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dice_pyqt_sim_user.py
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dice_pyqt_sim_user.py
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import threading
import numpy as np
import hmac
import random
import hashlib
import stake_prng
import bitsler_prng
import wolfbet_prng
import math
import pyqtgraph as pg
from pyqtgraph.Qt import QtCore, QtGui
import lupa1
from lupa1 import LuaRuntime
lua = LuaRuntime(unpack_returned_tuples=True)
'''Need to call the lua objects and variables into python space into
object g in order to comunicate back and forth between lua and python'''
g = lua.globals()
class Dice:
balance_set = np.array([])
balance_set1 = []
def __init__(self, casino_prng, casino_name):
self.chance = 1
self.bethigh = True
self.nextbet = 0
self.previousbet = 0
self.amount = 0
self.win = False
self.nonce_start = 0
self.number_of_rolls = 0
self.roll = 1 # this will be the current number generated "lastBet.roll"
self.Roll = self.roll
self.basebet = 0
self.nonce = self.nonce_start # lastBet.nonce
self.balance = 0
self.start_balance = self.balance
self.currentstreak = 0 # keep track of win and los streak in + and - negative
self.multiplier = 0
self.edge = 1
self.payout = (100 - self.edge) / self.chance
self.casino = casino_prng
self.casino_name = casino_name
self.currentprofit = 0
self.Profit = self.currentprofit
# self.luckeynumber = 0
self.serverseed = ""
self.clientseed = ""
self.lastbet = 0
self.profit = 0
self.id = 'none'
self.amount = 0
self.previousbalance = 0
self.qtplot = False
self.wins = 0
self.losses = 0
self.wager = 0
self.count = 0
self.bal_count = -1
self.currency = 'Butcher Coins!'
self.roll_average = []
self.roll_average_chart = []
self.wincount = 0
self.losscount = 0
self.wincount1 = 0
self.losscount1 = 0
self.cluster = []
self.roll_number = 0
def gen(self):
self.count += 1
self.previousbalance = self.balance
self.roll = (self.casino.generator(self.nonce, self.clientseed, self.serverseed))
self.winloss()
self.bal()
self.nonce += 1
if self.qtplot == True:
'''Temporary measures to add a plot. although this only produces a batch plot '''
div = 1200
num = 1
# self.bal_count += 1
Dice.balance_set1.append(self.balance)
'''if self.win:
self.roll_average.append(1)
self.roll_average.pop(0)
self.wincount1 += 1
if self.losscount1 % 3 == 0:
self.cluster.append((((self.losscount1)/div)*-1)+num)
elif self.losscount1 % 4 == 0:
self.cluster.append((((self.losscount1)/div)*-1)+num)
elif self.losscount1 % 5 == 0:
self.cluster.append((((self.losscount1)/div)*-1)+num)
else:
self.cluster.append(num)
self.losscount1 = 0
else:
self.losscount1 += 1
self.roll_average.append(0)
self.roll_average.pop(0)
if self.wincount1 % 3 == 0:
self.cluster.append(((self.wincount1)/div)+num)
elif self.wincount1 % 4 == 0:
self.cluster.append(((self.wincount1)/div)+num)
elif self.wincount1 % 5 == 0:
self.cluster.append(((self.wincount1)/div)+num)
else:
self.cluster.append(num)
self.wincount1 = 0
self.wincount = 0
self.losscount = 0
for i in self.roll_average:
if i == 1:
self.wincount += 1
else:
self.losscount += 1
average =((self.wincount / (self.wincount+self.losscount))/40)+1
self.roll_average_chart.append(average)'''
def bal(self):
self.lastbalance = self.balance
self.wager += self.nextbet
if self.win:
self.currentprofit = 0
self.balance = self.payout * self.nextbet + self.balance - self.nextbet
self.currentprofit = self.payout * self.nextbet - self.nextbet
else:
self.currentprofit = 0
self.balance = self.balance - self.nextbet
self.currentprofit = self.currentprofit - self.nextbet
self.profit = self.balance - self.start_balance
self.Profit = self.balance - self.start_balance
def winloss(self):
if self.bethigh == False:
if self.roll < self.chance:
self.win = True
else:
self.win = False
else:
if self.roll > (math.floor((((99.99 - self.chance) * 100)) + 0.000000000001)) / 100:
self.win = True
else:
self.win = False
if self.win:
self.wins += 1
if self.currentstreak < 0:
self.currentstreak = 1
else:
self.currentstreak += 1
else:
self.losses += 1
if self.currentstreak > 0:
self.currentstreak = -1
else:
self.currentstreak -= 1
def seeds(self, serverseed, clientseed):
self.serverseed = serverseed
self.clientseed = clientseed
def attribute_update(self): # need to update object attributes from inside lua
self.chance = g.chance
self.nextbet = g.nextbet
self.bethigh = g.bethigh
self.payout = (100 - self.edge) / self.chance
def nonce_update(self):
self.start_balance = self.balance
self.nonce = int(self.nonce_start)
self.nonce_start = int(self.nonce_start)
self.roll_number = self.number_of_rolls + 1
self.number_of_rolls = int(self.number_of_rolls + 1)
# self.balance_set = np.zeros(self.number_of_rolls+1)
self.number_of_rolls = self.number_of_rolls + self.nonce
def stop_bot(self):
self.number_of_rolls = int(0)
def previous(self):
self.amount = self.previousbet
self.previousbet = g.nextbet
