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CameraTransition.cs
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CameraTransition.cs
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using UnityEngine;
using System.Collections;
public class CameraTransition : MonoBehaviour
{
public Camera mainCamera;
public Camera bookstoreCamera;
public GameObject gameUI;
public GameObject prompt;
private float targetAmountX = -43.5f;
private float targetAmountY = -10.8f;
public float allowedTargetAcc = 30f;
public GameObject player;
public GameObject signaler;
private bool bookStoreCameraOn = false;
private void Update()
{
if (Input.GetMouseButtonDown(1) && Vector3.Distance(player.transform.position, signaler.transform.position) < 1)
{
prompt.SetActive(false);
gameUI.SetActive(false);
ShowBookstoreView();
bookStoreCameraOn = true;
}
if (UnityEditor.TransformUtils.GetInspectorRotation(bookstoreCamera.transform).y > targetAmountY - allowedTargetAcc &&
UnityEditor.TransformUtils.GetInspectorRotation(bookstoreCamera.transform).y < targetAmountY + allowedTargetAcc &&
UnityEditor.TransformUtils.GetInspectorRotation(bookstoreCamera.transform).x > targetAmountX - allowedTargetAcc &&
UnityEditor.TransformUtils.GetInspectorRotation(bookstoreCamera.transform).x < targetAmountY + allowedTargetAcc &&
bookStoreCameraOn)
{
gameUI.SetActive(true);
ShowMainCameraView();
bookStoreCameraOn = false;
}
}
public void ShowBookstoreView()
{
mainCamera.enabled = false;
bookstoreCamera.enabled = true;
}
public void ShowMainCameraView()
{
mainCamera.enabled = true;
bookstoreCamera.enabled = false;
}
}