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Catch-Up Cherry Pick 2 #944
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Catch-Up Cherry Pick 2 #944
Commits on Sep 14, 2024
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The Honored Quran (Sprite addition) (#27400)
The Honored Quran (cherry picked from commit 34ab1e760d5999212fc4590ea729fd2748cb6020)
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Resprite antique laser pistol (#27037)
* Resprites the captain's antique laser pistol * Adds artist credit * Improves icon outline and shading * Replaces new sprites with something more resembling the in-game version (cherry picked from commit 8869fc3bb24f904b507b9c116b727fceceb7c141)
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Initial commit (cherry picked from commit 2cb421bc430cfeff2e1669880f15c834533fd282)
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Reduce selection of traitor max from 12 to 8 (#27415)
TOO MANY DAMN SYNDIES Co-authored-by: Plykiya <[email protected]> (cherry picked from commit be09520aa578478c153c0de33a39d80830660676)
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Displacement maps now works on any layers (#27405)
* try * pipupi * Update ClientClothingSystem.cs * Update vox.yml * Update ClientClothingSystem.cs (cherry picked from commit f079e77554c326b89fb5f24d64b5947dbfc93126)
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Printable Special and Empty Mags for Autolathes (#27396)
* Change emag recipes to print mags instead of single ammo * Get rid of useless single ammo printing recipes * Add in submachine gun mags * missing magazine shotgun beanbag in nonlethal research * Sort lathes that use ammo crafting recipes alphabetically --------- Co-authored-by: Plykiya <[email protected]> (cherry picked from commit a478446e5a11fa73935aaf0d4d6863e8b4bdd77a)
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Portable Recharger: Arsenal T3 (#26655)
* sys * item * ahm. * Update Content.Server/Power/Components/ChargerComponent.cs --------- Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit a7ad59f6babb3df03859a4550223b93ef6e65a34)
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Fix handlabeler/utility belt misprediction (#26660)
* Fix handlabeler/utility belt misprediction * Partly moved HandLabelerSystem to shared And cleaned up HandLabelerComponent * WIP format the files so later commits look clearer Doesn't change individual code lines, but may move functions to another file * WIP some more code movement * Hand Labeler is now mostly predicted Only the UI isn't * WIP: Formatting and moved stuff * Using componentstates for prediction correction * review * Update label on label change * Don't overwrite label while editing --------- Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: ElectroJr <[email protected]> (cherry picked from commit a4504e2fefbead6b21a19f93a43148d6a9e6ebab)
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Fix godmode serialization (#27427)
IDK (cherry picked from commit d66ad739ee89ea6a73176d0c3b9f108b4eb94445)
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(cherry picked from commit 72f790844f7684dbcd0c3f6f38d4feeb05467d5f)
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Several new bartender tools (#27406)
* added bar specs * specs in boozeomat * added jigger in bartender guide * fixed ice bucket * cdn --------- Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit f5aa5f1f22cf255beae398e349e567d466567e40)
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Sprites for drinks without sprite (attempt 2) (#27227)
* A beer can and a wine can * fix wrong file locations --------- Signed-off-by: c4llv07e <[email protected]> Co-authored-by: c4llv07e <[email protected]> Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit f5b8b5fbdcb4675cd29d15e2cd4112e587b03034)
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Added localization of groups and types: damage, metabolism (#27368)
* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes * fix damage tests * fix damage test yml * fix damage test prototypes * Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs * Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs --------- Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit 3fcbbc0732819e8dcaed1cb6d0d49538c8c13c1f)
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* Create Medal tag and assign tag to medals * Update Resources/Prototypes/tags.yml --------- Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit 9f747485e9b9aaab313f59ea15f33533d98b993e)
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Actual fix for lockers and deconstruction (#27431)
actual actual locker construction fix (cherry picked from commit 783d3a9aa821b91cb3c1de45efc10ebdb6c54054)
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Revert Exterminator pending newmed/redesign (#26978)
* Reverts Exterminator * Includes commented out parts + sprites * Readd stuff, comment out yaml * Popup ads * review --------- Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit f544c9129870e9c34903cc8f76fdd6b3f1d463a5)
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Circuit imprinter now uses less glass (#27310)
* moved from 9 sheets of glass to 5 sheets of glass for all circuit recipes * Revert "moved from 9 sheets of glass to 5 sheets of glass for all circuit recipes" This reverts commit 45bb8d40150cddbbe005f5d66d34532b79143f98. * adresses merge conflict * fixed error * parents base computer board to base machine board * Revert "parents base computer board to base machine board" This reverts commit dec3a799a90b4a0cb121b6694ecf65d9a0abd6a3. * other thing was causing errors, guess it's this now (cherry picked from commit fe8ad485f274a5ee09f8fd04ffdf9e055095a548)
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Hyperconvection Circuit Imprinter (#27283)
* not done yet * i may be stupid * Update electronics.yml --------- Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit a8c297a374366b129a9b8c2859ffcae03a38693f)
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feat(fax): Fax machines print, copy, and send paper labels (#25979)
* feat(fax): Client fax file-print parses and stores label * feat(fax): Fax machines print, copy, and send paper labels * style(Fax): Comments and formatting * feat(fax): Make fax admin logging more consistent and clear * refactor(fax): Replace ternary with a simpler null coalescing * refactor(fax): Make FaxSystem Send method signature consistent with Copy, PrintFile * refactor(fax): Read entire file and process later instead of peeking first * refactor(fax): Remove local variables only used for style * style(fax): Fix some nearby style errors * fix(fax): Undo an inaccurate change to admin log formatting * refactor(fax): Separate `firstLine` variable * fix(fax): Use Environment.NewLine * bienvenidos --------- Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit faa7f3461cec072e2023af3d1a93d647d66f4f78)
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yml fix for locker deconstruction (#27430)
Actual fix for lockers and deconstruction Co-authored-by: Plykiya <[email protected]> (cherry picked from commit db200faf11fc6f3ed3572394c51cc8d011fcb76f)
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Hardsuits, EVA suits, Firesuits, and others now protect your feet fro…
…m Glass Shards (#26764) * Hardsuits and softsuits count as having shoes for step triggers * Add softsuit tag prototype * Change to suitEVA tag * Get rid of softsuit tag, found suitEVA tag * Full pass of ShoesRequiredStepTriggerImmune * Adds check to outerClothing for ShoesRequiredStepTriggerImmune * return * fuck Dionas * Convert to comp, space dragons immune as well * Merge conflict * Merge conflict * fix leftover tags * empty spaces * turns out the dragon didn't need it * minor optimization * Add access for system, add comp to baseShoes, check slotflags for every slot besides pockets * fix * fuck it we ball --------- Co-authored-by: Plykiya <[email protected]> Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit 0efcd30ac6d58fe0a24565c3ddd102277997fbba)
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Bows fit on Airtank Slot (#27433)
Update bow.yml (cherry picked from commit 1efdf4a40a434e52a7c909e496c0675fef406ee4)
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DelayedForce and Rapid anom behaviors fixed (#27435)
(cherry picked from commit f3e9db014194d7517bb1ae1188c71553bb49b893)
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New plant mutation: Pyrotton (#27200)
* WIP * sprites n stuff * flavour * maybe fix * add stack * fix parent (cherry picked from commit 008935f6ec6f9cd5c56e943a5ce02c1f54cec893)
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Fixed some mop .ftl capitalization (#27447)
(cherry picked from commit 2135cbdb23ccd73236a008512ae6d788c88f206b)
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Make Smile the Slime grabbable like geras (#27458)
Make smile grabbable like geras Co-authored-by: Plykiya <[email protected]> (cherry picked from commit 4416a21dd529768472de7f0f76a78a5b39f39b24)
