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repeating textures don't export to DAE correctly and unable to load skeletal animation file #52

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caimantilla opened this issue Nov 19, 2023 · 1 comment

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@caimantilla
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as said. it's seeming pretty impossible to properly rip scenes from devil survivor overclocked as the uvs export wrong (though they display correctly in ctr studio) and the only program which can work with the bcskla animations is ohana3ds rebirth (which also doesn't behave properly)

@KillzXGaming
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UV transforming and UV wrapping will not display on other 3d programs unless manually configured in those tools. .bcskla is just bch, so you can export/replace animations between files while keeping the raw data intact.

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