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BallySternOS.cpp
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BallySternOS.cpp
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/**************************************************************************
* This file is part of the Bally/Stern OS for Arduino Project.
I, Dick Hamill, the author of this program disclaim all copyright
in order to make this program freely available in perpetuity to
anyone who would like to use it. Dick Hamill, 6/1/2020
BallySternOS is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BallySternOS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
See <https://www.gnu.org/licenses/>.
*/
#include <Arduino.h>
#include <EEPROM.h>
//#define DEBUG_MESSAGES 1
#define BALLY_STERN_CPP_FILE
#include "BSOS_Config.h"
#include "BallySternOS.h"
#ifndef BALLY_STERN_OS_HARDWARE_REV
#define BALLY_STERN_OS_HARDWARE_REV 1
#endif
// To use this library, take the example_BSOS_Config.h,
// edit it for your hardware and game parameters and put
// it in your game's code folder as BSOS_Config.h
// (so when you fetch new versions of the library, you won't
// overwrite your config)
#include "BSOS_Config.h"
#if !defined(BSOS_SWITCH_DELAY_IN_MICROSECONDS) || !defined(BSOS_TIMING_LOOP_PADDING_IN_MICROSECONDS)
#error "Must define BSOS_SWITCH_DELAY_IN_MICROSECONDS and BSOS_TIMING_LOOP_PADDING_IN_MICROSECONDS in BSOS_Config.h"
#endif
#ifdef BSOS_USE_EXTENDED_SWITCHES_ON_PB4
#define NUM_SWITCH_BYTES 6
#define NUM_SWITCH_BYTES_ON_U10_PORT_A 5
#define MAX_NUM_SWITCHES 48
#define DEFAULT_SOLENOID_STATE 0x8F
#else
#define NUM_SWITCH_BYTES 5
#define NUM_SWITCH_BYTES_ON_U10_PORT_A 5
#define MAX_NUM_SWITCHES 40
#define DEFAULT_SOLENOID_STATE 0x9F
#endif
// Global variables
volatile byte DisplayDigits[5][BALLY_STERN_OS_NUM_DIGITS];
volatile byte DisplayDigitEnable[5];
#ifdef BALLY_STERN_OS_DIMMABLE_DISPLAYS
volatile boolean DisplayDim[5];
#endif
volatile boolean DisplayOffCycle = false;
volatile byte CurrentDisplayDigit=0;
volatile byte LampStates[BSOS_NUM_LAMP_BITS], LampDim0[BSOS_NUM_LAMP_BITS], LampDim1[BSOS_NUM_LAMP_BITS];
volatile byte LampFlashPeriod[BSOS_MAX_LAMPS];
byte DimDivisor1 = 2;
byte DimDivisor2 = 3;
volatile byte SwitchesMinus2[NUM_SWITCH_BYTES];
volatile byte SwitchesMinus1[NUM_SWITCH_BYTES];
volatile byte SwitchesNow[NUM_SWITCH_BYTES];
#ifdef BALLY_STERN_OS_USE_DIP_SWITCHES
byte DipSwitches[4];
#endif
#define SOLENOID_STACK_SIZE 60
#define SOLENOID_STACK_EMPTY 0xFF
volatile byte SolenoidStackFirst;
volatile byte SolenoidStackLast;
volatile byte SolenoidStack[SOLENOID_STACK_SIZE];
boolean SolenoidStackEnabled = true;
volatile byte CurrentSolenoidByte = 0xFF;
volatile byte RevertSolenoidBit = 0x00;
volatile byte NumCyclesBeforeRevertingSolenoidByte = 0;
#define TIMED_SOLENOID_STACK_SIZE 30
struct TimedSolenoidEntry {
byte inUse;
unsigned long pushTime;
byte solenoidNumber;
byte numPushes;
byte disableOverride;
};
TimedSolenoidEntry TimedSolenoidStack[TIMED_SOLENOID_STACK_SIZE];
#define SWITCH_STACK_SIZE 60
#define SWITCH_STACK_EMPTY 0xFF
volatile byte SwitchStackFirst;
volatile byte SwitchStackLast;
volatile byte SwitchStack[SWITCH_STACK_SIZE];
#if (BALLY_STERN_OS_HARDWARE_REV==1)
#define ADDRESS_U10_A 0x14
#define ADDRESS_U10_A_CONTROL 0x15
#define ADDRESS_U10_B 0x16
#define ADDRESS_U10_B_CONTROL 0x17
#define ADDRESS_U11_A 0x18
#define ADDRESS_U11_A_CONTROL 0x19
#define ADDRESS_U11_B 0x1A
#define ADDRESS_U11_B_CONTROL 0x1B
#define ADDRESS_SB100 0x10
#elif (BALLY_STERN_OS_HARDWARE_REV==2)
#define ADDRESS_U10_A 0x00
#define ADDRESS_U10_A_CONTROL 0x01
#define ADDRESS_U10_B 0x02
#define ADDRESS_U10_B_CONTROL 0x03
#define ADDRESS_U11_A 0x08
#define ADDRESS_U11_A_CONTROL 0x09
#define ADDRESS_U11_B 0x0A
