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Feature - 4 player multiplayer (source included) #253

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Daniel-Griffiths opened this issue Feb 23, 2012 · 12 comments
Open

Feature - 4 player multiplayer (source included) #253

Daniel-Griffiths opened this issue Feb 23, 2012 · 12 comments

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@Daniel-Griffiths
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Heres the source from another repo which have an early version of 4 play multiplayer working.
https://github.com/srjek/Catacomb-Snatch/commits/

@master-lincoln
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that would be awesome

@Daniel-Griffiths
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The only thing this really needs is some proper sprite and camp art. :)

@Scorpion1122
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I think we should keep it two-player for now, this seems like something if added to the current will create more code rot. And there already are a few mp issues (regularly)

@master-lincoln
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Maybe a separate branch for that until it's fully functional? That's what git is made for...

@Daniel-Griffiths
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Maybe something for further down the line.

Maybe we should slow down implementing features for now and focus on bugs. The game has gotten a lot less stable recently. Like you said mainly in multiplayer.

@Scorpion1122
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I am already busy refactoring the code, almost done creating a good level loading system (also enables easy creation of different game modes). This will ateast help decrease the code rot, which should be more focused on atm imho.

@Daniel-Griffiths
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Awesome thanks Scorpion1122!

A problem I can imagine with different game modes is that different maps would be needed. For example you dont want to use 2player maps for 4player games. They have to be a way to separate maps by game mode.

@zorro300
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We first need to fix the bugs --> #255
I'm contra for now sorry

@Scorpion1122
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nope not realy, if the game mode does not recognize the tile color it just fills it with a ground tile.(4 players would however need a little bit more coding).

@zorro300
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if it does that and you have an opening in the wall for 2 more bases you will get in trouble if you play 4 player maps with 2 players. Cant we make like

---> host button ---> how many player you want to play with ? 2/3/4 ) ---> map screen with appropriate maps ---> difficulty --> play!!

@zorro300
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Same for singplayer if AI-player is there :)

@Scorpion1122
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Then we should also make it mapable where players would spawn, and even then seperate maps are not needed if handled smart. But that for now is out of scope. My addition is a refactor of the existing code, which has the side effect of easy implementation for more gamemodes.

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