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Delete Source/unbread/Private/BTTask_MeleeAttack.cpp #79

Delete Source/unbread/Private/BTTask_MeleeAttack.cpp

Delete Source/unbread/Private/BTTask_MeleeAttack.cpp #79

Workflow file for this run

name: Unreal Engine Build and Package Workflow
on:
push:
branches: [ main, dev ]
pull_request:
branches: [ main, dev ]
jobs:
build-and-package:
runs-on: self-hosted
defaults:
run:
shell: pwsh
steps:
- uses: actions/checkout@v2
# Set up environment variables, if necessary
- name: Set up Environment Variables
run: |
echo "UE_ROOT_DIR=D:\Program Files\EpicGames" >> $GITHUB_ENV
echo "PROJECT_DIR=D:\Dor\Projects\unbread" >> $GITHUB_ENV
echo "PROJECT_NAME=unbread" >> $GITHUB_ENV
shell: pwsh
# Build the game using Unreal Automation Tool
- name: Build Game
run: |
run & "$Env:UE_ROOT_DIR\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun -project="$Env:PROJECT_DIR\$Env:PROJECT_NAME.uproject" -noP4 -platform=Win64 -clientconfig=Development -cook -build -stage -archive -archivedirectory="$Env:PROJECT_DIR\ArchivedBuilds"
shell: pwsh
# Add additional steps for testing, if necessary
# Example: Packaging the game
- name: Package Game
run: |
& "$Env:UE_ROOT_DIR\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun -project="$Env:PROJECT_DIR\$Env:PROJECT_NAME.uproject" -noP4 -platform=Win64 -clientconfig=Shipping -cook -stage -package -archive -archivedirectory="$Env:PROJECT_DIR\PackagedBuilds"
shell: pwsh