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Fix doubled gas mask action message (#27463)
Fix doubled message Co-authored-by: Plykiya <[email protected]> (cherry picked from commit 405e020bfa1d5990b86a7dfa69d0f70711d54a0d)
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Infinate chem dupe fixed (Toilet, drain) + dirty water toilet fix (#2…
…7446) innital commit (cherry picked from commit cdd900cef65cda204c34a00d7309656e10bb2d09)
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Move UnpoweredFlashlight to shared (#27449)
(cherry picked from commit a466b35b275c48294cb465aa7c9ca50b7b4ea75f)
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Stop admin verb pop-in (#27450)
(cherry picked from commit 1eb81427d38ffd063f823df01853f5e8a1584a0d)
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Allow more items to be recycled (#24435)
Give more items a PhysicalComposition for recycling (cherry picked from commit 5118865d475ee329ea75e4e754d27597ac82edd6)
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the meat and potatoes yup (cherry picked from commit 33e1752a49ebaad3552385ddcf4f299a1040289b)
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Senior physician sleeve symmetry (#27016)
* weh. * get the weh out of my repository * add best lizard figurine * remove umbra stuff from master * sprite time!! * revert stuff? * newer spritesss (cherry picked from commit 9cb3287de4225eda4debca77c37fdb6602dad5ad)
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* rainbow weed * Lipolicide * psicodine + mannitol * happiness * ground + dried + smokables * damn you notepad++ * fix WHY NOT TELL ME ALL THE PROBLEMS AT THE SAME TIME!!! * work * work i beg you * recipe good * possibly fix merge conflict * remove reagents (cherry picked from commit cd90c05ce58d0b8ce48c3ea4fcf960ecc89b88ae)
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* ActivatableUI tweaks * EntGotRemovedFromContainerMessage * A (cherry picked from commit 7c7d8eb645010f02faccd6394f1229ce130e81dc)
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Adding new Cryogenics Reagent - Opporozidone (Attempt 2) (#24074)
* Fixing mistakes * How did I make the same mistake twice --------- Co-authored-by: Kara <[email protected]> (cherry picked from commit eb41f1da5fd6cf5aec3e596dd1b6f381e037836c)
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Martyr Cyborg Module, borg law 2 explode (#25815)
* borg law 2 explode * attributions fix + CL fix * please dear god work i beg you * maybe this will work :godo: * 50% off deal + disc change * absolving merge conflict * merge conflict fix * Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml * Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml * Update Resources/Audio/Effects/Grenades/SelfDestruct/attributions.yml * Apply suggestions from code review --------- Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Kara <[email protected]> (cherry picked from commit 8afae8a1f14d0f935b25470ece5a38e6ddeaa6ac)
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Commits on Sep 15, 2024
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Update PR Labeler to v5 (#26845)
* Update PR Labeler to v5 * Change conflict labeler. * Implement draft filtering functionality * Actually, pull_request_target is appropriate here. (cherry picked from commit aab103865e006abe9c4117436d705ad697553eba)
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Add more telecomms variations (#26822)
* Add more telecomms variations * fox :fox: * oops (cherry picked from commit eb9ee4541f5cd03a41c9f0878bacb5e6b58736f0)
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Tippy, the helpful hint clown! (#26767)
* Tippy is BACK * Clean up clippy from aprils fools * Changed names from clippy to tippy, added localization, removed local_clippy command, made it easier to target a specific player * Rename clippy.yml to tippy.yml --------- Co-authored-by: Kara <[email protected]> (cherry picked from commit 373c368b94de808ff8da1f9956b489daecee64d8)
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* Basic emote radial menu * Move out from corvax * Move to UI controller & add to top menu bar and key bind * Make emote play * Add name localization for emotes * Localize chat messages * Fix emote menu * Add categories localization * Fixes * Fix * Add emotes entity blacklist * Fix entity whitelist required all logic * Remove unused wagging emote * Revert sprite * Set default texture for emote icon * Update Resources/keybinds.yml --------- Co-authored-by: Kara <[email protected]> (cherry picked from commit 16b3e2233a43ce5130d000f5ac7a57d9d2509cdd)
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* New borg sounds * Add manic laughter of an assault borg Never wanted, but needed * Fix wrong attribution * Some requested changes * Change borgwalk sounds * Forgor (cherry picked from commit 7ee18433c8936dd053a1f9dad652c3d2a0d2cb30)
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fixed formatting of floating point numbers during localization (#27441)
(cherry picked from commit 199e05fb341a68ea1cf499f9e3c35b6c0cd5e22f)
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Co-authored-by: Plykiya <[email protected]> (cherry picked from commit 7dae58c9f84e3ebaeaebaa09e51626f35675e55d)
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(cherry picked from commit 6471f55a49c2548e437a1a101f92c3416c676893)
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How does that UISystemDependency not crash. (cherry picked from commit 6d619c942071390243d101d02f492ae038152305)
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Content changes for engine exception tolerance PR (#27455)
* Content changes for engine exception tolerance PR * Poke tests (cherry picked from commit 3c154abb5bd9a1e21e3d2f3efb61c338bb6cd608)
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Update submodule to 221.0.0 (#27477)
(cherry picked from commit 569253940ff12a827f30062399b3c0475dc25b50)
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Fix position swapping with QSI and artifacts (#26364)
(cherry picked from commit e2087115af9a5d4a2062fd640886dfcee9e5814e)
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* Fix snappop Bunch of stuff slipped through. * name (cherry picked from commit 386454706b71bd047dc14abd869b9c0dea2a8e18)
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Make bullets inherit the velocity of the grid, not the gun or player …
…(#27484) (cherry picked from commit 6b5e99f5eb885faae202078167d8402350446f5a)
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Throwing into disposals logic splitting (#27487)
* wtf * fix (cherry picked from commit bf8002569cb47dfb7e84376b7050dc11dd2a70ee)
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Disposal aftermerg fix (#27488)
* wtf * fix * delta fixes * Update ThrowInsertContainerSystem.cs (cherry picked from commit 098111948e308d78c115a3a1f216c604600c5828)
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Syndi-Cat QoL Changes (#27408)
* Syndi-Cat Wideswing, Shoes, and Explosion Resist * Damn you Plykiya * 10/10Pierce/Structural -> 6/6/15 Pierce/Slash/Structural * Update animals.yml (cherry picked from commit 657d9ab740467177d00bbd9726a904d70cb4852a)
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remove Injector SolutionName constant (#27493)
remove stupid constant (cherry picked from commit 91028a514907b57affda1a03efa4684d5b7e8196)
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Fix sprite for frontal splotch snout (#27479)
frontal sprite fix (cherry picked from commit 4b39c358c86ef6ba3028c70b34e1f96d3ef205f5)
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Fix microwave construction (#27500)
The microwave system would update UserInterface on any container changed instead of just the microwave_entity_container. This would cause it to error when trying to update the UI when ConstructionSystem inserted the circuit board and components. (cherry picked from commit dfa365f7019c1ecf1a1703cfb80300a0cecb1690)
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Remove barozine from mutatuion (#27512)
Remove barozine from mutatuib (cherry picked from commit 9631fee7f2876a314246888f337e7678a4ee54d1)
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give cap sabre the cane blade noises (#27508)
Update belts.yml (cherry picked from commit 0c8a499a66ef6e9ed2a1e4cda8b7e7397b58d875)
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monkeys get a different deathgasp emote (#27497)
a (cherry picked from commit a7bf9583dd74e28f8c1403846893dc20d9fc912e)
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* light * flares quieter (cherry picked from commit d9d36b050ac583b84b908ab8ea6d171eabee7349)
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Add neckfull frills for lizards (#27523)
* light * neckfrills * Delete Resources/Prototypes/XenoArch/Effects/normal_effects.yml * Revert "Delete Resources/Prototypes/XenoArch/Effects/normal_effects.yml" This reverts commit 6e6fad609a66a0615abcd545009cdb2f52c9b955. * Revert "light" This reverts commit d1f111d4c64da4d2a64907f7dfead104892d1462. --------- Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit bf3e9fe3b40efcfb5a0df8350471e37068a91d42)