#define ADDRESS_U11_B_CONTROL 0x0B
#define ADDRESS_SB100 0x10
#define ADDRESS_SB100_CHIMES 0x18
#define ADDRESS_SB300_SQUARE_WAVES 0x10
#define ADDRESS_SB300_ANALOG 0x18
#elif (BALLY_STERN_OS_HARDWARE_REV==3)
#define ADDRESS_U10_A 0x88
#define ADDRESS_U10_A_CONTROL 0x89
#define ADDRESS_U10_B 0x8A
#define ADDRESS_U10_B_CONTROL 0x8B
#define ADDRESS_U11_A 0x90
#define ADDRESS_U11_A_CONTROL 0x91
#define ADDRESS_U11_B 0x92
#define ADDRESS_U11_B_CONTROL 0x93
#define ADDRESS_SB100 0xA0
#define ADDRESS_SB100_CHIMES 0xC0
#define ADDRESS_SB300_SQUARE_WAVES 0xA0
#define ADDRESS_SB300_ANALOG 0xC0
#endif
#if (BALLY_STERN_OS_HARDWARE_REV==1) or (BALLY_STERN_OS_HARDWARE_REV==2)
#if defined(__AVR_ATmega2560__)
#error "ATMega requires BALLY_STERN_OS_HARDWARE_REV of 3, check BSOS_Config.h and adjust settings"
#endif
void BSOS_DataWrite(int address, byte data) {
// Set data pins to output
// Make pins 5-7 output (and pin 3 for R/W)
DDRD = DDRD | 0xE8;
// Make pins 8-12 output
DDRB = DDRB | 0x1F;
// Set R/W to LOW
PORTD = (PORTD & 0xF7);
// Put data on pins
// Put lower three bits on 5-7
PORTD = (PORTD&0x1F) | ((data&0x07)<<5);
// Put upper five bits on 8-12
PORTB = (PORTB&0xE0) | (data>>3);
// Set up address lines
PORTC = (PORTC & 0xE0) | address;
// Wait for a falling edge of the clock
while((PIND & 0x10));
// Pulse VMA over one clock cycle
// Set VMA ON
PORTC = PORTC | 0x20;
// Wait while clock is low
while(!(PIND & 0x10));
// Wait while clock is high
// Doesn't seem to help -- while((PIND & 0x10));
// Set VMA OFF
PORTC = PORTC & 0xDF;
// Unset address lines
PORTC = PORTC & 0xE0;
// Set R/W back to HIGH
PORTD = (PORTD | 0x08);
// Set data pins to input
// Make pins 5-7 input
DDRD = DDRD & 0x1F;
// Make pins 8-12 input
DDRB = DDRB & 0xE0;
}
byte BSOS_DataRead(int address) {
// Set data pins to input
// Make pins 5-7 input
DDRD = DDRD & 0x1F;
// Make pins 8-12 input
DDRB = DDRB & 0xE0;
// Set R/W to HIGH
DDRD = DDRD | 0x08;
PORTD = (PORTD | 0x08);
// Set up address lines
PORTC = (PORTC & 0xE0) | address;
// Wait for a falling edge of the clock
while((PIND & 0x10));
// Pulse VMA over one clock cycle
// Set VMA ON
PORTC = PORTC | 0x20;
// Wait a full clock cycle to make sure data lines are ready
// (important for faster clocks)
// Wait while clock is low
while(!(PIND & 0x10));
// Wait for a falling edge of the clock
while((PIND & 0x10));
// Wait while clock is low
while(!(PIND & 0x10));
byte inputData = (PIND>>5) | (PINB<<3);
// Set VMA OFF
PORTC = PORTC & 0xDF;
// Wait for a falling edge of the clock
// Doesn't seem to help while((PIND & 0x10));
// Set R/W to LOW
PORTD = (PORTD & 0xF7);
// Clear address lines
PORTC = (PORTC & 0xE0);
return inputData;
}
void WaitClockCycle(int numCycles=1) {
for (int count=0; count<numCycles; count++) {
// Wait while clock is low
while(!(PIND & 0x10));
// Wait for a falling edge of the clock
while((PIND & 0x10));
}
}
#elif (BALLY_STERN_OS_HARDWARE_REV==3)
// Rev 3 connections
// Pin D2 = IRQ
// Pin D3 = CLOCK
// Pin D4 = VMA
// Pin D5 = R/W
// Pin D6-12 = D0-D6
// Pin D13 = SWITCH
// Pin D14 = HALT
// Pin D15 = D7
// Pin D16-30 = A0-A14
#if defined(__AVR_ATmega328P__)
#error "BALLY_STERN_OS_HARDWARE_REV 3 requires ATMega2560, check BSOS_Config.h and adjust settings"
#endif
void BSOS_DataWrite(int address, byte data) {
// Set data pins to output
DDRH = DDRH | 0x78;
DDRB = DDRB | 0x70;
DDRJ = DDRJ | 0x01;
// Set R/W to LOW
PORTE = (PORTE & 0xF7);
// Put data on pins
// Lower Nibble goes on PortH3 through H6
PORTH = (PORTH&0x87) | ((data&0x0F)<<3);
// Bits 4-6 go on PortB4 through B6
PORTB = (PORTB&0x8F) | ((data&0x70));
// Bit 7 goes on PortJ0
PORTJ = (PORTJ&0xFE) | (data>>7);
// Set up address lines
PORTH = (PORTH & 0xFC) | ((address & 0x0001)<<1) | ((address & 0x0002)>>1); // A0-A1
