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Quake II RTX v1.6.0 Update

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@apanteleev apanteleev released this 21 Jan 19:56
· 1159 commits to master since this release

Major update that includes many improvements and new engine features.

Highlights (in alphabetic order):

  • AMD FidelityFX Super Resolution
  • Automatic generation of emissive textures for custom maps
  • Full-screen blend effects
  • Gradient fog volumes
  • HDR monitor support
  • Improved laser beams
  • Improved performance when using high-detail static models
  • Improved, more physically correct material shading model
  • New settings for nearest filtering on world and UI textures
  • New, more flexible material definition system
  • Reduced engine start-up and map load times
  • Support for IQM models with skeletal animation
  • Support for QBSP and BSPX map files with optional smooth normals

Change Log