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Texture Editing

KillzXGaming edited this page Apr 1, 2023 · 7 revisions

Adding Images

Right click the **Textures **folder then click Import.

image

Replacing Images

Right click the texture you want to replace then click Replace.

image

Configuring Image

image

The tool will default to what might be best for the image. ETC1 is the smallest and most optimal for file sizes. ETC1_A1 will be selected if the image requires transparency.

ETC1 may have issues with gradients and can cause some artifacts.

image

To fix this you will want to use one of the rgba formats.

image

Each type will have varying results. Rgba8 will give out uncompressed results but will make the file size bigger (much more prone to crashes)

Compressed Types:

Format Info Supports Alpha
ETC1 Compressed. Best file size.
ETC1_A1 Compressed. Great file size.

Uncompressed Types:

Format Info Supports Alpha
RGBA8 No loss in quality. Very big file size.
RGB8 No loss in quality. Very big file size.
RGB565 Better results than rgb555.
RGB555_1 Better results than rgba4. ✅ (1 bit alpha)
RGBA_4 Half the size of rgba8. May give varying results.
HiLO8 Red Green channel format.

Grayscale Types:

Format Info Supports Alpha
LA8
L8
LA4
L4
A4
A8
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