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Releases: Inochi2D/inochi2d

Beta 0.7.0

27 Mar 22:04
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Inochi2D Beta 0.7

  • Parameters have been implemented, for both 1 and 2 dimensions
  • Added .INX extension as an allowed extension for Inochi Creator
  • New Automation system with the following Automation types
    • Sine Automation (Adjust parameters based on sine, cosine and tangents)
    • Physics Automation (Adjust parameters based on verlet integrated string physics.
  • Switched Inochi2D over to a fork of ASDF, which we've called FGHJ
  • Deformation Stack is fully implemented and will additively deform meshes.
  • New Lock to Root setting replacing the old locking mechanism
  • Inochi2D now uses Premultiplied Alpha by default.
  • New blending modes, Linear Dodge, Color Dodge and Screen have been implemented.
  • A new option to tint Part nodes
  • Inochi2D will now automatically use dedicated GPUs on laptops
  • Added inDumpViewport that allows dumping an image (with transparency) of the currently drawn viewport to a file.
    • Supported file types are .PNG and .TGA
  • There's been some under-the-hood performance improvements to Inochi2D's transform system.
  • Added smaller unit tests to the project to automate some testing.
  • Bumped required gl3n version

0.5.0

24 Jan 17:56
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New release with a bunch of under-the-hood changes, such as

  • Inochi2D now uses premultiplied alpha
  • Inochi2D now has blending modes
  • Under-the-hood changes to facilitate editing of meshes in Inochi Creator.

v0.4.0-beta

06 Jun 11:46
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(Recreated against proper commit)