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Main_code_v2.ino
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Main_code_v2.ino
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//Main_code -> make weapon shoot into 4 directions -> 04.04.2022
#include "object.hh"
#include "Weapon.hh"
//MCUFRIEND_kbv tft;
#include "Fonts/FreeSans9pt7b.h"
#include "Fonts/FreeSans12pt7b.h"
#include "Fonts/FreeSerif12pt7b.h"
#include "FreeDefaultFonts.h"
//Colours
#
#define NAVY 0x000F
#define DARKGREEN 0x03E0
#define DARKCYAN 0x03EF
#define MAROON 0x7800
#define PURPLE 0x780F
#define OLIVE 0x7BE0
#define LIGHTGREY 0xC618
#define DARKGREY 0x7BEF
#define CYAN 0x07FF
#define MAGENTA 0xF81F
#define WHITE 0xFFFF
#define ORANGE 0xFD20
#define GREENYELLOW 0xAFE5
//#define PINK 0xF81F
//#define WIDTH 480
//#define HEIGHT 320
//
class Brick{
private:
// int id;
// int x;
// int y;
int brick_width;
int brick_height;
uint16_t color;
// Brick(int id,int x,int y,int brick_width,int brick_height){
//Brick(){
//// this->id = id;
//// this->x = x;
//// this->y = y;
// this->brick_width = brick_width;
// this->brick_height = brick_height;
// this->color = color;
// }
public:
Brick(int brick_width,int brick_height, uint16_t color){
// this->id = id;
// this->x = x;
// this->y = y;
this->brick_width = brick_width;
this->brick_height = brick_height;
this->color = color;
}
//Brick(int x,int y,int brick_width,int brick_height, char color){
//// this->id = id;
// this->x = x;
// this->y = y;
// this->brick_width = brick_width;
// this->brick_height = brick_height;
// this->color = color;
// }
void make_block(int x,int y){
tft.fillRect(x,y,this->brick_width,this->brick_height,this->color);
}
};
char arr[10][14] =
// {
// {'1','1','1','1','1','1','1','1','1','1','1','1','1','1'},
// {'1','0','0','0','0','1','1','1','1','0','0','0','0','1'},
// {'1','0','0','0','0','1','1','0','0','0','0','0','0','1'},
// {'1','1','1','0','0','0','0','0','0','0','0','0','0','1'},
// {'1','0','1','0','0','1','1','1','1','0','0','0','0','1'},
// {'1','0','1','0','0','1','1','1','1','0','0','0','0','1'},
// {'1','0','0','0','0','0','0','0','0','0','0','1','1','1'},
// {'1','0','0','0','0','0','0','1','1','0','0','0','0','1'},
// {'1','0','0','0','0','1','1','1','1','1','0','0','0','1'},
// {'1','1','1','1','1','1','1','1','1','1','1','1','1','1'}
// };
{
{'1','1','1','1','1','1','1','1','1','1','1','1','1','1'},
{'1','0','0','0','0','1','1','1','1','0','0','0','0','1'},
{'1','0','0','0','0','0','0','0','0','0','0','0','0','1'},
{'1','0','0','0','0','0','0','0','0','0','0','0','0','1'},
{'1','0','0','0','0','1','1','1','1','0','0','0','0','1'},
{'1','0','0','0','0','1','1','1','1','0','0','0','0','1'},
{'1','0','0','0','0','0','0','0','0','0','0','0','0','1'},
{'1','0','0','0','0','0','0','0','0','0','0','0','0','1'},
{'1','0','0','0','0','1','1','1','1','0','0','0','0','1'},
{'1','1','1','1','1','1','1','1','1','1','1','1','1','1'}
};
int arr_cords[10][14][5];
// Brick brick(30,30,'r');
Brick brick(30,30, WHITE);
void make_matrix(){
int len = 14;
int hight = 10;
//chaneged and put them in the fillRect
int boxW = 30;
int boxH = 30;
int counter_x, counter_y = 0;
for(int i= 0;i <hight; i++){
counter_y = i * (HEIGHT/hight);
tft.fillRect(0, counter_y,480,35,BLACK);
for (int j = 0;j<len;j++){