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Fix Melee swing effect rotation (#27494)
* Melee swing effect: Allow rotation * Make melee weapon effects follow the user (cherry picked from commit f1c36af0a5b427f61b93caf53601e6ca8ba2ebcc)
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Add chameleon projector in thief toolbox (#27491)
Base (cherry picked from commit e57f5fadc52a506b3befe86b7b3e74226ffd5c91)
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Size-based entity whitelist (#26798)
* Size based whitelisting * namespace and misc refactor * modern datafields, what will they think of next Co-authored-by: Nemanja <[email protected]> * the future is now Co-authored-by: Nemanja <[email protected]> * Update TagSystem to work with ProtoId lists * I guess someone might run into these too, one day * copypaste moment * update to sawmill * Okay, but what if it just worked --------- Co-authored-by: Nemanja <[email protected]> (cherry picked from commit c3a0ba9dd890a617236082674730cb12669a688b)
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Update submodule to v221.1.0 (#27554)
(cherry picked from commit b8c0372ac67bec9d418ec840c55506551603ca20)
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Move GasMixture to shared (#27480)
* Moved GasMixture to shared * Temp Fix for sandbox violation, idk why Array.Resize isn't working properly. It's already sandboxed. * The most powerful webedit in history (cherry picked from commit 6869adfa7883ee2d4176fda91d7a4c1371fa7026)
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Reduce rusty wall occurrences (#27522)
Every station looks like barratry as there will be many rusty walls onscreen everywhere. (cherry picked from commit 2a0fe88aaffa3758f6a7aa3412b5ef7ecd5c9e6e)
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Fix sprite for coder socks (#27553)
(cherry picked from commit 0d88a1fd7d209d066149a127f5b448090ec89e7b)
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add noSpawn: true to tippy (#27538)
(cherry picked from commit c0e3c4fac755d07eb3fc136fde6d51be79454023)
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Make female reptilians use female cry sound instead of male (#27563)
(cherry picked from commit 81e553401c749a03c62f0e1232e931220799e515)
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Add explosion.can_create_vacuum cvar (#27548)
(cherry picked from commit 5548d90f0d5746100de99e11bfc0fbbf018235d4)
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Simplified and consistent honkbot & jonkbot recipes (#27535)
simplified honkbot & jonkbot recipes (cherry picked from commit 446f516590a9168feefc6b363ef30723916adcd5)
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Fix Loadout Editor not closing when Character Editor is closed. (#27539)
Remove duplicate UpdateRoleRequirements call screwing up update ordering (cherry picked from commit b160c429269df958aa9e9f1cde2b83677ba33e11)
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add ghostnado button to warp menu (#27556)
* add ghostnado button to warp menu * translator ops --------- Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit ff762e56a754234773ad5d21df81bee3d5143fa1)
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Make insert telecrystal message only show to player (#27585)
Restrict message to player and fix grammar Co-authored-by: Plykiya <[email protected]> (cherry picked from commit 6e1f0ba39012226065e65a67a8a2e0b4a1fb1286)
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Gildlager empty bottle fix (#27581)
* rename goldschlager bottle * migration * fix rsi (cherry picked from commit 9ca1d01218f7d18366819e55d76ba2666dbb4492)
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Fix pinpointer errors for missing sprite layer (#27582)
(cherry picked from commit 577106251bea73cb041d836b6e5102d2ceb97616)
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Enforce inequality between different species (#27586)
Fix missing species check in humanoid equality operation (cherry picked from commit cf633b48493e6304af7020883e87c717443c0cfe)
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Grilles now take Structural Damage (#27596)
damageContainer: Inorganic -> StructuralInorganic (cherry picked from commit 7cd1e4e30d9788f6fd1c9843e1bd25b9547a5b9d)
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Add DoorBumpOpener to BaseMobAdultSlimes (#27591)
(cherry picked from commit c00987500fe45b7262ac84dc28b69522390b1e83)
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Make immovable rod announce at the end of the event (#27587)
(cherry picked from commit efceaa89e087704e6810a83f830a7c20844b79d5)
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Optimise navmaps significantly (#27528)
* Optimise navmaps significantly - Reduce the delta state size significantly. - Remove AirtightChangedEvent because this will spam them out constantly. * weh * review --------- Co-authored-by: ElectroJr <[email protected]> (cherry picked from commit 7ba228732d389864e1f717bc4e3cb001d8c785d9)
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Update submodule to 221.2.0 (#27603)
(cherry picked from commit 659658472224232927eb771733db634a4590cacd)
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* Fix effects - Fix muzzle flash rotations. - Fix effects so they update every frame. - Fix effects tanking client performance. * Fix merge artifact (cherry picked from commit 5053c8afdbd2c18dc6654eae0443ba39eadb1838)
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Replace NavMap dictionaries with int[] (#27602)
* Replace NavMap dictionaries with int[] * Remove badly named const * Remove unnecessary offset * Prioritize airlocks (cherry picked from commit a7e6337cbd63439a47d1e2dc4f699b7878b6f354)
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Fix Gas Analyzers not opening (#27610)
(cherry picked from commit fd9894164f7f04f151fab8c8a73efaf47e1502c6)
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Track Admin Game Time (#24945)
* AdminTime tracked * Attempts to fix PR issues. * Admin afk logic update (cherry picked from commit 17304068b48adc1338db399b15cc6b709d8ff944)
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Make UseDelay SetLength do EnsureComp (#27601)
Make UseDelay.SetLength do EnsureComp (cherry picked from commit 236da1cd27a0ff5569113e30782a5f771f254037)
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Disarm throws item in random direction (#27589)
* Disarm throws item in random direction * Slightly increased offset * Return the return --------- Co-authored-by: Plykiya <[email protected]> (cherry picked from commit 70f734edcc39a7f6ffb763ac2e4ad69967f0b145)
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* cheese * Update disease_emotes.yml (cherry picked from commit 6680bd4c607a5f22aad2bf896df5c7839cfcc1ce)
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added a bunch more fox noises (#27578)
* fuck it we ball * added recommended copyright information * revised copyright license * revised copyright license x2 * finalized the fops # reduced the number of audio clips # adjusted the volume of all fox sounds to be consistent with each other * added new sounds to the overall fox parent mob because we forgot oopsie (cherry picked from commit 316a3d7f4d435e82e36238636730b048723f650e)
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Improve CMO's lab coat (#27551)
This Aims at balancing the viability of the CMO's lab coat compared to his other available options, those being his winter coat (which is just a straight up upgrade) and his hardsuit. and also its suppose to level him with RD since RD's lab coat has special rad protection Co-authored-by: Michael <[email protected]> (cherry picked from commit 131c269e2b4fc55429887342ab122491f0cfc3dc)
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Remove airtight flaps from the construction menu (#27619)
They are meant to be mapping only items. (cherry picked from commit a4b0a34bc74e3e374d780e7ba142d7670ca5ff59)
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Wine and beer bottles can be inserted into booze dispenser (#27626)
Fixes tags on wine and beer bottles (cherry picked from commit b728f36f30260a80a7a499429430f0d7c69ff54d)
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small SpawnItemsOnUse cleanup (#27625)
* small SpawnItemsOnUse cleanup * that one was not needed (cherry picked from commit eab276a12da4bd762b33c44c868722c2ef813d68)
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make ducky slippers waddle (#27628)
Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit 8909dc7d401a7351ce0034c9e58af66922f5dbda)
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Fix SpawnItemsOnUse not playing sound (#27621)
Made SpamItemsOnUse play sound at entity coordinates instead of parenting (cherry picked from commit 9b176933969b00e70d52bbb9b960ed631f09b0ac)
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Fix UI interaction priority (#27631)
