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Nerf Reagent Slimes #977
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Nerf Reagent Slimes #977
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these guys are nuts
- id: ReagentSlime | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeBeer | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimePax | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeNocturine | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeTHC | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeBicaridine | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeToxin | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeNapalm | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeOmnizine | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeMuteToxin | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeNorepinephricAcid | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeEphedrine | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeRobustHarvest | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeIchor | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeBleach | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeSoap | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeSpacelube | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeBuzzachloricbees | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeWehjuice | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentCognizine | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeNecrosol | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeSpaceDrugs | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeUnstableMutagen | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeLead | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimechlorinetriflouride | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimePotassium | ||
prob: 0.01 | ||
prob: 0.002 | ||
- id: ReagentSlimeLotophagoiOil | ||
prob: 0.01 | ||
prob: 0.002 |
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Isn't this no different than before? or is this general "will this spawn" probability?
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Oh the way this works is absolutely stupid and hard to explain. But basically every possible spawn location goes down the entire full list of potential spawnables. But this will quite literally mean it spawns 1/5th as many slimes.
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I was not aware of this. good to know
also I'd like to apologize, I have no idea what's causing the slime event to proc repeatedly as it's literally build just like xenos |
There were genuine actual problems with the ReagentSlime statblock, in that it was basically impossible for a crewman to actually fight one in melee. Just because by sheer raw stats, a single reagent slime was fully capable of killing a crewman in a 1v1, even if the crewman was armed and playing everything near-perfectly.. And they were basically never in a 1v1. |
I did not alter the stat block at all whatsoever. If anything, the difficulty they give in melee might be a sign you should do some more tweaking to the melee system. as right now Xenos bite like fucking toothless grannys |
This reverts commit a187376.
Holy shit, the thing I been asking forever |
Description
This PR Nerfs the fuck out of Reagent Slimes, because apparently Reagent Slime Vents was a "Round Ending Event".
Changelog
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