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UT for enqueueReleaseGLObjects #260

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piotr-wozniak-mobica
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Comment on lines 4539 to 4540
cl::Event event;
cl::vector<cl::Event> events = {event};
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See related comment: #257 (comment)

Comment on lines 4537 to 4538
cl::Memory obj;
cl::vector<cl::Memory> mem_objects = {obj};
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mem_objects (and hence obj) are input values to the function we are testing, so we need to ensure they are passed through correctly. We should be able to use an object from the bufferPool for it.

@kamil-goras-mobica
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@bashbaug Corrections added.

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