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roosterGame.py
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roosterGame.py
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# ROOSTER GAME
import json
import os
def winner(result=0, player=1, board=[]):
# ///////////////////////////////////////////////////////////////////////////////////////////////// Checks Rows
for k in range(3):
if k == 1:
k = k + 2 # Search segond row
elif k == 2:
k = k + 4 # Search third row
if board[k] == "X" and board[k+1] == "X" and board[k+2] == "X":
result = 1
elif board[k] == 0 and board[k+1] == 0 and board[k+2] == 0:
result = 2
#///////////////////////////////////////////////////////////////////////////////////////////////// Checks Columns
for k in range(3):
if board[k] == "X" and board[k+3] == "X" and board[k+6] == "X":
result = 1
elif board[k] == 0 and board[k+3] == 0 and board[k+6] == 0:
result = 2
# ////////////////////////////////////////////////////////////////////////////////////////////// Checks verticals
for k in range(1):
if board[k] == "X" and board[k + 4] == "X" and board[k + 8] == "X":
result = 1
elif board[k] == 0 and board[k + 4] == 0 and board[k + 8] == 0:
result = 2
k = 2
if board[k] == "X" and board[k + 2] == "X" and board[k + 4] == "X":
result = 1
elif board[k] == 0 and board[k + 2] == 0 and board[k + 4] == 0:
result = 2
if result == 1 or result == 2:
scorePlayerOne, scorePlayerTwo = loadScore()
if result == 1:
print("\n:: Player 1 is the winner!")
scorePlayerOne = scorePlayerOne + 1
elif result == 2:
print("\n:: Player 2 is the winner!")
scorePlayerTwo = scorePlayerTwo + 1
else:
print(":: Unexpected Error - there will be no saved progress, to not corrup files")
exit()
TAB()
print("\n:: Current Board:", board)
print()
print(":: Player turn: Player", player)
print(":: Player 1 score:", scorePlayerOne)
print(":: Player 2 score:", scorePlayerTwo)
board = [1, 2, 3, 4, 5, 6, 7, 8, 9]
player = 1
saveGame(player, scorePlayerOne, scorePlayerTwo, result, board)
playAgain()
elif result == 3: # Pause
scorePlayerOne, scorePlayerTwo = loadScore()
saveGame(player, scorePlayerOne, scorePlayerTwo, result, board)
print("\n:: Current Board:", board)
print()
print(":: Player turn: Player", player)
print(":: Player 1 score:", scorePlayerOne)
print(":: Player 2 score:", scorePlayerTwo)
exit()
def deleteGame():
while True:
op = str(input(":: Are you sure that you want to delete any saved data? y/n -> "))
if op == "y":
pass
elif op == "n":
break
else:
print("\n:: Select a valid option")
continue
try:
os.remove('rooster.json')
print("\n:: File deleted successfully\n")
break
except (FileNotFoundError, Exception):
print("\n:: There isn't a file to delete\n")
break
def pause(player = 1):
result = 3
winner(result, player, board)
def saveGame(player = 1, scorePlayerOne = 0, scorePlayerTwo = 0, result = 0, board = 0):
if result == 1 or result == 2:
board = [1, 2, 3, 4, 5, 6, 7, 8, 9]
elif result == 3:
pass
try:
data_dict["tab"] = board
data_dict["playerTurn"] = player
data_dict["playerOneScore"] = scorePlayerOne
data_dict["playerTwoScore"] = scorePlayerTwo
with open('rooster.json', 'w', encoding='utf-8') as file:
json.dump(data_dict, file, ensure_ascii=False, indent=2)
except Exception as e:
print(":: Error:", e)
print("\n:: Game saved successfully!")