counter_x = j *(WIDTH/14)+5;
if (arr[i][j] == '1'){
arr_cords[i][j][0] = 1;
arr_cords[i][j][1] = counter_x;
arr_cords[i][j][2] = counter_y;
arr_cords[i][j][3] = boxW;
arr_cords[i][j][4] = boxH;
//tft.fillRect(counter_x,counter_y,boxW,boxH,RED);
brick.make_block(counter_x,counter_y);
}
}
}
}
void print_matrix_cords(){
for (int i = 0; i <10; i++){
for(int j = 0; j<14; j++){
if (arr_cords[i][j][0] == 1){
Serial.print(arr_cords[i][j][1]);
Serial.print(" | ");
Serial.print(arr_cords[i][j][2]);
Serial.print(" | ");
Serial.print(arr_cords[i][j][3]);
Serial.print(" | ");
Serial.print(arr_cords[i][j][4]);
Serial.print("\n");
}
else{
Serial.print("none\n ");
}
}
}
delay(500);
}
//void clear_message(int x,int y, int y,const char* message)
int col[8];
void showmsgXY(int x, int y, int sz, /*const GFXfont *f,*/ const char *msg, uint16_t r)
{
int16_t x1, y1;
uint16_t wid, ht;
//tft.setFont(f);
tft.setCursor(x, y);
tft.setTextColor(r);
tft.setTextSize(sz);
tft.print(msg);
}
void showlives(int x, int y, int sz, Object p1, Object p2, uint16_t c){
tft.setCursor(x, y);
tft.setTextColor(c);
tft.setTextSize(sz);
tft.print("RED - ");
tft.print(p1.get_lives());
tft.print(" BLUE - ");
tft.print(p2.get_lives());
// tft.setTextColor(WHITE);
}
//void message_lost(int x, int y, int sz, Object p1){
void message_lost(int x, int y, int sz, const char* player,uint16_t r){
tft.setCursor(x, y);
tft.setTextColor(r);
tft.setTextSize(sz);
tft.println(player);
tft.print(" lost!");
}
void setup() {
tft.reset();
Serial.begin(9600);
uint16_t ID = tft.readID();
tft.begin(ID);
tft.setRotation(1);
}
void loop() {
Object hero1(1,380,80,20,20,RED);
Object hero2(2,100,220,20,20,BLUE);
bool flag = true;
//restart cords of weapon after every restart
//also at the begginging put them near heros position
make_matrix();
//print_matrix_cords();
//Brick(){}
//Object hero1(1,380,80,20,20);
hero1.make_hero();
//hero1.make_weapon();
//Object hero2(2,100,220,20,20);
hero2.make_hero();
showlives(100, 100, 2,hero1,hero2, WHITE);
delay(2000);
showlives(100, 100, 2, hero1,hero2, BLACK);
delay(500);
flag = true;
int flag2 = true;
while(flag == true){
int sensorValueX1 = analogRead(A13);
int sensorValueY1 = analogRead(A14);
int sensorValueS1 = digitalRead(21);
// print out the value you read:
int sensorValueX2 = analogRead(A11);
int sensorValueY2 = analogRead(A12);
int sensorValueS2 = digitalRead(20);
delay(50);
if (sensorValueX1 >530 || sensorValueX1 < 500 || sensorValueY1 > 530 || sensorValueY1 < 500 || sensorValueS1 == 0 ){
if(sensorValueX1 >530 ){
hero1.hero_move_up(hero2);
if (sensorValueX2> 530 || sensorValueX2 < 490 || sensorValueY2 > 530 || sensorValueY2 < 490 || sensorValueS2 == 0) {
if(sensorValueX2 >530 ){
hero2.hero_move_up(hero1);
}
else if(sensorValueX2 < 490 ){
hero2.hero_move_down(hero1);
}
else if(sensorValueY2 > 530){
hero2.hero_move_right(hero1);
}
else if(sensorValueY2 < 490){
hero2.hero_move_left(hero1);
}
else if (sensorValueS2 == 0){
flag2 = hero2.bullet_right(hero1);
}
}
}
else if(sensorValueX1 < 500 ){
hero1.hero_move_down(hero2);
if (sensorValueX2> 530 || sensorValueX2 < 490 || sensorValueY2 > 530 || sensorValueY2 < 490 || sensorValueS2 == 0) {
if(sensorValueX2 >530 ){
hero2.hero_move_up(hero1);
}
else if(sensorValueX2 < 490 ){
hero2.hero_move_down(hero1);
