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[suggestions]the problem of no "Z axis" for FTL movement orders #12

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whismerhill opened this issue Jan 24, 2021 · 3 comments
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@whismerhill
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whismerhill commented Jan 24, 2021

Pretty much I'd suggest either :

  • find a way to implement a new control mechanism but that might be too hard to implement ? (I have no idea)
  • alternatively make all "empty space destination movement" near a system be drawn toward the plane of that system
  • alternatively change all galaxy/game generation settings to "flatten" by default

EDIT: since this feature exist in normal movement, can it be adapted to FTL as well ?

@Skeletonxf
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movement orders have z axis controls, you just need to hold down right click

@whismerhill
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whismerhill commented Jan 24, 2021

movement orders have z axis controls, you just need to hold down right click

holding down right click changes the camera panning???
which doesn't really help when trying to control what's the destination precisely ?

example: if you look at the galaxy from the horizontal axis, then you can indeed choose the height of the destination, however you'll still have an innacurate axis, just not the same one .... at least AFAIK

@whismerhill
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ok so turns out, you're right @Skeletonxf
but that feature of "z axis control" is missing from FTL movement

@whismerhill whismerhill changed the title [suggestions]the problem of no "Z axis" for movement orders [suggestions]the problem of no "Z axis" for FTL movement orders Jan 25, 2021
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