PORTD = (PORTD & 0xF0) | ((address & 0x0004)<<1) | ((address & 0x0008)>>1) | ((address & 0x0010)>>3) | ((address & 0x0020)>>5); // A2-A5
PORTA = ((address & 0x3FC0)>>6); // A6-A13
PORTC = (PORTC & 0x3F) | ((address & 0x4000)>>7) | ((address & 0x8000)>>9); // A14-A15
// Wait for a falling edge of the clock
while((PINE & 0x20));
// Pulse VMA over one clock cycle
// Set VMA ON
PORTG = PORTG | 0x20;
// Wait while clock is low
while(!(PINE & 0x20));
// Set VMA OFF
PORTG = PORTG & 0xDF;
// Unset address lines
PORTH = (PORTH & 0xFC);
PORTD = (PORTD & 0xF0);
PORTA = 0;
PORTC = (PORTC & 0x3F);
// Set R/W back to HIGH
PORTE = (PORTE | 0x08);
// Set data pins to input
DDRH = DDRH & 0x87;
DDRB = DDRB & 0x8F;
DDRJ = DDRJ & 0xFE;
}
byte BSOS_DataRead(int address) {
// Set data pins to input
DDRH = DDRH & 0x87;
DDRB = DDRB & 0x8F;
DDRJ = DDRJ & 0xFE;
// Set R/W to HIGH
DDRE = DDRE | 0x08;
PORTE = (PORTE | 0x08);
// Set up address lines
PORTH = (PORTH & 0xFC) | ((address & 0x0001)<<1) | ((address & 0x0002)>>1); // A0-A1
PORTD = (PORTD & 0xF0) | ((address & 0x0004)<<1) | ((address & 0x0008)>>1) | ((address & 0x0010)>>3) | ((address & 0x0020)>>5); // A2-A5
PORTA = ((address & 0x3FC0)>>6); // A6-A13
PORTC = (PORTC & 0x3F) | ((address & 0x4000)>>7) | ((address & 0x8000)>>9); // A14-A15
// Wait for a falling edge of the clock
while((PINE & 0x20));
// Pulse VMA over one clock cycle
// Set VMA ON
PORTG = PORTG | 0x20;
// Wait a full clock cycle to make sure data lines are ready
// (important for faster clocks)
// Wait while clock is low
while(!(PINE & 0x20));
// Wait for a falling edge of the clock
while((PINE & 0x20));
// Wait while clock is low
while(!(PINE & 0x20));
byte inputData;
inputData = (PINH & 0x78)>>3;
inputData |= (PINB & 0x70);
inputData |= PINJ << 7;
// Set VMA OFF
PORTG = PORTG & 0xDF;
// Set R/W to LOW
PORTE = (PORTE & 0xF7);
// Unset address lines
PORTH = (PORTH & 0xFC);
PORTD = (PORTD & 0xF0);
PORTA = 0;
PORTC = (PORTC & 0x3F);
return inputData;
}
void WaitClockCycle(int numCycles=1) {
for (int count=0; count<numCycles; count++) {
// Wait while clock is low
while(!(PINE & 0x20));
// Wait for a falling edge of the clock
while((PINE & 0x20));
}
}
#endif
void TestLightOn() {
BSOS_DataWrite(ADDRESS_U11_A_CONTROL, BSOS_DataRead(ADDRESS_U11_A_CONTROL) | 0x08);
}
void TestLightOff() {
BSOS_DataWrite(ADDRESS_U11_A_CONTROL, BSOS_DataRead(ADDRESS_U11_A_CONTROL) & 0xF7);
}
void InitializeU10PIA() {
// CA1 - Self Test Switch
// CB1 - zero crossing detector
// CA2 - NOR'd with display latch strobe
// CB2 - lamp strobe 1
// PA0-7 - output for switch bank, lamps, and BCD
// PB0-7 - switch returns
BSOS_DataWrite(ADDRESS_U10_A_CONTROL, 0x38);
// Set up U10A as output
BSOS_DataWrite(ADDRESS_U10_A, 0xFF);
// Set bit 3 to write data
BSOS_DataWrite(ADDRESS_U10_A_CONTROL, BSOS_DataRead(ADDRESS_U10_A_CONTROL)|0x04);
// Store F0 in U10A Output
BSOS_DataWrite(ADDRESS_U10_A, 0xF0);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, 0x33);
// Set up U10B as input
BSOS_DataWrite(ADDRESS_U10_B, 0x00);
// Set bit 3 so future reads will read data
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, BSOS_DataRead(ADDRESS_U10_B_CONTROL)|0x04);
}
#ifdef BALLY_STERN_OS_USE_DIP_SWITCHES
void ReadDipSwitches() {
byte backupU10A = BSOS_DataRead(ADDRESS_U10_A);
byte backupU10BControl = BSOS_DataRead(ADDRESS_U10_B_CONTROL);
// Turn on Switch strobe 5 & Read Switches
BSOS_DataWrite(ADDRESS_U10_A, 0x20);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, backupU10BControl & 0xF7);
// Wait for switch capacitors to charge
delayMicroseconds(BSOS_SWITCH_DELAY_IN_MICROSECONDS);
DipSwitches[0] = BSOS_DataRead(ADDRESS_U10_B);
// Turn on Switch strobe 6 & Read Switches
