plyers etc. via more command line options.
    • An output directory will be created with all the rendered files. You can view them in BlockMap.
    • Host that folder using the web server of your choice (e.g. miniserve). Clients will now be able to view your worlds across the Internet.
    • Call this on a scheduled basis. Subsequent runs will update the folder without re-rendering everything.
  • Other CLI changes:
    • breaking The --lazy option has been removed and is no enabled by default. Use --force to disable it manually.
    • Proper exit code handling. When using BlockMap in scripts, you'll know when it fails.
  • Java 13 support

Bug fixes

  • Color map selection in the GUI has gone wrong a few times
  • Some bounds checks when rendering part of the world are notoriously wrong

Backwards-compatibility

All changes that potentially require manual intervention are marked with "breaking" in the changelog above.

Version 1.6.2

Changes

  • Added a color map that shows only rails (#38, thanks @gobo7793)
  • Fixed a bug (#36, thanks @jedenastka)

Version 1.6.1

Changes

  • Fixed a bug

Version 1.6.0

Changes

  • Added proper caves view
  • Renamed old cave view into X-ray view
  • Performance optimizations
  • Update for Minecraft 1.15
  • Changed image filtering in HTML view (#32, thanks @rasmusolle)
  • Fixed compiling under Java 13
  • Internal changes and documentation

Version 1.5.1

Changes

  • Fixed a bug

Version 1.5.0

Changes

  • All biome colors (especially the water color) are up to date now
  • There are proper Windows releases now. This should fix some class path issues.
  • The application has been into separate CLI and GUI binaries. The command line interface is platform independent, but not the GUI.

Version 1.4.1

Changes

  • Minor bug fixes
  • Updated to Minecraft 1.14.4

Version 1.4.0

Changes

  • Updated to 1.14
    • 1.13 worlds and chunks still work
    • 1.14 villages are recognized
    • New biome colors and other details are still missing (help appreciated!)
  • Improved GUI
    • Minor pin improvements
    • Added "about" dialog
    • Keyboard shortcuts
    • Splash screen
    • Improved startup performance
    • Everything is cached now, so it should be a lot faster
  • New world save format and command line options
  • Bug fixes
  • New bugs

Backwards-compatibility

The save format and command line have changed, and it is not backwards-compatible to BlockMap 1.3.0. If you use BlockMap on a server, you'll need to update the server script and older clients won't be able to open the worlds anymore.

Version 1.3.0

Changes

  • Added Pins
    • They contain information about the world and the render process (did it fail?)
    • Save them together with your rendered world
    • Display them in the GUI
  • Redesigned GUI layout
  • Little performance improvements
  • Updated to Java 11
  • Updated libraries

Version 1.2

Changes

  • Reworked the RegionFolder API. It remains not being great, but at least now with more features
  • Rendered worlds can now be saved to a file using the save subcommand
  • Rendered worlds can be loaded from the GUI, even on remote servers
  • More automatically generated screenshots (and source code)
  • Updated to a newer version of the NBT library, which got its region file API rewritten
  • Fixed bugs

Version 1.1.2

Changes

  • Added a grid overlay
  • Updated to Minecraft 1.13.2
  • Fixed some bugs

Version 1.1.1

Changes

  • Support for changing the color map as well as the shader through CLI options
  • Added an option to render chunks only if needed, called --lazy. (Implements #1)
  • Fixed a few CLI bugs

Known issues

  • The about/help dialog still does nothing yet

Version 1.1.0

Changes

  • Support for multiple color maps
  • New color maps: No foliage, ocean ground, cave view
  • Support for different shaders
  • New height shading options: None, relief, biome color, height map
  • GUI overhaul
  • Made rendering of stacked semi-transparent blocks of the same color way faster
  • Restructured gradle project structure

Known bugs

  • The about/help dialog does nothing yet

Fixed bugs

  • Crash when selecting folder and Minecraft ist not installed

Version 1.0.1

Changes

  • CLI now actually works
  • Added some simple relief shading to improve readability. The map does not look flat anymore.
  • A toggle and more shaders are yet to come

Known bugs

  • There are some chunk-sized artifacts in the shading. This seems to come from chunks that have not been fully generated yet.