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meta: Update changelog.
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Signed-off-by: Hans-Kristian Arntzen <[email protected]>
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HansKristian-Work committed Dec 15, 2023
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# Change Log

## 2.11.1

This release is a minor bug-fix release before the holidays.

- Implement COLOR -> STENCIL fallback copy on NVIDIA
- Implement SM 6.6 ResourceDescriptorHeap[] + UAV counters correctly on RADV
- Fix bugged implementation of DXBC resinfo instruction, affecting Avatar: Frontiers of Pandora
- Fix memory type used for DGC preprocess memory on NVIDIA (~5% performance, YMMV)
- Fix crash in Callisto Protocol when booting game with DXR support

#### More complete MSAA resolve implementation

- Add depth-stencil resolve
- Support typeless formats
- Add MIN/MAX resolve modes
- Implement missing code paths on NVIDIA

#### Workarounds

- Update workaround for GPU hang in CP77 when using DXR for patch 2.1.
- Remove workaround for NO_DGCC in Halo Infinite on NVIDIA.
- Workaround game bug in Pioneers of Pagonia causing GPU hangs on RADV.

## 2.11

This release rolls up a bunch of features, perf improvements and bug fixes / workarounds as usual.
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