(cherry picked from commit 3c3c2daf26eb4c215e3de26120e5be593ebb3620)
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Increase Blast Grenade Recipe Cost and Add Research Requirement (#27580)
* Adjust blast grenade recipe * Move blast grenades into tier 2 research * Move blast grenades to dynamic recipes for secfab and autolathe --------- Co-authored-by: Plykiya <[email protected]> (cherry picked from commit 71dbb955ce7cff52c004f60fbb87cc14f30c86fb)
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Add EntityWhitelistSystem (#27632)
* Add EntityWhitelistSystem * Sandbox fix * update test (cherry picked from commit f348e6aa306a3542b1ed75b021c45228250aca3c)
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Add syndicate sleeper agents random event (#27501)
* Intercept rule (Simple-Station#10) * add * b * add this back lol * fix test fails (alert levels dont have prototypes) * tweaks (cherry picked from commit c69bf2f2aa23d57179dce1f6af9f7c73903d47e2)
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Space Ninjas auto-toggle internals after spawning (#25083)
* fix engine version * actually fix engine version * Automatically activated breathing masks * weh * who needed that component anyway * check if internals are already running * Update Content.Server/Atmos/Components/BreathToolComponent.cs Co-authored-by: metalgearsloth <[email protected]> * Update Content.Server/Body/Systems/InternalsSystem.cs Co-authored-by: metalgearsloth <[email protected]> * prediction * record struct event * remove delayed activation, instead ensure that masks spawn last * leftover * engine version * re-implement --------- Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> (cherry picked from commit f64dd5f45f8ebc08d791ac34e9482c6c3d85a51b)
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Fixes the grammar for the captain's supervisor (#27638)
Fixes the grammar on the captain's supervisor (cherry picked from commit a28296433b03c041e4374e88bdef7347a85f895f)
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* the meat and potatoes yuh yuh yuh * what the hell is a copyright? am I right? (cherry picked from commit a8bf2689a4696e841ce607c7061ac73faceeeefb)
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Allow EMP implants to be used while stunned or cuffed. (#27644)
Update types.yml (cherry picked from commit 0056befd4bac47f9e86c975342fcc80583affbb9)
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Revert "Make immovable rod announce at the end of the event" and "Rod…
… event has a proper annoucement" (#27645) * Revert "Make immovable rod announce at the end of the event (#27587)" This reverts commit efceaa89e087704e6810a83f830a7c20844b79d5. * Update immovable-rod.ftl (cherry picked from commit 0450a416e22651270b5dc8f270ac5ca6780b7075)
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* Geras bug fixes * oops * its as shrimple as that toggled transferName in the polymorph yml instead of using the system to manually change it * its as shrimple as that (2.0) fixed reviews for zombies having a dummy action, instead - properly implemented removal of action * its as shrimple as that (3.0) fixed tests by removing nameidentifier from slime (its already inherited, anyway) (cherry picked from commit 76ecdee94604f3cc73aba8b09d7bb36125a069e4)
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Ninja's pinpointer tracks the research server (#27552)
Change the tracked component on the ninja's pinpointer from BecomesStation to Research Server (cherry picked from commit 6fc684812d4deed313970de40e81822157afe461)
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Fix some gamerules' round summary not working (#27654)
Update GameRuleSystem.cs (cherry picked from commit 6ecbf0a04ce3ebaa6c74e144a8fb64ddf3223b43)
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Change return to continue in gamerulesystem (#27656)
Update GameRuleSystem.cs (cherry picked from commit 96a3967c3f4bcf5826b62013bc3e665656b1db81)
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(cherry picked from commit 1b3481f094edffee3d7841e0c3ccbf8ba4cc30cb)
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* content * upgrade * n't * ye ya * Update speech-liar.ftl * Mith replacement ideas * fix * more! * Revert "more!" This reverts commit 6d10bdf694985c525a2b451ed39380f975059b44. * Update Content.Server/Speech/Components/ReplacementAccentComponent.cs --------- Co-authored-by: Kara <[email protected]> (cherry picked from commit 5ab1cc0c846775e438517bbff9d7713eeb5ef85d)
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Vox customization fixes & updating (#27663)
vox customization (cherry picked from commit 0e829eb380832223933bc37c16a6e683f640cc73)
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npc can no longer attack you through a locker (#27677)
(cherry picked from commit 83b486b63fd23e149bb0112aac4800e63b1f33dc)
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Security belts can now hold more items commonly carried by secoffs/Ho…
…S (#27674) holobarrier (cherry picked from commit 873799095cc28cb5db753b005b3fa00ee117c370)
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Floodlights now have medium powercells instead of small (#27672)
mediumcellfloodlight (cherry picked from commit 1c125cb14e661492e4c2a31f2e9d07c60bdde0c8)
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More descriptions for the beakers in the status panel (#27669)
Bottles Descriptions for status panel (cherry picked from commit c3fe975e8b8cf1dd220a49ceecd7450535eabf45)
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Revert "npc can no longer attack you through a locker" (#27680)
Revert "npc can no longer attack you through a locker (#27677)" This reverts commit 83b486b63fd23e149bb0112aac4800e63b1f33dc. (cherry picked from commit 37d0cb9c9085befad4f7fe1ee21a15d1d3c2f66c)
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Rename ChemCleanBoodstream.cs (#27691)
(cherry picked from commit 45fc6bed2f6e812603e0c181b0b163f15576749e)
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Add default whistle + whistles reorganize (#27676)
* Add default whistle + whistle reorganize * aaa * fux? * fiiiiix??? * Revert "fiiiiix???" This reverts commit 15353465d58db615185afa8c549e1819099c1a5b. * Apply suggestions from code review Co-authored-by: Tayrtahn <[email protected]> --------- Co-authored-by: Tayrtahn <[email protected]> (cherry picked from commit ead78b72d2e507fadf4f5424377aff8a5f94d271)
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Emergency Tank + Plasma Can visible on suit storage slot (#27598)
* Suitstorage Sprites + Plasma tank slots * Fix some extra brackets (cherry picked from commit 70d3cf7ba411ef38818f63eec944c4f0c7c33c98)
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Cache regex instances in most cases (#27699)
Using static Regex functions that take in a pattern is bad because the pattern constantly needs to be re-parsed. With space-wizards/RobustToolbox#5107, the engine has an analyzer to warn for this practice now. This commit brings most of content up to snuff already, though some of the tricker code I left for somebody else. (cherry picked from commit 4a2a63a86b0ad36a2850e5750bfd5e653cb2ebd6)
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Update submodule to 222.0.0 (#27700)
(cherry picked from commit 2335be5e83a8586bc8085df934f3ff35aa3c8f66)
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welding masks on utility belts (#27694)
(cherry picked from commit 7d35d54a814df74ef385ad8293eadff3e921c1c9)
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Add solution temperature to chemical analysis goggles (#27693)
yes (cherry picked from commit 93c5e868579c0bd1baec8c6d023d98f530b63c44)
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Expeditions audio tweaks (#27524)
- Now uses a SoundCollection. - Now properly handles going between maps (audio rework mucho wow). - GetAudioLength used so it can properly countdown ANY song (wow audio rework wow wow). (cherry picked from commit d1a5d3562355a514c42b1027742549180f6edc37)
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Added new icons for the emote wheel (#27541)
* Added new icons for the emote wheel * Corrected weh path * Changed whistle to better match other vocal emotes. Modified honk icon to match dimensions of box. Corrected chirp and chitter emote icons. * Cleaned up edges of icons * Added attributions.yml to emotes folder (cherry picked from commit b8144df7a5f2c264a36ce33fd7585a5539d65332)
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Fix AlertControl throwing an error if the sprite view entity is delet…
…ed multiple times (#27690) * Fix AlertControl throwing an error if disposed multiple times * Replace default check with deleted check (cherry picked from commit c20df3e39ffd3b28db499bcc4a0e1fb48b563826)
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* Fix tests * Fix test fail * Apply same fix to other tests (cherry picked from commit eee8e03c15ea22472d6b442281fccc4cb036e64d)
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New Salvage song: Deadline (#27707)
