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Texture Editing

KillzXGaming edited this page Aug 31, 2022 · 7 revisions

Adding Images

Right click the **Textures **folder then click Import.

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Replacing Images

Right click the texture you want to replace then click Replace.

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Configuring Image

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The tool will default to what might be best for the image. ETC1 is the smallest and most optimal for file sizes. ETC1_A1 will be selected if the image requires transparency.

ETC1 may have issues with gradients and can cause some artifacts.

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To fix this you will want to use one of the rgba formats.

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Each type will have varying results. Rgba8 will give out uncompressed results but will make the file size bigger (much more prone to crashes)

Compressed Types:

Format Info
ETC1 Compressed. Best file size. No alpha channel/no transparency.
ETC1_A1 Compressed. Great file size. Supports alpha channel.

Uncompressed Types:

Format Info
RGBA8 No loss in quality. Supports alpha.
RGB8 No loss in quality. Does not support alpha.
RGB565 Better results than rgb555 with fairly good results.
RGB555_1 Better results than rgba4.
RGBA_4 Half the size of rgba8. May give varying results.
HiLO8 Red Green channel format. May be ideal for normal maps or something that does not need the blue channel.

Grayscale Types:

Format Info
LA8 Grayscale format with alpha supported
L8 Grayscale format with no alpha supported
LA4 Grayscale format with alpha supported
L4 Grayscale format with no alpha supported
A4 Grayscale format with just alpha channel
A8 Grayscale format with just alpha channel
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