BSOS_DataWrite(ADDRESS_U10_A, 0x40);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, backupU10BControl & 0xF7);
// Wait for switch capacitors to charge
delayMicroseconds(BSOS_SWITCH_DELAY_IN_MICROSECONDS);
DipSwitches[1] = BSOS_DataRead(ADDRESS_U10_B);
// Turn on Switch strobe 7 & Read Switches
BSOS_DataWrite(ADDRESS_U10_A, 0x80);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, backupU10BControl & 0xF7);
// Wait for switch capacitors to charge
delayMicroseconds(BSOS_SWITCH_DELAY_IN_MICROSECONDS);
DipSwitches[2] = BSOS_DataRead(ADDRESS_U10_B);
// Turn on U10 CB2 (strobe 8) and read switches
BSOS_DataWrite(ADDRESS_U10_A, 0x00);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, backupU10BControl | 0x08);
// Wait for switch capacitors to charge
delayMicroseconds(BSOS_SWITCH_DELAY_IN_MICROSECONDS);
DipSwitches[3] = BSOS_DataRead(ADDRESS_U10_B);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, backupU10BControl);
BSOS_DataWrite(ADDRESS_U10_A, backupU10A);
}
#endif
void InitializeU11PIA() {
// CA1 - Display interrupt generator
// CB1 - test connector pin 32
// CA2 - lamp strobe 2
// CB2 - solenoid bank select
// PA0-7 - display digit enable
// PB0-7 - solenoid data
BSOS_DataWrite(ADDRESS_U11_A_CONTROL, 0x31);
// Set up U11A as output
BSOS_DataWrite(ADDRESS_U11_A, 0xFF);
// Set bit 3 to write data
BSOS_DataWrite(ADDRESS_U11_A_CONTROL, BSOS_DataRead(ADDRESS_U11_A_CONTROL)|0x04);
// Store 00 in U11A Output
BSOS_DataWrite(ADDRESS_U11_A, 0x00);
BSOS_DataWrite(ADDRESS_U11_B_CONTROL, 0x30);
// Set up U11B as output
BSOS_DataWrite(ADDRESS_U11_B, 0xFF);
// Set bit 3 so future reads will read data
BSOS_DataWrite(ADDRESS_U11_B_CONTROL, BSOS_DataRead(ADDRESS_U11_B_CONTROL)|0x04);
// Store 9F in U11B Output
BSOS_DataWrite(ADDRESS_U11_B, DEFAULT_SOLENOID_STATE);
CurrentSolenoidByte = DEFAULT_SOLENOID_STATE;
}
int SpaceLeftOnSwitchStack() {
if (SwitchStackFirst>=SWITCH_STACK_SIZE || SwitchStackLast>=SWITCH_STACK_SIZE) return 0;
if (SwitchStackLast>=SwitchStackFirst) return ((SWITCH_STACK_SIZE-1) - (SwitchStackLast-SwitchStackFirst));
return (SwitchStackFirst - SwitchStackLast) - 1;
}
void PushToSwitchStack(byte switchNumber) {
//if ((switchNumber>=MAX_NUM_SWITCHES && switchNumber!=SW_SELF_TEST_SWITCH)) return;
if (switchNumber==SWITCH_STACK_EMPTY) return;
// If the switch stack last index is out of range, then it's an error - return
if (SpaceLeftOnSwitchStack()==0) return;
// Self test is a special case - there's no good way to debounce it
// so if it's already first on the stack, ignore it
if (switchNumber==SW_SELF_TEST_SWITCH) {
if (SwitchStackLast!=SwitchStackFirst && SwitchStack[SwitchStackFirst]==SW_SELF_TEST_SWITCH) return;
}
SwitchStack[SwitchStackLast] = switchNumber;
SwitchStackLast += 1;
if (SwitchStackLast==SWITCH_STACK_SIZE) {
// If the end index is off the end, then wrap
SwitchStackLast = 0;
}
}
void BSOS_PushToSwitchStack(byte switchNumber) {
PushToSwitchStack(switchNumber);
}
byte BSOS_PullFirstFromSwitchStack() {
// If first and last are equal, there's nothing on the stack
if (SwitchStackFirst==SwitchStackLast) return SWITCH_STACK_EMPTY;
byte retVal = SwitchStack[SwitchStackFirst];
SwitchStackFirst += 1;
if (SwitchStackFirst>=SWITCH_STACK_SIZE) SwitchStackFirst = 0;
return retVal;
}
boolean BSOS_ReadSingleSwitchState(byte switchNum) {
if (switchNum>=MAX_NUM_SWITCHES) return false;
int switchByte = switchNum/8;
int switchBit = switchNum%8;
if ( ((SwitchesNow[switchByte])>>switchBit) & 0x01 ) return true;
else return false;
}
int SpaceLeftOnSolenoidStack() {
if (SolenoidStackFirst>=SOLENOID_STACK_SIZE || SolenoidStackLast>=SOLENOID_STACK_SIZE) return 0;
if (SolenoidStackLast>=SolenoidStackFirst) return ((SOLENOID_STACK_SIZE-1) - (SolenoidStackLast-SolenoidStackFirst));