Deadline (cherry picked from commit 104c2afe692c0c05172b9ba2a15213d2a54ae99c)
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fix(ui): Fix shuttle control radius marking text vertical spacing (#2…
…7695) (cherry picked from commit 7ffa74abd009650de3868d47c95b45ef4a18ea9c)
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Dock device link port (#27646)
* Add dock device link port * SpawnAndDeleteAllEntitiesInTheSameSpot moment * The fuck is TryStopNukeOpsFromConstantlyFailing?? Do we have a new test that can randomly fail? (cherry picked from commit c7a5587e0710f6d4b8a959bb54fbcd9e9631a96f)
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Update submodule to 222.1.0 (#27714)
(cherry picked from commit 13dbb95d45d02ba2638ed7fca5aff4e00d9d0ff1)
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Update license of deadline.ogg (#27715)
(cherry picked from commit b8d03b814b1ede3a53874efe2d8d46f3ef8dbd6c)
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New lobby art: Just a week away (#27717)
just a week away (cherry picked from commit 026af631f8a844b000dec4702eb6080e9a7bed9b)
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Fix missing command desc (#27722)
(cherry picked from commit aa426c9c3aec67ee82f7b6d10cd5770ad008483d)
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Remove duplicate liar word id (#27723)
(cherry picked from commit fbe8374c0f79b32dc49f0a009041798510f2c888)
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Event frequency balance pass (#27721)
balance (cherry picked from commit 8f4362df036ea1dd5dba7a31c3669640964a45c2)
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Fix
TryFindRandomTile
grid weighting (#27724)(cherry picked from commit aaabd5e9141e2e51b81c0dacd32e7e849826204d)
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Remove duplicate liar word id. Again (#27727)
Missed one translation (cherry picked from commit b58d8a02b6e0d0a8b546fc0d1e437cb0b4f147bf)
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Half the amount of bleed rate cauterized by burn damage (#27726)
half (cherry picked from commit 7d23d014458180fe26b3ec847417a99120cf6ef5)
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Reduce the amount of burn damage from touching lights (#27728)
* chilled * external (cherry picked from commit 7794ab86094d1c406fbb888ae3ed2a489348af9c)
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Moved Serverside solution container code to shared (yes that includes…
… ensureSolution!) (#27478) * Added warning to tryGetSolution, moved SolutionContainer code to shared - Added an optional warning (false by default) to print an error if a solution is missing when using tryGetSolution methods - Moved ensuring solution containers to shared, left the old method stubs for compatability and marked them as obsolete. * Update SharedSolutionContainerSystem.cs * Update SharedSolutionContainerSystem.cs * Update SolutionContainerSystem.cs * Update SharedSolutionContainerSystem.cs * Fixing ensuring chem solutions always returning false on client - ensuring chem solutions will only return false on the client if it is waiting for a server solutionEntity to be synced * Added concentration helpers * fix whitespace (cherry picked from commit 6685146a1e3e188eac1fb2502920225c56cc08e1)
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Add ghost role raffles (#26629)
* Add ghost role raffles * GRR: Fix dialogue sizing, fix merge * GRR: Add raffle deciders (winner picker) * GRR: Make settings prototype based with option to override * GRR: Use Raffles folder and namespace * GRR: DataFieldify and TimeSpanify * GRR: Don't actually DataFieldify HashSet<ICommonSession>s * GRR: add GetGhostRoleCount() + docs * update engine on branch * Ghost role raffles: docs, fix window size, cleanup, etc * GRR: Admin UI * GRR: Admin UI: Display initial/max/ext of selected raffle settings proto * GRR: Make a ton of roles raffled (cherry picked from commit 630a7a78edac8477be3f9c98ab2c12c8700ad4cc)
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night (cherry picked from commit cc9e40820fa48a7378c6b96371ef819010e7c085)
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Adds most non-displacement-mappable vox sprites (#27577)
* non-displacement-mappable vox sprites part 2 * fixes * more fixes * a * more para sprites + ntrsa voidhelm * no more clown... (cherry picked from commit e4a516514f37d26708e676122eb7c6a95f37b5e3)
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Reduce ratking chance severely (#27760)
(cherry picked from commit 7d7c71e6a66bd0e626bc1b31529db0f708b8066a)
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Fix preference loading bugs (#27742)
First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start. Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops. Anyways, now people get kicked if their prefs fail to load. And I improved the error handling. Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers. This happened even on a live server once and then triggered the first bug, but idk how. Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly. Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded. Fixed by moving pref sanitizations to a later stage in the load process. (cherry picked from commit 7a38b22ddbf03814680277d54c285dcc70345e20)
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Little morgue overhaul (#27750)
(cherry picked from commit d099b634242b3f8b84724f90b279f5b20f153333)
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Make arguments and parameters wrap to one variable per line (#27766)
(cherry picked from commit b9906eb34cb56f7ef34f5b4f050b0ef2f87b1be9)
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Revert "Fix turned off thrusters consume power" (#27755)
Revert "Fix turned off thrusters consume power (#26690)" This reverts commit 70959e7. (cherry picked from commit 1e30234539a0dbfce1724a66eb27e5e0ab439d86)
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Fix construction instructions on flippables (#27574)
Fixes #27547 (cherry picked from commit 28f5d490a4a6153bf56e4f8b4c5d3fa17fe8f14d)
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Log event starts to admin alert chat (#27761)
(cherry picked from commit 09b53192708543f1f8c4796a01907193db66216e)
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Set max line width to 120 (#27765)
(cherry picked from commit 0926891f4f0591bf34a79b17aae1f7b1a91acd0d)
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Weapon Reflection Movement Mechanic (#27219)
* Weapon Reflection Movement Mechanic Adds a movement mechanic to deflection. Standing still gives you your best chance of deflecting a shot. Moving lowers this to 2/3rds. Sprinting to 1/3rd. This allows for robust players to express better and provides counterplay to someone finding a goober-strong deflection weapon, giving more design space. As part of this PR I've also touched the numbers of a few swords, shields, etc. and modified some descriptions to make them read better. The balance numbers are not remotely final, but as intent: 1. All the sidearm swords (katana, cutlass, captain's sabre) have the same damage. There's no good reason the "ceremonial" blade the captain has doing more damage than a katana. 2. The Captain's Sabre has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. This one is controversial due to the recent nerf, I suspect: This could easily be 15->10->5? 3. The Energy Katana has a flat 30% reflect chance. 4. The meme Throngler has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. 5. The E-Sword has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. 6. The Double E-Sword has a mighty 75% reflect chance, dropping to 50% and then 25%. 7. Both reflective shields - Mirror and Energy - have a 95% deflect chance, dropping to 63% then 31%. * Resolve PR comments. * Weh? * Reign in double esword a tad * Shield nerfs no longer real * Improve Mirror Cult desc * Simple alert for deflection! No art yet. * Added a new icon for deflecting (cherry picked from commit b90373356e7f4f0eee693732964eac9c9eaa1f02)
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make lube speed up lathes (#25515)
* add LatheGetSpeedEvent * add LatheLube system * make typical lathes accept lube * spill * * rework to generic ReagentSpeedSystem * hyperlathe ops --------- Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit 262b9698cf0cfaad19c68223d7ed777cbe7dc33f)
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Stop Toilets crushing you into walls (#27778)
(cherry picked from commit 24e227660a34e33966f5b9bd7a5f69c775c9669b)
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make hyper printer inherit base lathe (#27777)
Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit 89cbb100fd52a6ae5cf19f35e426b5627cd3f72f)
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Change combat gloves sprite (#27373)
* Changed combat gloves sprite. * Edited combat gloves sprite. (cherry picked from commit 8ec52ff69cb784e5b2640370c8a79b7f530114d9)
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Make the floppy lizard ears have two colors. (#27679)
