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Texture Editing
KillzXGaming edited this page Aug 31, 2022
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7 revisions
Right click the **Textures **folder then click Import.
Right click the texture you want to replace then click Replace.
The tool will default to what might be best for the image. ETC1 is the smallest and most optimal for file sizes. ETC1_A1 will be selected if the image requires transparency.
ETC1 may have issues with gradients and can cause some artifacts.
To fix this you will want to use one of the rgba formats.
Each type will have varying results. Rgba8 will give out uncompressed results but will make the file size bigger (much more prone to crashes)
Format | Info |
---|---|
ETC1 | Compressed. Best file size. No alpha channel/no transparency. |
ETC1_A1 | Compressed. Great file size. Supports alpha channel. |
Format | Info |
---|---|
RGBA8 | No loss in quality. Supports alpha. |
RGB8 | No loss in quality. Does not support alpha. |
RGB565 | Better results than rgb555 with fairly good results. |
RGB555_1 | Better results than rgba4. |
RGBA_4 | Half the size of rgba8. May give varying results. |
HiLO8 | Red Green channel format. May be ideal for normal maps or something that does not need the blue channel. |
Format | Info |
---|---|
LA8 | Grayscale format with alpha supported |
L8 | Grayscale format with no alpha supported |
LA4 | Grayscale format with alpha supported |
L4 | Grayscale format with no alpha supported |
A4 | Grayscale format with just alpha channel |
A8 | Grayscale format with just alpha channel |