return (SolenoidStackFirst - SolenoidStackLast) - 1;
}
void BSOS_PushToSolenoidStack(byte solenoidNumber, byte numPushes, boolean disableOverride) {
if (solenoidNumber>14) return;
// if the solenoid stack is disabled and this isn't an override push, then return
if (!disableOverride && !SolenoidStackEnabled) return;
// If the solenoid stack last index is out of range, then it's an error - return
if (SpaceLeftOnSolenoidStack()==0) return;
for (int count=0; count<numPushes; count++) {
SolenoidStack[SolenoidStackLast] = solenoidNumber;
SolenoidStackLast += 1;
if (SolenoidStackLast==SOLENOID_STACK_SIZE) {
// If the end index is off the end, then wrap
SolenoidStackLast = 0;
}
// If the stack is now full, return
if (SpaceLeftOnSolenoidStack()==0) return;
}
}
void PushToFrontOfSolenoidStack(byte solenoidNumber, byte numPushes) {
// If the stack is full, return
if (SpaceLeftOnSolenoidStack()==0 || !SolenoidStackEnabled) return;
for (int count=0; count<numPushes; count++) {
if (SolenoidStackFirst==0) SolenoidStackFirst = SOLENOID_STACK_SIZE-1;
else SolenoidStackFirst -= 1;
SolenoidStack[SolenoidStackFirst] = solenoidNumber;
if (SpaceLeftOnSolenoidStack()==0) return;
}
}
byte PullFirstFromSolenoidStack() {
// If first and last are equal, there's nothing on the stack
if (SolenoidStackFirst==SolenoidStackLast) return SOLENOID_STACK_EMPTY;
byte retVal = SolenoidStack[SolenoidStackFirst];
SolenoidStackFirst += 1;
if (SolenoidStackFirst>=SOLENOID_STACK_SIZE) SolenoidStackFirst = 0;
return retVal;
}
boolean BSOS_PushToTimedSolenoidStack(byte solenoidNumber, byte numPushes, unsigned long whenToFire, boolean disableOverride) {
for (int count=0; count<TIMED_SOLENOID_STACK_SIZE; count++) {
if (!TimedSolenoidStack[count].inUse) {
TimedSolenoidStack[count].inUse = true;
TimedSolenoidStack[count].pushTime = whenToFire;
TimedSolenoidStack[count].disableOverride = disableOverride;
TimedSolenoidStack[count].solenoidNumber = solenoidNumber;
TimedSolenoidStack[count].numPushes = numPushes;
return true;
}
}
return false;
}
void BSOS_UpdateTimedSolenoidStack(unsigned long curTime) {
for (int count=0; count<TIMED_SOLENOID_STACK_SIZE; count++) {
if (TimedSolenoidStack[count].inUse && TimedSolenoidStack[count].pushTime<curTime) {
BSOS_PushToSolenoidStack(TimedSolenoidStack[count].solenoidNumber, TimedSolenoidStack[count].numPushes, TimedSolenoidStack[count].disableOverride);
TimedSolenoidStack[count].inUse = false;
}
}
}
volatile int numberOfU10Interrupts = 0;
volatile int numberOfU11Interrupts = 0;
volatile byte InsideZeroCrossingInterrupt = 0;
#if defined (BALLY_STERN_OS_SOFTWARE_DISPLAY_INTERRUPT)
ISR(TIMER1_COMPA_vect) { //This is the interrupt request
// Backup U10A
byte backupU10A = BSOS_DataRead(ADDRESS_U10_A);
// Disable lamp decoders & strobe latch
BSOS_DataWrite(ADDRESS_U10_A, 0xFF);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, BSOS_DataRead(ADDRESS_U10_B_CONTROL) | 0x08);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, BSOS_DataRead(ADDRESS_U10_B_CONTROL) & 0xF7);
#ifdef BALLY_STERN_OS_USE_AUX_LAMPS
// Also park the aux lamp board
BSOS_DataWrite(ADDRESS_U11_A_CONTROL, BSOS_DataRead(ADDRESS_U11_A_CONTROL) | 0x08);
BSOS_DataWrite(ADDRESS_U11_A_CONTROL, BSOS_DataRead(ADDRESS_U11_A_CONTROL) & 0xF7);
#endif
// Blank Displays
BSOS_DataWrite(ADDRESS_U10_A_CONTROL, BSOS_DataRead(ADDRESS_U10_A_CONTROL) & 0xF7);
BSOS_DataWrite(ADDRESS_U11_A, (BSOS_DataRead(ADDRESS_U11_A) & 0x03) | 0x01);
BSOS_DataWrite(ADDRESS_U10_A, 0x0F);
// Write current display digits to 5 displays
for (int displayCount=0; displayCount<5; displayCount++) {
if (CurrentDisplayDigit<BALLY_STERN_OS_NUM_DIGITS) {
// The BCD for this digit is in b4-b7, and the display latch strobes are in b0-b3 (and U11A:b0)