* Make the floppy lizard ears have two colors. * please fix whatever the hell happened * fix the error * suggestion from Ubaser * another suggestion from ubaser (cherry picked from commit bd06aa2365d6ce093ac47462deb69858c6cc18c0)
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make dragons breathe fire (#26746)
* add ActionGun system * add RepeatingTrigger * dragons breath projectile, repeatedly explodes * give dragon fire breathing action, fireproof it * oop * oop 2 * prevent troll * proper repeating thing * pro * webedit ops * realops --------- Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit d6d1c9ed8a748366e129155d2bb317dc8db24e37)
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Fix preferences sent to client not being sanitized (#27789)
Fucking whoops In #27742 I made it so sanitization of character profiles was moved to be *after* database load. Except that means I moved it to be after the copy of all character profiles got sent to the client. Move the sending to *also* be in that second load stage, and rename it. Fixes the issue. (cherry picked from commit 9efe4dc70120a001ac2964b11d6773cb0a39d1da)
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Revert "Make the floppy lizard ears have two colors." (#27790)
Revert "Make the floppy lizard ears have two colors. (#27679)" This reverts commit bd06aa2365d6ce093ac47462deb69858c6cc18c0. (cherry picked from commit caa822b9a01adb65286365bf091c31547a160018)
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Fix the changelog window being very laggy until a tab is clicked (#27…
…795) (cherry picked from commit 15153d95a4bc209ae6df053f86e303cb16b38103)
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Racks now have table collisions (cherry picked from commit b104125c0ebcc829b54dc05dcabd9b7fb6585f96)
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Fix cak and breaddog not being able to escape inventories (#27794)
Fix cak and breaddog (cherry picked from commit 99212762d6da89263c8c98e83f9a52e7bd43b881)
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Fix pull not stopping when character is downed (#27796)
(cherry picked from commit 83099640e69fe004e9230422732fd353de9780e5)
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Secoff senior uniform fix (#27775)
* weh. * get the weh out of my repository * add best lizard figurine * remove umbra stuff from master * remove the additional pixels from the senior secoff jumpskirt sprite * fix the fix (cherry picked from commit dd51d0e19eab5cb5cd27d54bdb5d12aab10f30e3)
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Reimplement supplybots as non-vehicles (#27769)
* Reimplement supplybots as non-vehicles * what the hell is a container container? * Dumpable * let them hear supply comms * unmigrate * no more QM access * Skill issue --------- Co-authored-by: plykiya <[email protected]> (cherry picked from commit 1952ae3267ce3724f202e2fb5e69ddfb6ed86951)
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Added new HTN operations and preconditions (#27486)
* Added new HTN operations & preconditions * Ok I forgot about partial * Namespace pierce the skies * Some fixes, debug and new operators * Bruh git eat my files (cherry picked from commit 31491775e597fe9906df66d7285d5b63ba92daa2)
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Katana Dash checks based on vision rather than collision (#27793)
* Fix dash check * unused * obsolete function --------- Co-authored-by: plykiya <[email protected]> (cherry picked from commit 45bc0e2dfae0bf048866fa07f78c81381a7a2083)
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Move step sound distance and footstep variation to MobMoverComponent …
…(#27799) (cherry picked from commit 401350759cd6486afa577c12b4536f39491b5254)
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Bike Horn, Clown Recorder, Suspenders for Theatrical Performances Cra…
…te (#27668) added clown and mime item to theatrical crate (cherry picked from commit c1ed8542647e1f0e62757917e8338370426ae3f5)
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fix mapping door access (#27784)
Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit 85780dce96efcae5c67e2ee836d760c9ff8ece2b)
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Fix Supplybot Ghostrole (#27811)
* Add raffle to supply bot * Add GhostTakeoverAvailable --------- Co-authored-by: plykiya <[email protected]> (cherry picked from commit db4c9787c985bc30440c63e9aa5bc3a6cae29b8a)
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Adds supplybot to crafting menu (#27827)
Add supplybot to crafting menu Co-authored-by: plykiya <[email protected]> (cherry picked from commit 4c68fce06449995ebdc4dc5ad7ddf86a325b42c5)
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fix mech energy display for 0 (#27828)
Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit 1f67733775ba8acdaa7458addf1aaff0fc48b1d9)
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Drinking from spray bottles (#27815)
Added drinking from spray bottles (cherry picked from commit 372807673b15a296170599f62c0576de0b7daa23)
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Add CanAttack check if target is in a container (#27689)
(cherry picked from commit a2329889aa40ef30ca29c1e508e7460ebc710477)
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Atmos pipes now deal blunt damage (#27673)
* pipe * weak * inhand * IT WORKS * inventory (cherry picked from commit 4d991d1554c4b9b954b4d44b74f06ff76e359bab)
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Add Missing Unlocks to Emagged Lathes and Move Recipes to Protolathe …
…(#27575) * Add missing emag recipes to lathes * Move autolathe dynamic recipes over to the protolathe * No disablers! * Move blast grenades to protolathe as well * Forgot about tranq shells * forgotten things from the autolathe PR * Altered lathe descriptions to more accurately reflect their purpose --------- Co-authored-by: Plykiya <[email protected]> (cherry picked from commit 515456824812ebd125ce8ee2dbf9df0c2470c391)
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Make ERT use short raffle timer (#27830)
Co-authored-by: plykiya <[email protected]> (cherry picked from commit 1593a11aa90318b1ca75ffff0c60a8cf083380da)
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Add auto map vote cvar (#27496)
* Add auto map vote cvar * (cherry picked from commit fe35188e2c7b3f7cf209aebf7f97c184e30ae8fb)
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ninja criminal records hacking (#24982)
* more humour * spotted a troll * add TryFindObjective to MindSystem * replace copypaste bool conditions with CodeCondition * use CodeConditionSystem in ninja + add handling for criminal hack * add criminal records hacking * update objectives * --------- Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit 24ab5c098251254e69264bda2a45c7c639244a68)
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malf killer 9000 (robotics console) (#24855)
* create devicenet frequencies * create borg transponder and give it to all nt borgs * add robotics console * actually implement battery charge display + some fix * tab * real explosion * little safer * disable destroy button clientside too when on cooldown * m * how do i do this when i review things... Co-authored-by: metalgearsloth <[email protected]> * webedit ops Co-authored-by: Nemanja <[email protected]> * ui updates * oracle java * do a thing * update ui when a borg times out * maybe fix test * add IsLocked to LockSystem * make destroying gib the chassis again, so emagging isnt sus * use locking * require using alt click to unlock so normal click is open ui * the * use LogType.Action * take this L * pocket lint? * sharer * pro ops * robor pushmarkup * m * update and make it not use prototype anymore * frame0 * update yaml * untroll * bad * h --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Nemanja <[email protected]> (cherry picked from commit b33730db22cd6d505a79e0b7fa39c34425d9639e)
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Revolutionaries can now cuff command instead of killing/exiling them …
…(#27627) * command can now be restrained for revs victory * headrevs still must be killed (cherry picked from commit 7d918c95d0adbe38e63b706ebf899ddca364af01)
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Nukie agent requires chemistry hours, rather than general medical hou…
…rs. (#27098) * Update nukeops.yml Change nukie agent's playtime requirement from 5 hours medical to 5 hours chemistry. * Update nukeops.yml again 5 hours -> 3 hours (cherry picked from commit 86405ecace1f5311b862c8793e698ae45c4fa6a1)
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Make storage UI close upon being locked (#27810)
* make storage close on lock * formatting and comments * Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs Co-authored-by: ShadowCommander <[email protected]> * Apply suggestions from code review Co-authored-by: ShadowCommander <[email protected]> * Swap to foreach instead of for Co-authored-by: Kara <[email protected]> --------- Co-authored-by: ShadowCommander <[email protected]> Co-authored-by: Kara <[email protected]> (cherry picked from commit de729f9037280791262cac9135d94524fec4814f)
