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CsvSpawner: Make "snap to terrain" based on collision layer. #70

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pijaro opened this issue Oct 4, 2024 · 0 comments
Open

CsvSpawner: Make "snap to terrain" based on collision layer. #70

pijaro opened this issue Oct 4, 2024 · 0 comments

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@pijaro
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pijaro commented Oct 4, 2024

Currently "Place on terrain" parameter snaps the spawned prefabs to the first mesh it finds (the "default" collision layer).

Add feature to pick another layer, instead of default.

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