byte displayDataByte = ((DisplayDigits[displayCount][CurrentDisplayDigit])<<4) | 0x0F;
byte displayEnable = ((DisplayDigitEnable[displayCount])>>CurrentDisplayDigit)&0x01;
// if this digit shouldn't be displayed, then set data lines to 0xFX so digit will be blank
if (!displayEnable) displayDataByte = 0xFF;
#ifdef BALLY_STERN_OS_DIMMABLE_DISPLAYS
if (DisplayDim[displayCount] && DisplayOffCycle) displayDataByte = 0xFF;
#endif
// Set low the appropriate latch strobe bit
if (displayCount<4) {
displayDataByte &= ~(0x01<<displayCount);
}
// Write out the digit & strobe (if it's 0-3)
BSOS_DataWrite(ADDRESS_U10_A, displayDataByte);
if (displayCount==4) {
// Strobe #5 latch on U11A:b0
BSOS_DataWrite(ADDRESS_U11_A, BSOS_DataRead(ADDRESS_U11_A) & 0xFE);
}
// Need to delay a little to make sure the strobe is low for long enough
WaitClockCycle(4);
// Put the latch strobe bits back high
if (displayCount<4) {
displayDataByte |= 0x0F;
BSOS_DataWrite(ADDRESS_U10_A, displayDataByte);
} else {
BSOS_DataWrite(ADDRESS_U11_A, BSOS_DataRead(ADDRESS_U11_A) | 0x01);
// Set proper display digit enable
#ifdef BALLY_STERN_OS_USE_7_DIGIT_DISPLAYS
byte displayDigitsMask = (0x02<<CurrentDisplayDigit) | 0x01;
#else
byte displayDigitsMask = (0x04<<CurrentDisplayDigit) | 0x01;
#endif
BSOS_DataWrite(ADDRESS_U11_A, displayDigitsMask);
}
}
}
// Stop Blanking (current digits are all latched and ready)
BSOS_DataWrite(ADDRESS_U10_A_CONTROL, BSOS_DataRead(ADDRESS_U10_A_CONTROL) | 0x08);
// Restore 10A from backup
BSOS_DataWrite(ADDRESS_U10_A, backupU10A);
CurrentDisplayDigit = CurrentDisplayDigit + 1;
if (CurrentDisplayDigit>=BALLY_STERN_OS_NUM_DIGITS) {
CurrentDisplayDigit = 0;
DisplayOffCycle ^= true;
}
}
void InterruptService3() {
byte u10AControl = BSOS_DataRead(ADDRESS_U10_A_CONTROL);
if (u10AControl & 0x80) {
// self test switch
if (BSOS_DataRead(ADDRESS_U10_A_CONTROL) & 0x80) PushToSwitchStack(SW_SELF_TEST_SWITCH);
BSOS_DataRead(ADDRESS_U10_A);
}
// If we get a weird interupt from U11B, clear it
byte u11BControl = BSOS_DataRead(ADDRESS_U11_B_CONTROL);
if (u11BControl & 0x80) {
BSOS_DataRead(ADDRESS_U11_B);
}
byte u11AControl = BSOS_DataRead(ADDRESS_U11_A_CONTROL);
byte u10BControl = BSOS_DataRead(ADDRESS_U10_B_CONTROL);
// If the interrupt bit on the display interrupt is on, do the display refresh
if (u11AControl & 0x80) {
BSOS_DataRead(ADDRESS_U11_A);
numberOfU11Interrupts+=1;
}
// If the IRQ bit of U10BControl is set, do the Zero-crossing interrupt handler
if ((u10BControl & 0x80) && (InsideZeroCrossingInterrupt==0)) {
InsideZeroCrossingInterrupt = InsideZeroCrossingInterrupt + 1;
byte u10BControlLatest = BSOS_DataRead(ADDRESS_U10_B_CONTROL);
// Backup contents of U10A
byte backup10A = BSOS_DataRead(ADDRESS_U10_A);
// Latch 0xFF separately without interrupt clear
BSOS_DataWrite(ADDRESS_U10_A, 0xFF);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, BSOS_DataRead(ADDRESS_U10_B_CONTROL) | 0x08);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, BSOS_DataRead(ADDRESS_U10_B_CONTROL) & 0xF7);
// Read U10B to clear interrupt
BSOS_DataRead(ADDRESS_U10_B);
// Turn off U10BControl interrupts
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, 0x30);
// Copy old switch values
byte switchCount;
byte startingClosures;
byte validClosures;
for (switchCount=0; switchCount<NUM_SWITCH_BYTES; switchCount++) {
SwitchesMinus2[switchCount] = SwitchesMinus1[switchCount];
SwitchesMinus1[switchCount] = SwitchesNow[switchCount];
// Enable switch strobe
#ifdef BSOS_USE_EXTENDED_SWITCHES_ON_PB4
if (switchCount<NUM_SWITCH_BYTES_ON_U10_PORT_A) {
BSOS_DataWrite(ADDRESS_U10_A, 0x01<<switchCount);
} else {
BSOS_SetContinuousSolenoidBit(true, 0x10);
}
#else
BSOS_DataWrite(ADDRESS_U10_A, 0x01<<switchCount);
#endif
// Turn off U10:CB2 if it's on (because it strobes the last bank of dip switches