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pro Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit b96ed726f19f3323a478a7712cc6198d5bb884d0)
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make fire not burn through hardsuits (#27161)
* add FireProtection system and event * minor optimisation + make flammable use fire protection event * add fire protection values to some things, nerf firesuit heat resistance * bruh * unrevert laser nerfs, make elite hardsuit fully fireproof --------- Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit cd92046966cf2537b664223a43853d33a6d351d3)
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senior security jumpskirt resprite and security jumpskirt sprite mino…
…r fix (#27804) inital (cherry picked from commit 74e39fb9181bcf34091cd939e72bf43756030fa8)
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(cherry picked from commit c0c3b89a6aafda0b7762ebcbc3a8e9ee269b178f)
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Change minimalist theme empty slot outline (#27860)
Change minimalist them empty slot outline (cherry picked from commit 4231efc780223832db9f0e1aa5c0f0f1bbb290e8)
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Prevent non-inital infected from getting the succumb to zombie action…
… (#27820) * b * Update ZombieRuleSystem.cs * hi (cherry picked from commit fe5f4162acbfbd7db2fe0882531fba9e096057b0)
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Fix NoMaterialArbitrage crashing when multiple lathe recipes give the…
… same product (#27842) (cherry picked from commit 2de3dbc9cea4fbb63baa501e0fe99fd66839db3e)
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Revert "Add auto map vote cvar" (#27869)
Revert "Add auto map vote cvar (#27496)" This reverts commit fe35188e2c7b3f7cf209aebf7f97c184e30ae8fb. (cherry picked from commit 4e3332636a1b6faac12212b983efb34d2b4cd460)
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Move id and health examinable to shared (#27867)
* Move id and health examinable to shared * Make GetInfo public (cherry picked from commit 0e3a2b3ba1d7bd0cd192e162a1d15a69dc8feaa9)
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Fix two issues with ReplacementAccentSystem (#27866)
(cherry picked from commit 0d0d46e01fb708a412688ad07ae0f633082ffbac)
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add health icons to the secmed hud (#27483)
redo change (cherry picked from commit e41a48765857d41466dc10ea52766e3b9833e2d2)
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Adds new "Short-Sighted" trait! (#26037)
* initial commit * blindness trait now uses minDamage as suggested by deathride * made fixes for review for shortsightedness * review appeasal * removed PermanentPoorVision & merged its functionality into PermanentBlindness (cherry picked from commit 1699ddecf8bec31a6c05b8fe13367f57a67da5d1)
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Traitor objective issuers (#27855)
* the thing * another one --------- Co-authored-by: whateverusername0 <whateveremail> (cherry picked from commit 42571b12e92da2cb929b1e6a2054f88e0d237b48)
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gives loneops a proper ghost role raffle (#27841)
(cherry picked from commit 882b687d1225c7ba7423aa9df149d1ac4d779bab)
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Fix evac shuttles not activating the shuttle ETA timer (#27847)
* Update emergency_lox.yml * tge (cherry picked from commit 967de41a5c2ef566e44c26ca56b00263fca35273)
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Make suit storage only available for hardsuits, softsuits, and armor …
…(#27546) * AAAAAAAAAAAAdd! * o shit * I FUCKING HATE INDENTATION GRAAAAAAAAAH (cherry picked from commit da2b9afc3a6af6791222092d1223074ccb4dde1e)
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* reagent dispenser: fancy window * reagent dispenser: dispense button grid * reagent dispenser: rearrange containers & info * reagent dispenser: remove `reagent-dispenser-window-container-label` * reagent dispenser: add `Scrollcontainer` on right side * reagent dispenser: get rid of pointless actions * reagent dispenser: cleanup actions and `inventory` field on bound ui state * reagent dispenser: cool reagent cards & finishing touches * reagent dispenser: final cleanup and formatting * reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor * reagent dispenser: cleanup code & address minor concerns * reagent dispenser: text in reagent cards no longer clips * reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably * reagent dispenser mayybe this * reagent dispenser: remove `using FastAccessors;` (cherry picked from commit 98b2a79e77878a773f637824a626e4077cd901d0)
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Players can no longer see that emagged cyborgs' internals have been t…
…ampered with. (#27816) * Add emag-detection funtionality to diag huds * Add component to the omniHUD * Fix namespace * Adress discord review, just axe the message. (cherry picked from commit 00733d87d06f795dd17c470d88f15a33d25924ca)
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Adds wielding for all large guns (#26970)
* Adds wielding assets * Modifies meta.json files and adds artist credit * Adds wieldable component to a bunch of weapons * Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work) * Removes the wieldable component from some guns * Adds wielding sprites for wieldable guns that didnt have them * Adds gun wielding bonuses and base innaccuracy to wieldable guns. * Corrects wielded accuracy to be default accuracy instead of perfect * Makes the drozd smg and bulldog shotgun wieldable * Makes nukie c20r wieldable and adds sprites * Adds BaseGunWieldable * Makes all the newly wieldable gun use the base inheritable * Adds accuracy to smgs to resolve inheritance conflict * Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy * Adds wield bonus message on examine (cherry picked from commit 2287f59e8a0aff8cc2239902536940a3f6ed724b)
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New event: Approaching unknown shuttle (#24490)
* setup codebase * Add first shuttle * tak * sync striker * sync 2 * pipipi * Preloaded roundstart shuttles! * Make it abstract "PreloaderGrid" not "PreloaderShuttle" * to do * added china cuisin shuttle * fixes * add disaster evacpod * remove enemy * final shuttles * weight 5 -> 10 * move data to component * remove autotrailer touching * doc, respath * fix frozen positioning * fixes + cvar * finally * fix evacpod * remove blacklistrules * remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids * use tryload * cleanup * fixes * use preloadedgrid for loneops * weight unknown shuttles differently (preliminal) * leftover * cleanup and raffling * partial review * singleton gridpreloader no station coupling * fix grid atmoses * `roleLoadout` support for `LoadoutComponent`, fix missing gear * weighting changes * init logic fix --------- Co-authored-by: Kara <[email protected]> (cherry picked from commit e522bbf90d8d18ee0909b3c2b708598eb50bec61)
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change shadowstone desc. (#27900)
shadowstone desc. (cherry picked from commit 40802738ec84496cb55ad824bf0f94ed7a7916c6)
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Add slime and spider wideswinging (#27856)
* Add wide swinging to spiders * Add wide swinging to slimes (cherry picked from commit 267d6481720240f6a4e3687a2bdaf911046a9820)
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remove THC oil (cherry picked from commit 938c3104e7685e1910b66f60e914ccfc4d8001fb)
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Change o2/plasma ratio in TEG guidebook (#27763)
(cherry picked from commit bc53a46a7392ae0bc3911634c19225610c459a8f)
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Add ActionPerformedEvent, ActionsSystem.SetIfBiggerCooldown, action i…
…d to action events and BackgroundOn field (#27682) * Add ActionPerformedEvent and ActionsSystem.SetIfBiggerCooldown * Add action id to action events and backgroundon field to action component (cherry picked from commit 9741fda672e27bc68ebed87bdaf7f23adda6f7c1)
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Fix ninja suit suit storage and other armor missing their suit storag…
…e (#27897) b (cherry picked from commit 9845d8bd30008230d49b47dd51a3c7bbf2c9de2e)
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Adds Support for Guidebook Buttons in UIs (#27891)
* Adds Support for Guidebook Buttons in UIs * read it from the component * the code is perfect * moony review --------- Co-authored-by: ike709 <[email protected]> (cherry picked from commit af4c6373f68360ff56d6b9695b1323b3b00fe28b)
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Make FTL constants in ShuttleSystem into cvars (#27706)
* Make FTL constants in ShuttleSystem into cvars * Fix tests (cherry picked from commit eed560bf3ee8402c5ad150b1246dea6a943cfe19)