def resetstats(self):
self.profit = 0
def resetbuiltin(self):
pass
def resetseed(self):
key = math.floor(random.random() * 1e16)
key1 = math.floor(random.random() * 1e16)
key = str(key)
key1 = str(key)
key = key + key1
key = bytes(key, 'UTF-8')
message = math.floor(random.random() * 1e16)
message = str(message)
message = bytes(message, 'UTF-8')
seed = hmac.new(key, message, hashlib.sha512).hexdigest()
if self.casino_name == "stake":
self.serverseed = seed[0:54]
self.clientseed = seed[110:120]
elif self.casino_name == "bitsler":
self.serverseed = seed[0:64]
self.clientseed = seed[110:126]
elif self.casino_name == "wolf":
self.serverseed = seed[0:64]
self.clientseed = seed[105:125]
self.nonce = 1
def ching(self):
print('ching')
def alarm(self):
pass
lua_func = lua.eval('''
function(bot,file) -- pass python object into lua space with this function
win3 = 0
finish = false
lastBet = bot
site = bot
bets = 0
bot.previousbet = bot.nextbet
balance = bot.balance
win = bot.win
lastbet = bot.lastbet
bethigh = bot.bethigh
chance = bot.chance
lastchance = 0
python.eval('bot1.nonce_update()')
number_of_rolls = bot.number_of_rolls
profit = bot.profit
currentprofit = bot.currentprofit
currentstreak = bot.currentstreak
resetstats = bot.resetstats
resetseed = bot.resetseed
ching = bot.ching
alarm = bot.alarm
wager = bot.wager
currency = bot.currency
function stop()
stopbreak = true
end
function wait(seconds)
local start = os.time()
repeat until os.time() > start + seconds
end
dofile(file)
bot.nextbet = nextbet
bot.previousbet = bot.nextbet
previousbet = nextbet
--[[ I found the only way to keep object atributes syncronized between lua
and python was to make call within lua out to python. Maybe there is
a better way, but I could not figure it out--]]
if initialize then
initialize()
end
python.eval('bot1.previous()')
python.eval('bot1.attribute_update()')
for i = 1, bot.roll_number do
python.eval("bot1.gen()")
bets = bets + 1
win = bot.win
if win then
win2 = ' win '
win3 = win3 + 1
else
win2 = ' loss'
end
if bot.bethigh then
high2 = 'high'
else
high2 = 'low'
end
python.eval('bot1.previous()')
balance = bot.balance
lastbet = bot.lastbet
nextbet = bot.nextbet
bethigh = bot.bethigh
previousbet = bot.previousbet
lastBet = bot
site = bot
profit = bot.profit
currentprofit = bot.currentprofit
currentstreak = bot.currentstreak
wins = bot.wins
losses = bot.losses
wagered = bot.wager
dobet()
if nextbet < 1e-8 then
print('Error! Bet is below minimum!')
break
end
python.eval('bot1.attribute_update()')
print(string.format('stake: %2.8f %s balance: %8.8f wager: %8.8f roll: %2.2f nonce: %d bets: %d chance %2.2f total wins: %d ',previousbet,win2,bot.balance,bot.wager,bot.roll,(bot.nonce-1),bets,lastchance, win3))
lastchance = chance
if bot.nextbet > bot.balance then
break
end
if stopbreak then
print('ching')
break
end
--wait(0.01)
end
finish = true
end
''')
def pyqtplot(bot1): # temporary qt window and plot
y = Dice.balance_set
avg = bot1.roll_average_chart
cluster = bot1.cluster
plt = pg.plot()
plt.showGrid(x=True, y=True)
plt.setLabel('left', 'Balance')
plt.setWindowTitle('Random Number Analysis')
line1 = plt.plot(y, pen='g')
# ,symbol='o', symbolSize=2, symbolBrush=('g'))
# line2 = plt.plot(avg, pen='b')
# line3 = plt.plot(cluster, pen='r')
import sys
if (sys.flags.interactive != 1) or not hasattr(QtCore, 'PYQT_VERSION'):
QtGui.QApplication.instance().exec_()
def main():
avgsize = 25
print('Shall we play a Game?')
script = input("Enter lua script file name: ")
print('select Casino\n #1 Stake.Com \n #2 Bitsler \n #3 Wolf.bet')
responce = input(' : ') or 3
int(responce)
if responce == "1":
casino_prng = stake_prng.stake_casino()
casino_name = "stake"
elif responce == "2":
casino_prng = bitsler_prng.bitsler()
casino_name = "bitsler"
else:
casino_prng = wolfbet_prng.wolfbet()
casino_name = "wolf"
server_seed = input("Enter server seed or hit enter for Default: ") or '9e34592a544e4ac3b2a534d7d56b73fe0d42fc4e6ed297c65d9302632fd7988a'
client_seed = input("Enter client seed or hit enter for Default: ") or 'Meowcatmeow'
bot1 = Dice(casino_prng,casino_name)
bot1.edge = input('Enter House Edge : ') or 1
bot1.edge = float(bot1.edge)
print("edge is", bot1.edge)
bot1.balance = input('Enter Balance :') or 600.0
bot1.balance = float(bot1.balance)
bot1.nonce_start = input('Enter Starting Nonce :') or 1
bot1.number_of_rolls = input('Enter Number of Rolls : ') or 350
bot1.number_of_rolls = int(bot1.number_of_rolls)
bot1.seeds(server_seed, client_seed)
pltrsp = input('Would you like to plot results? Y/N :') or 'Y'
if pltrsp == 'yes' or pltrsp == 'y' or pltrsp == 'Y' or pltrsp == 'Yes' or pltrsp == 'YES':
bot1.qtplot = True
else:
bot1.qtplot = False
lua_func(bot1, script)
print('How about a nice game of chess?')
if bot1.qtplot:
Dice.balance_set = np.append(Dice.balance_set, Dice.balance_set1)
pyqtplot(bot1)
if __name__ == '__main__':
main()