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, 0x34);
// Delay for switch capacitors to charge
delayMicroseconds(BSOS_SWITCH_DELAY_IN_MICROSECONDS);
// Read the switches
SwitchesNow[switchCount] = BSOS_DataRead(ADDRESS_U10_B);
//Unset the strobe
BSOS_DataWrite(ADDRESS_U10_A, 0x00);
#ifdef BSOS_USE_EXTENDED_SWITCHES_ON_PB4
BSOS_SetContinuousSolenoidBit(false, 0x10);
#endif
// Some switches need to trigger immediate closures (bumpers & slings)
startingClosures = (SwitchesNow[switchCount]) & (~SwitchesMinus1[switchCount]);
boolean immediateSolenoidFired = false;
// If one of the switches is starting to close (off, on)
if (startingClosures) {
// Loop on bits of switch byte
for (byte bitCount=0; bitCount<8 && immediateSolenoidFired==false; bitCount++) {
// If this switch bit is closed
if (startingClosures&0x01) {
byte startingSwitchNum = switchCount*8 + bitCount;
// Loop on immediate switch data
for (int immediateSwitchCount=0; immediateSwitchCount<NumGamePrioritySwitches && immediateSolenoidFired==false; immediateSwitchCount++) {
// If this switch requires immediate action
if (GameSwitches && startingSwitchNum==GameSwitches[immediateSwitchCount].switchNum) {
// Start firing this solenoid (just one until the closure is validate
PushToFrontOfSolenoidStack(GameSwitches[immediateSwitchCount].solenoid, 1);
immediateSolenoidFired = true;
}
}
}
startingClosures = startingClosures>>1;
}
}
immediateSolenoidFired = false;
validClosures = (SwitchesNow[switchCount] & SwitchesMinus1[switchCount]) & ~SwitchesMinus2[switchCount];
// If there is a valid switch closure (off, on, on)
if (validClosures) {
// Loop on bits of switch byte
for (byte bitCount=0; bitCount<8; bitCount++) {
// If this switch bit is closed
if (validClosures&0x01) {
byte validSwitchNum = switchCount*8 + bitCount;
// Loop through all switches and see what's triggered
for (int validSwitchCount=0; validSwitchCount<NumGameSwitches; validSwitchCount++) {
// If we've found a valid closed switch
if (GameSwitches && GameSwitches[validSwitchCount].switchNum==validSwitchNum) {
// If we're supposed to trigger a solenoid, then do it
if (GameSwitches[validSwitchCount].solenoid!=SOL_NONE) {
if (validSwitchCount<NumGamePrioritySwitches && immediateSolenoidFired==false) {
PushToFrontOfSolenoidStack(GameSwitches[validSwitchCount].solenoid, GameSwitches[validSwitchCount].solenoidHoldTime);
} else {
BSOS_PushToSolenoidStack(GameSwitches[validSwitchCount].solenoid, GameSwitches[validSwitchCount].solenoidHoldTime);
}
} // End if this is a real solenoid
} // End if this is a switch in the switch table
} // End loop on switches in switch table
// Push this switch to the game rules stack
PushToSwitchStack(validSwitchNum);
}
validClosures = validClosures>>1;
}
}
// There are no port reads or writes for the rest of the loop,
// so we can allow the display interrupt to fire
interrupts();
// Wait so total delay will allow lamp SCRs to get to the proper voltage
delayMicroseconds(BSOS_TIMING_LOOP_PADDING_IN_MICROSECONDS);
noInterrupts();
}
BSOS_DataWrite(ADDRESS_U10_A, backup10A);
if (NumCyclesBeforeRevertingSolenoidByte!=0) {
NumCyclesBeforeRevertingSolenoidByte -= 1;
if (NumCyclesBeforeRevertingSolenoidByte==0) {
CurrentSolenoidByte |= RevertSolenoidBit;
RevertSolenoidBit = 0x00;
}
}
// If we need to turn off momentary solenoids, do it first
byte momentarySolenoidAtStart = PullFirstFromSolenoidStack();
if (momentarySolenoidAtStart!=SOLENOID_STACK_EMPTY) {
CurrentSolenoidByte = (CurrentSolenoidByte&0xF0) | momentarySolenoidAtStart;
BSOS_DataWrite(ADDRESS_U11_B, CurrentSolenoidByte);
} else {
CurrentSolenoidByte = (CurrentSolenoidByte&0xF0) | SOL_NONE;
BSOS_DataWrite(ADDRESS_U11_B, CurrentSolenoidByte);