def loadScore():
try:
with open('rooster.json') as jsonLoadFile:
data_dict = json.load(jsonLoadFile)
scorePlayerOne = data_dict["playerOneScore"]
scorePlayerTwo = data_dict["playerTwoScore"]
except (FileNotFoundError, TypeError):
print("\n:: File doesn't exist. A new file will be created(rooster.json)\n")
board = [1, 2, 3, 4, 5, 6, 7, 8, 9]
player = 1
scorePlayerOne = 0
scorePlayerTwo = 0
data_dict = {}
data_dict["tab"] = board
data_dict["playerTurn"] = player
data_dict["playerOneScore"] = scorePlayerOne
data_dict["playerTwoScore"] = scorePlayerTwo
with open('rooster.json', 'w', encoding='utf-8') as file:
json.dump(data_dict, file, ensure_ascii=False, indent=2)
return scorePlayerOne, scorePlayerTwo
def loadGame():
try:
with open('rooster.json') as jsonLoadFile:
data_dict = json.load(jsonLoadFile)
board = data_dict["tab"]
player = data_dict["playerTurn"]
scorePlayerOne = data_dict["playerOneScore"]
scorePlayerTwo = data_dict["playerTwoScore"]
except (FileNotFoundError, TypeError):
print("\n:: File doesn't exist. A new file will be created(rooster.json)\n")
board = [1, 2, 3, 4, 5, 6, 7, 8, 9]
player = 1
scorePlayerOne = 0
scorePlayerTwo = 0
data_dict = {}
data_dict["tab"] = board
data_dict["playerTurn"] = player
data_dict["playerOneScore"] = scorePlayerOne
data_dict["playerTwoScore"] = scorePlayerTwo
with open('rooster.json', 'w', encoding='utf-8') as file:
json.dump(data_dict, file, ensure_ascii=False, indent=2)
return board, player, scorePlayerOne, scorePlayerTwo
def TAB(board): # Shows the current board
cont = 1
print("\n:::::::::::::::::: ! BOARD ! ::::::::::::::::::\n")
print(":::::::::::::::::::::::::::::::::::::::::::::::")
for i in range(len(board)):
if i == 0 or i == 3 or i == 6: # does an "enter" from 3 to 3
print("::::::::::::::: ", end=' ')
if board[i] == 'X':
print(" X", end=' ')
elif board[i] == 0:
print(" 0", end=' ')
else:
print(" ", cont, end=' ') # print(" _ ", end=' ') -> it's pretier
if i == 2 or i == 5 or i == 8: # does an "enter" from 3 to 3
print(" :::::::::::::::", end=' ')
print()
cont = cont + 1
print(":::::::::::::::::::::::::::::::::::::::::::::::")
def playAgain():
op = input("\n:: Do you want to play again? y/n -> ")
if op == "y":
start(again=1)
elif op == "n":
exit()
else:
print("\n:: Selected option is invalid. Exiting the game...")
exit()
# ///////////////////////////////////////////////// Start Live Code ////////////////////////////////////////////////////
def start(again=0):
global board
global player
if again == 1: # if the option to play again was selected(this is used to skip the menu bellow)
board = [1, 2, 3, 4, 5, 6, 7, 8, 9]
player = 1
elif again == 0:
pass
board = [1, 2, 3, 4, 5, 6, 7, 8, 9]
player = 1
scorePlayerOne = 0
scorePlayerTwo = 0
data_dict = {}
result = 0
while True:
try: # MENU
print("::::::::::::: ! Select a Option ! :::::::::::::")
print(":: ::")
print(":: (a) Load previous round ::")
print(":: (b) Start new round ::")
print(":: (c) Delete saved game ::")
print(":: ::")
print(":: (e) Exit to Game Menu ::")
print(":: ::")
print(":::::::::::::::::::::::::::::::::::::::::::::::\n")
op = input(":: -> ")
op.lower()
if op == "a": # Continues previous saved game(was in pause)
board, player, scorePlayerOne, scorePlayerTwo = loadGame()
print("\n:: Current Board:", board)
print()
print(":: Player turn: Player", player)
print(":: Player 1 score:", scorePlayerOne)
print(":: Player 2 score:", scorePlayerTwo)
tabu = [1, 2, 3, 4, 5, 6, 7, 8, 9]
if board == tabu:
print("\n:: There isn't any game in progress saved(pause)\n")
else:
break
elif op == "b": # Starts new game with a clean board but with same
scorePlayerOne, scorePlayerTwo = loadScore()
print("\n:: Current Board:", board)
print()
print(":: Player turn: Player", player)
print(":: Player 1 score:", scorePlayerOne)
print(":: Player 2 score:", scorePlayerTwo)
break
elif op == "c":
deleteGame()
continue
elif op == "e":
exit()
except ValueError:
print(":: Error - Select a valid position!\n\n")
continue
while True:
TAB(board)
try:
print("\n:: (999, to pause and go to the Game Menu)")
play = int(input(":: Player {} - > Select a number between 1 & 9(999 to pause and save): ".format(player)))
if play == 999:
pause(player)
except ValueError:
print("\n:: Select a valid number(1 to 9)")
continue
if play > 9 or play < 1:
print("\n:: Select a valid number(1 to 9)")
continue
if board[play - 1] == "X" or board[play - 1] == "0": # Checks if the place of the play is empty
print()
print("\n:: Position selected is already in use, select another posicions\n")
continue
if player == 1: # Writes to the list and changes player turn
board[play - 1] = 'X'
winner(result, player, board)
player = 2
elif player == 2:
board[play - 1] = 0
winner(result, player, board)
player = 1