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flappybird.py
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flappybird.py
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#!/usr/bin/env python
import pygame
from pygame.locals import * # noqa
import sys
import random
import socket
#import Theft
import re
import select
import math
pygame.mixer.init(44100, -16,2,2048)
pygame.mixer.music.load("music.wav")
pygame.mixer.music.play(-1)
falling_sound = pygame.mixer.Sound("falling.wav")
port = 7000
server = socket.socket(socket.AF_INET6, socket.SOCK_DGRAM)
server.bind(('', port))
server.setblocking(0)
class FlappyBird:
def __init__(self):
self.screen = pygame.display.set_mode((400, 708))
self.bird = pygame.Rect(65, 50, 50, 50)
self.background = pygame.image.load("assets/background.png").convert()
self.birdSprites = [pygame.image.load("assets/1.png").convert_alpha(),
pygame.image.load("assets/2.png").convert_alpha(),
pygame.image.load("assets/dead.png")]
self.wallUp = pygame.image.load("assets/bottom.png").convert_alpha()
self.wallDown = pygame.image.load("assets/top.png").convert_alpha()
self.start_img = pygame.image.load("assets/start.png").convert_alpha()
self.get_ready_img = pygame.image.load("assets/get_ready.png").convert_alpha()
self.gap = 200
self.wallx = 400
self.birdY = 350
self.jump = 0
self.jumpSpeed = 10
self.gravity = 5
self.dead = False
self.sprite = 0
self.counter = 0
self.offset = random.randint(-110, 110)
self.state = "start"
self.font = 0
self.clock = 0
def updateWalls(self):
self.wallx -= 2
if self.wallx < -80:
self.wallx = 400
self.counter += 1
self.offset = random.randint(-110, 110)
def birdUpdate(self):
if self.jump:
self.jumpSpeed -= 1
self.birdY -= self.jumpSpeed
self.jump -= 1
else:
self.birdY += self.gravity
self.gravity += 0.2
self.bird[1] = self.birdY
upRect = pygame.Rect(self.wallx,
360 + self.gap - self.offset + 10,
self.wallUp.get_width() - 10,
self.wallUp.get_height())
downRect = pygame.Rect(self.wallx,
0 - self.gap - self.offset - 10,
self.wallDown.get_width() - 10,
self.wallDown.get_height())
if upRect.colliderect(self.bird):
self.dead = True
if downRect.colliderect(self.bird):
self.dead = True
if not 0 < self.bird[1] < 720:
self.bird[1] = 50
self.birdY = 50
self.dead = False
self.wallx = 400
self.offset = random.randint(-110, 110)
self.gravity = 5
self.state = "end"
def play(self):
self.screen.fill((255, 255, 255))
self.screen.blit(self.background, (0, 0))
self.screen.blit(self.wallUp,
(self.wallx, 360 + self.gap - self.offset))
self.screen.blit(self.wallDown,
(self.wallx, 0 - self.gap - self.offset))
self.screen.blit(self.font.render(str(self.counter),
-1,
(255, 255, 255)),
(200, 50))
if self.dead:
self.sprite = 2
pygame.mixer.Sound.play(falling_sound)
elif self.jump:
self.sprite = 1
self.screen.blit(self.birdSprites[self.sprite], (70, self.birdY))
if not self.dead:
self.sprite = 0
self.updateWalls()
self.birdUpdate()
def start_screen (self):
self.screen.fill((255, 0, 0))
self.screen.blit(self.start_img, (0, 0))
get_ready_x = 30 + 20 * math.sin(pygame.time.get_ticks() / 500.0)
get_ready_y = 170 + 10 * math.sin(pygame.time.get_ticks() / 150.0)
self.screen.blit(self.get_ready_img, (get_ready_x, get_ready_y))
self.screen.blit(self.font.render(str(self.counter),
-1,
(255, 255, 255)),
(180, 80))
def run(self):
self.clock = pygame.time.Clock()
pygame.font.init()
self.font = pygame.font.SysFont("Arial", 50)
while True:
self.clock.tick(60)
readable, writable, errored = select.select([server], [], [], 0)
for s in readable:
if s is server:
data, addr = server.recvfrom(1024)
if data:
rpt = Theft.Theft(data=data, data_length=len(data))
if (rpt.get_sender() ==2 and rpt.get_stolen() == 1) and not self.dead:
self.jump = 17
self.gravity = 5
self.jumpSpeed = 10
if (rpt.get_sender() ==3 and rpt.get_humidity() > 2000) and not self.dead:
self.gap = 160
elif (rpt.get_sender() ==3 and rpt.get_humidity() < 2000):
self.gap = 200
if (rpt.get_sender() ==2 and rpt.get_button() == 1):
self.state = "play"
self.counter = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN and not self.dead:
self.jump = 17
self.gravity = 5
self.jumpSpeed = 10
if event.type == pygame.MOUSEBUTTONDOWN:
if self.state == 'end':
self.state = 'start'
else:
self.state = "play"
self.counter = 0
if self.state == "end":
self.screen.fill((0, 0, 0))
self.screen.blit(self.font.render("You Died: " + str(self.counter),
-1,
(255, 255, 255)),
(50, 50))
if self.state == "play":
self.play()
if self.state == "start":
self.start_screen();
pygame.display.update()
if __name__ == "__main__":
FlappyBird().run()