}
#ifndef BALLY_STERN_OS_USE_AUX_LAMPS
for (int lampBitCount = 0; lampBitCount<BSOS_NUM_LAMP_BITS; lampBitCount++) {
byte lampData = 0xF0 + lampBitCount;
interrupts();
BSOS_DataWrite(ADDRESS_U10_A, 0xFF);
noInterrupts();
// Latch address & strobe
BSOS_DataWrite(ADDRESS_U10_A, lampData);
#ifdef BSOS_SLOW_DOWN_LAMP_STROBE
WaitClockCycle();
#endif
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, 0x38);
#ifdef BSOS_SLOW_DOWN_LAMP_STROBE
WaitClockCycle();
#endif
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, 0x30);
#ifdef BSOS_SLOW_DOWN_LAMP_STROBE
WaitClockCycle();
#endif
// Use the inhibit lines to set the actual data to the lamp SCRs
// (here, we don't care about the lower nibble because the address was already latched)
byte lampOutput = LampStates[lampBitCount];
// Every other time through the cycle, we OR in the dim variable
// in order to dim those lights
if (numberOfU10Interrupts%DimDivisor1) lampOutput |= LampDim0[lampBitCount];
if (numberOfU10Interrupts%DimDivisor2) lampOutput |= LampDim1[lampBitCount];
BSOS_DataWrite(ADDRESS_U10_A, lampOutput);
#ifdef BSOS_SLOW_DOWN_LAMP_STROBE
WaitClockCycle();
#endif
}
// Latch 0xFF separately without interrupt clear
BSOS_DataWrite(ADDRESS_U10_A, 0xFF);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, BSOS_DataRead(ADDRESS_U10_B_CONTROL) | 0x08);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, BSOS_DataRead(ADDRESS_U10_B_CONTROL) & 0xF7);
#else
for (int lampBitCount=0; lampBitCount<15; lampBitCount++) {
byte lampData = 0xF0 + lampBitCount;
interrupts();
BSOS_DataWrite(ADDRESS_U10_A, 0xFF);
noInterrupts();
// Latch address & strobe
BSOS_DataWrite(ADDRESS_U10_A, lampData);
#ifdef BSOS_SLOW_DOWN_LAMP_STROBE
WaitClockCycle();
#endif
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, 0x38);
#ifdef BSOS_SLOW_DOWN_LAMP_STROBE
WaitClockCycle();
#endif
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, 0x30);
#ifdef BSOS_SLOW_DOWN_LAMP_STROBE
WaitClockCycle();
#endif
// Use the inhibit lines to set the actual data to the lamp SCRs
// (here, we don't care about the lower nibble because the address was already latched)
byte lampOutput = LampStates[lampBitCount];
// Every other time through the cycle, we OR in the dim variable
// in order to dim those lights
if (numberOfU10Interrupts%DimDivisor1) lampOutput |= LampDim0[lampBitCount];
if (numberOfU10Interrupts%DimDivisor2) lampOutput |= LampDim1[lampBitCount];
BSOS_DataWrite(ADDRESS_U10_A, lampOutput);
#ifdef BSOS_SLOW_DOWN_LAMP_STROBE
WaitClockCycle();
#endif
}
// Latch 0xFF separately without interrupt clear
// to park 0xFF in main lamp board
BSOS_DataWrite(ADDRESS_U10_A, 0xFF);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, BSOS_DataRead(ADDRESS_U10_B_CONTROL) | 0x08);
BSOS_DataWrite(ADDRESS_U10_B_CONTROL, BSOS_DataRead(ADDRESS_U10_B_CONTROL) & 0xF7);
for (int lampBitCount=15; lampBitCount<22; lampBitCount++) {
byte lampOutput = (LampStates[lampBitCount]&0xF0) | (lampBitCount-15);
// Every other time through the cycle, we OR in the dim variable
// in order to dim those lights
if (numberOfU10Interrupts%DimDivisor1) lampOutput |= LampDim0[lampBitCount];
if (numberOfU10Interrupts%DimDivisor2) lampOutput |= LampDim1[lampBitCount];
interrupts();
BSOS_DataWrite(ADDRESS_U10_A, 0xFF);
noInterrupts();
BSOS_DataWrite(ADDRESS_U10_A, lampOutput | 0xF0);
BSOS_DataWrite(ADDRESS_U11_A_CONTROL, BSOS_DataRead(ADDRESS_U11_A_CONTROL) | 0x08);
BSOS_DataWrite(ADDRESS_U11_A_CONTROL, BSOS_DataRead(ADDRESS_U11_A_CONTROL) & 0xF7);
BSOS_DataWrite(ADDRESS_U10_A, lampOutput);
}
BSOS_DataWrite(ADDRESS_U10_A, 0xFF);
BSOS_DataWrite(ADDRESS_U11_A_CONTROL, BSOS_DataRead(ADDRESS_U11_A_CONTROL) | 0x08);
BSOS_DataWrite(ADDRESS_U11_A_CONTROL, BSOS_DataRead(ADDRESS_U11_A_CONTROL) & 0xF7);