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I'm using too much C++ code anyway to target the pure Rust WASM export + Emscripten handles a lot of annoying things for me (and works better with threads).
I'll also have to rewrite the WebGL graphics backend, either using OpenGL (ES) directly or using WebGPU which has a WebGL backend itself. I'm leaning towards the latter option to be able to get rid of OpenGL as soon as possible.
The text was updated successfully, but these errors were encountered:
I'm using too much C++ code anyway to target the pure Rust WASM export + Emscripten handles a lot of annoying things for me (and works better with threads).
I'll also have to rewrite the WebGL graphics backend, either using OpenGL (ES) directly or using WebGPU which has a WebGL backend itself. I'm leaning towards the latter option to be able to get rid of OpenGL as soon as possible.
The text was updated successfully, but these errors were encountered: