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Nerf Reagent Slimes #977

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Sep 29, 2024
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56 changes: 28 additions & 28 deletions Resources/Prototypes/Entities/Mobs/NPCs/Rslimes.yml
Original file line number Diff line number Diff line change
Expand Up @@ -218,7 +218,7 @@
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: alive
color: "#c6c8cc"

- type: entity
id: reagentslimeVents
parent: BaseGameRule
Expand All @@ -234,56 +234,56 @@
- type: VentCrittersRule
entries:
- id: ReagentSlime
prob: 0.01
prob: 0.002
- id: ReagentSlimeBeer
prob: 0.01
prob: 0.002
- id: ReagentSlimePax
prob: 0.01
prob: 0.002
- id: ReagentSlimeNocturine
prob: 0.01
prob: 0.002
- id: ReagentSlimeTHC
prob: 0.01
prob: 0.002
- id: ReagentSlimeBicaridine
prob: 0.01
prob: 0.002
- id: ReagentSlimeToxin
prob: 0.01
prob: 0.002
- id: ReagentSlimeNapalm
prob: 0.01
prob: 0.002
- id: ReagentSlimeOmnizine
prob: 0.01
prob: 0.002
- id: ReagentSlimeMuteToxin
prob: 0.01
prob: 0.002
- id: ReagentSlimeNorepinephricAcid
prob: 0.01
prob: 0.002
- id: ReagentSlimeEphedrine
prob: 0.01
prob: 0.002
- id: ReagentSlimeRobustHarvest
prob: 0.01
prob: 0.002
- id: ReagentSlimeIchor
prob: 0.01
prob: 0.002
- id: ReagentSlimeBleach
prob: 0.01
prob: 0.002
- id: ReagentSlimeSoap
prob: 0.01
prob: 0.002
- id: ReagentSlimeSpacelube
prob: 0.01
prob: 0.002
- id: ReagentSlimeBuzzachloricbees
prob: 0.01
prob: 0.002
- id: ReagentSlimeWehjuice
prob: 0.01
prob: 0.002
- id: ReagentCognizine
prob: 0.01
prob: 0.002
- id: ReagentSlimeNecrosol
prob: 0.01
prob: 0.002
- id: ReagentSlimeSpaceDrugs
prob: 0.01
prob: 0.002
- id: ReagentSlimeUnstableMutagen
prob: 0.01
prob: 0.002
- id: ReagentSlimeLead
prob: 0.01
prob: 0.002
- id: ReagentSlimechlorinetriflouride
prob: 0.01
prob: 0.002
- id: ReagentSlimePotassium
prob: 0.01
prob: 0.002
- id: ReagentSlimeLotophagoiOil
prob: 0.01
prob: 0.002
Comment on lines 236 to +289
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Isn't this no different than before? or is this general "will this spawn" probability?

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Oh the way this works is absolutely stupid and hard to explain. But basically every possible spawn location goes down the entire full list of potential spawnables. But this will quite literally mean it spawns 1/5th as many slimes.

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I was not aware of this. good to know

10 changes: 5 additions & 5 deletions Resources/Prototypes/Entities/Mobs/NPCs/elemental.yml
Original file line number Diff line number Diff line change
Expand Up @@ -257,13 +257,13 @@
- type: MobThresholds
thresholds:
0: Alive
150: Dead
50: Dead
- type: SlowOnDamage
speedModifierThresholds:
50: 0.4
20: 0.4
- type: Bloodstream
bloodReagent: Water
chemicalMaxVolume: 100
chemicalMaxVolume: 50
- type: StatusEffects
allowed:
- SlowedDown
Expand All @@ -274,10 +274,10 @@
animation: WeaponArcBite
damage:
types:
Slash: 8
Slash: 3
- type: MeleeChemicalInjector
solution: bloodstream
transferAmount: 5
transferAmount: 2
- type: DamageStateVisuals
rotate: true
states:
Expand Down
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