}
else if(sensorValueY2 > 530){
hero2.hero_move_right(hero1);
}
else if(sensorValueY2 < 490){
hero2.hero_move_left(hero1);
}
else if (sensorValueS2 == 0){
flag2 = hero2.bullet_right(hero1);
}
}
}
else if(sensorValueY1 > 530){
hero1.hero_move_right(hero2);
if (sensorValueX2> 530 || sensorValueX2 < 490 || sensorValueY2 > 530 || sensorValueY2 < 490 || sensorValueS2 == 0) {
if(sensorValueX2 >530 ){
hero2.hero_move_up(hero1);
}
else if(sensorValueX2 < 490 ){
hero2.hero_move_down(hero1);
}
else if(sensorValueY2 > 530){
hero2.hero_move_right(hero1);
}
else if(sensorValueY2 < 490){
hero2.hero_move_left(hero1);
}
else if (sensorValueS2 == 0){
flag2 = hero2.bullet_right(hero1);
}
}
}
else if(sensorValueY1 < 500){
hero1.hero_move_left(hero2);
if (sensorValueX2> 530 || sensorValueX2 < 490 || sensorValueY2 > 530 || sensorValueY2 < 490 || sensorValueS2 == 0) {
if(sensorValueX2 >530 ){
hero2.hero_move_up(hero1);
}
else if(sensorValueX2 < 490 ){
hero2.hero_move_down(hero1);
}
else if(sensorValueY2 > 530){
hero2.hero_move_right(hero1);
}
else if(sensorValueY2 < 490){
hero2.hero_move_left(hero1);
}
else if (sensorValueS2 == 0){
flag2 = hero2.bullet_right(hero1);
}
}
}
else if (sensorValueS1 == 0){
flag2 = hero1.bullet_right(hero2);
if (sensorValueX2> 530 || sensorValueX2 < 490 || sensorValueY2 > 530 || sensorValueY2 < 490 || sensorValueS2 == 0) {
if(sensorValueX2 >530 ){
hero2.hero_move_up(hero1);
}
else if(sensorValueX2 < 490 ){
hero2.hero_move_down(hero1);
}
else if(sensorValueY2 > 530){
hero2.hero_move_right(hero1);
}
else if(sensorValueY2 < 490){
hero2.hero_move_left(hero1);
}
else if (sensorValueS2 == 0){
flag2 = hero2.bullet_right(hero1);
}
}
}
}
else if (sensorValueX2> 530 || sensorValueX2 < 490 || sensorValueY2 > 530 || sensorValueY2 < 490 || sensorValueS2 == 0) {
if(sensorValueX2 >530 ){
hero2.hero_move_up(hero1);
}
else if(sensorValueX2 < 490 ){
hero2.hero_move_down(hero1);
}
else if(sensorValueY2 > 530){
hero2.hero_move_right(hero1);
}
else if(sensorValueY2 < 490){
hero2.hero_move_left(hero1);
}
else if (sensorValueS2 == 0){
flag2 = hero2.bullet_right(hero1);
// continue;
}
}
if (flag2 == false){
if ( hero1.get_lives() ==0 ){
message_lost(100, 100, 2, "RED", RED);
delay(3000);
flag = false;
//it has to restart
// delay(1500);
// message_lost(100, 100, 2, "RED", BLACK);
}
else if ( hero2.get_lives() ==0 ){
message_lost(100, 100, 2, "BLUE", BLUE);
delay(1500);
flag = false;
//it should restart
// delay(1500);
// message_lost(100, 100, 2, "BLUE", BLACK);
}
else{
delay(500 );
hero1.delete_weapon();
hero2.delete_weapon();
delay(100);
hero1.delete_hero();
hero2.delete_hero();
delay(500);
showmsgXY(100, 100, 3, " A player was shot!", RED);
delay(1500);
showmsgXY(100, 100, 3, " A player was shot!", BLACK);
showmsgXY(100, 100, 2, " Retart in 3...", RED);
delay(700);
showmsgXY(100, 100, 2, " Retart in 3...", BLACK);
// tft.setTextColor(BLUE);
showmsgXY(100, 100, 2, " Retart in 2...", RED);
delay(700);
showmsgXY(100, 100, 2, " Retart in 2...", BLACK);
showmsgXY(100, 100, 2, " Retart in 1...",RED);
delay(700);
showmsgXY(100, 100, 2, " Retart in 1...",BLACK);
make_matrix();
hero1.restart_hero();
hero2.restart_hero();
showlives(100, 100, 2,hero1,hero2, WHITE);
delay(2000);
showlives(100, 100, 2, hero1,hero2, BLACK);
delay(1000);
flag2 = true;
}
}
}
}