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Fix const data field in BlindableComponent (#27919)
* Fix const data field in BlindableComponent * Fix usages (cherry picked from commit 7524fb93b68bd610df108d1f19d40730f8b3f744)
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Fix collection modified error when locking storage (#27913)
(cherry picked from commit 1db48b86d1355cc2653989d2eaf5d7b179fa76af)
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Fix shuttle cvars comments (#27923)
* Fix shuttle cvars comments * Add another line to ftl mass limit (cherry picked from commit 9a04170e8667052716a73acffbb4a1c33d6273d5)
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Fix security jumpsuit sprite's asymmetry (#27925)
* inital * Update meta.json (cherry picked from commit 9ee42e11389e9d006588c67edd66e1bb2d526cab)
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Fixes oversight in wieldable smg accuracy (#27907)
(cherry picked from commit 5da04e1cfc040a40bce0a6178b3143a7a36c02c8)
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Gives vox The Brows in their front facing sprite (#27922)
* gives vox The Brows in their front facing sprite * JASON (cherry picked from commit 8366c743f25367930ba9a53f0b7523edcee570cf)
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Do not wake up NPC if there is still a mind attached. (#27651)
* Do not wake up NPC if there is still a mind attached. This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that. * Zombies become AI anyway * Update Content.Server/NPC/Systems/NPCSystem.cs --------- Co-authored-by: Nemanja <[email protected]> (cherry picked from commit b860774d7cd7ee2eb03558e9d02e400916953091)
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Fix ghosts getting spawned in nullspace (#27617)
* Add tests for ghost spawn position * Make ghosts spawn immediately * Format mind system * Move ghost spawning to GhostSystem * Spawn ghost on grid or map This fixes the ghosts being attached the parent entity instead of the grid. * Move logging out of the ghost system * Make round start observer spawn using GhostSystem * Move GameTicker ghost spawning to GhostSystem Moved the more robust character name selection code over. Moved the TimeOfDeath code over. Added canReturn logic. * Add overrides and default for ghost spawn coordinates * Add warning log to ghost spawn fail * Clean up test * Dont spawn ghost on map delete * Minor changes to the role test * Fix role test failing to spawn ghost It was failing the map check due to using Nullspace * Fix ghost tests when running in parallel Not sure what happened, but it seems to be because they were running simultaneously and overwriting values. * Clean up ghost tests * Test that map deletion does not spawn ghosts * Spawn ghost on the next available map * Disallow spawning on deleted maps * Fix map deletion ghost test * Cleanup (cherry picked from commit a985c5e83ead6098783ed2129eed516dbd619586)
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revenant can no longer harvest souls while in solid objects (#27612)
meow (cherry picked from commit 4e26be8617d309c49e7127892d0f0cdc56a468b0)
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Magic Refactor + Wizard Grimoire (#22568)
* Brings over changes from the original magic refactor PR * Adds Master Spellbook, spellbook categories, WizCoin currency, and locale * Wiz€oin™ * Adds currency whitelist to Spellbook preset, grants contained actions on action added. * Adds grant contained action and remove provided action. * adds a way for actions to be upgraded to the store * Adds Fireball 3 and fixes action upgrade logic so that it checks if the action can level or if the action can upgrade separately * Fixes upgrade logic in ActionUpgradeSystem to allow for level ups without an actual upgrade. Fixed action upgrade logic in store system as well * Removes current action entity from the bought entities list and adds new or old action entity * Removes Current Entity * Removes old comments, fixes TransferAllActionsWithNewAttached * Removes TODO * Removes Product Action Upgrade Event * reverts changes to immovablerodrule * Removes stale event reference * fixes mind action grant logic * reverts shared gun system change to projectile anomaly system * forgor to remove the using * Reverts unintended changes to action container * Adds refund button to the store * Refreshes store back to origin. * Refund with correct currency * Init refund * Check for terminating and update interface * Disables refund button * Removes preset allow refund * dont refund if map changed * adds refunds to stores * Adds method to check for starting map * comments, datafields, some requested changes * turns event into ref event * Adds datafields * Switches to entity terminating event * Changes store entity to be nullable and checks if store is terminating to remove reference. * Tryadd instead of containskey * Adds a refund disable method, disables refund on bought ent container changes if not an action * Removes duplicate refundcomp * Removes unintended merges * Removed another unintended change from merge * removes extra using statement * readds using statement * might as well just remove both usings since it won't leave the PR * Fixes Action upgrades from stores * Changes to non obsolete method uses * Shares spawn code between instant and world * Adds action entity to action event, adds beforecastspellevent, adds spell requirements to magic component * puts prereq check in spell methods, sets up template code for before cast event * checks for required wizard clothes * Networks Magic Comp and Wizard Clothes Comp. Renames MagicSpawnData to MagicInstantSpawnData. * Removes posdata from projectiles * Speech > RequiresSpeech * Fixes ActionOnInteract * checks for muted * popup for missing reqs * Validate click loc for blink spell * Checks if doors are in range and not obstructed before opening * Check ents by map coords * Adds speak event * Comments spellbooks * Removes comments * Unobsoletes smite spell * Invert if * Requirements loc * Fixes spell reqs * Inverts an if * Comment updates * Starts doafter work * Removes doafter references * Balances fireball upgrades to be more reasonable * Enables refund on master spellbooks * Spells to do * update spellbook doafter * knock toggles bolts * Touch Spell comments * Comments for pending spells * more comments * adds spider polymorph to spellbook * TODOs for spells * reorganizes spellbook categories and adds wands * fixes spacing and adds limited conditions * commented owner only for future store PR * reenables owner only for the grimoire * fixes grimoire sprite * Adds wizard rod polymorph * summon ghosts event * Moves rod form to offensive category * Adds charge spell and loc for rod polymorph * Oops forgor the actual chages * Item Recall comment * Fixes UI * removes extra field for wizard rod * Cleanup * New Condition (INCOMPLETE) * Fix linter * Fix linter (for real) * fixed some descriptions * adds regions to magic * Adds a non-refund wizard grimoire, fixes blink to deselect after teleporting, reduces force wall despawn time to 12 seconds * removes limited upgrade condition --------- Co-authored-by: AJCM <[email protected]> (cherry picked from commit 999d0441390e073018b6cf02e7338374efdd9f48)
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Commits on Sep 21, 2024
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Commits on Sep 22, 2024
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Merge branch 'wizden-mass-pick-2' of https://github.com/DEATHB4DEFEAT…
…/Einstein-Engines into DEATHB4DEFEAT-wizden-mass-pick-2
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Merge pull request #1 from VMSolidus/DEATHB4DEFEAT-wizden-mass-pick-2
Merge Master Mass Pick
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Merge branch 'wizden-mass-pick-2' of https://github.com/DEATHB4DEFEAT…
…/Einstein-Engines into wizden-mass-pick-2
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Fix weapon error logs (#28264)
(cherry picked from commit d0cf620a85bd14ce8bdc641f6dde1715e771879e)
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Adds a Pii Flag, Censors Hwid and Ip (#27776)
* yes * fixes (cherry picked from commit 94a113dbd6a076d199591eefb7875f91e9f7c463)
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Merge pull request #3 from Evgencheg/wizden-mass-pick-2
Wizden mass pick 2 fix
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Merge branch 'wizden-mass-pick-2' of https://github.com/DEATHB4DEFEAT…
…/Einstein-Engines into pr/944
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Fix MouseRotator on rotated grids (#29663)
* fix harm mode rotation * cleanup * -pi to pi (cherry picked from commit daae8253c6d89c2014e0dd5bfeb5d85393d8be77)
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Merge pull request #4 from Evgencheg/wizden-mass-pick-2
Fix MouseRotator on rotated grids (#29663)
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Commits on Sep 23, 2024
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Commits on Sep 29, 2024
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