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1880: Order of companies in status window #242

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slapphappyjazz opened this issue Jun 14, 2020 · 5 comments
Open

1880: Order of companies in status window #242

slapphappyjazz opened this issue Jun 14, 2020 · 5 comments
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@slapphappyjazz
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In 1880, the order of operation of companies is determined by their par price. It would be nice if the status window was updated (at the end of each SR?) to show the companies in the order of operation (with non-started companies at the bottom).
The status window does show this information in the bar on the right, which is useful, but there is cognitive overhead in mapping the order in that bar to the order in the main part of the window.

@neutronc
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@erik-vos @blentz hows that handled in 1830 or others with dynamic orders of appearance ? have we that dynamic handling already ? If so where did i make the mistake ?

@erik-vos
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To my knowledge, the company order in the Game Status window never changes, at least it does not in 1830. Only the OR Window sequence gets updated. I suppose that the "bar on the right" is unique to 1880.

@jklap
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jklap commented Jun 16, 2020

This feels like a configuration option for me-- while I can see how the re-order might be helpful for some to parse the data I can also see value in having it in a fixed order for the exact reason mentioned-- cognitive overhead. I think this would be better handled by a rethink of the company order overall. I believe there was a mention of looking into giving the user the ability to sort companies by any of the columns-- think this would be implemented as a part of that

@slapphappyjazz
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The order or companies manifests in a very particular fashion in 1880. For sorting by columns to work in 1880, you would need to add a new column that showed the order of operation, because it is fixed at the time the company is launched.

@jklap
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jklap commented Jun 16, 2020

Thanks @slapphappyjazz for the detail. For clarity I was really talking about the logic/code to handle the ability to allow for displaying companies in different orders vs the logic that handles which order they actually end up in, ie once that "base" functionality has been built then adding implementations, such as for 1880, would/could be game specific.

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