diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index 65380a523..054e31dfa 100644 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -63,7 +63,7 @@ public class TShock : TerrariaPlugin /// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info. public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version; /// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions. - public static readonly string VersionCodename = "Thank you, everyone, for your support of TShock all these years! <3"; + public static readonly string VersionCodename = "Intensity"; /// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins). public static string SavePath = "tshock"; diff --git a/TShockAPI/TShockAPI.csproj b/TShockAPI/TShockAPI.csproj index 7bc42215d..a37317092 100644 --- a/TShockAPI/TShockAPI.csproj +++ b/TShockAPI/TShockAPI.csproj @@ -18,11 +18,11 @@ Also, be sure to release on github with the exact assembly version tag as below so that the update manager works correctly (via the Github releases api and mimic) --> - 5.1.3 + 5.2.0 TShock for Terraria Pryaxis & TShock Contributors TShockAPI - Copyright © Pryaxis & TShock Contributors 2011-2022 + Copyright © Pryaxis & TShock Contributors 2011-2023 True GPL-3.0-or-later diff --git a/TerrariaServerAPI b/TerrariaServerAPI index e0e2df24d..8a3fffd71 160000 --- a/TerrariaServerAPI +++ b/TerrariaServerAPI @@ -1 +1 @@ -Subproject commit e0e2df24dbc618683cc75595c59bf7f88acada08 +Subproject commit 8a3fffd71db401736ea80619122c70c449c10ff3 diff --git a/docs/changelog.md b/docs/changelog.md index c4a95d142..3f64f3554 100644 --- a/docs/changelog.md +++ b/docs/changelog.md @@ -78,7 +78,10 @@ Use past tense when adding new entries; sign your name off when you add or chang * If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. --> ## Upcoming changes -* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team.(@CelestialAnarchy, #2617, @ATFGK) +Your changes could be here! + +## TShock 5.2 +* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK) * Corrected and updated deserialization of the following packets (@ATFGK): * `ProjectileNew`: Read the third `AI` value. * Before this change, it was previously possible for the projectile damage limit to falsely trigger, such as when using the Terra Balde and Fire Gauntlet together.